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With the advent of the Myth Weavers Discord server, this seemed to be a natural progression. I scheduled a time for us to sit down and talk about some topics, and we ended up talking for almost two hours! At the behest of the people in the Discord channel at the time, we've decided to turn this into a bi-weekly podcast. Below, you'll find all the episodes and relevant links.
If you'd like to help support Weaving Myths beyond listening to the show, you can find our Patreon page here: https://www.patreon.com/mythweavers
Episode 2
In this episode, the crew finished talking about Rescuing Games, as well as Co-GMs and Revamping a character! As always, Game of the Week and Q&A segment at the end!
Episode 3
In this episode, the crew talked about the recent attempted Myth Weavers upgrade and Worldbuilding in Play by Post! As always, Game of the Week and Q&A segment at the end!
Episode 4
In this episode, Ruben and Nathan took a very in-depth look at one of their favorite game systems: Fate! As always, Game of the Week and Q&A segment at the end!
Episode 6
In this episode, special guest Rodrigo joins the crew to talk about Keeping it PG-13 and Designing Challenges! New segment the Free-For-All and game of the week at the end!
Bonus Content is usually made possible by our Patrons!
Patrons Episode 1
In this special bonus episode of Weaving Myths, Mordae, Ruben, and Nathan talked about humor games and introducing new players to the hobby!
The following content is only available to those who have become patrons of Weaving Myths through Patreon. If you haven't done so already, you can sign up here: https://www.patreon.com/mythweavers
Weaving Myths Does Tabletop Episode 1
Join Mordae as he GMs for Nathan, Ruben, and Colin for the first Weaving Myths Does Tabletop! The gents will be navigating through a roaring 20s steampunk heist set in New York City!
Future Topics
In the future, we'll be discussing these topics. If you have a suggestion for a topic for us to discuss, feel free to post below and suggest it!
Selecting Players & How many players to have
Planning a game
Running a game
Game Abandonment
Rescuing Dead Games
Leaving/ending a game early
Supplemental tools (Mapping tools, etc.)
Making a character and writing an application
PbP Combat
The Game Forum and its power
Game Attrition
Sandbox Games
Solo Games
Player archetypes (In progress)
Specific game systems
Niche Games
Game Planning: Gauging Actual vs Stated Interest
Game maps: Methods and When to Use
The timing of posting a game ad
Types of GM/GM Styles
Designing dungeons, encounters, challenges
Worldbuilding/characterization
Ending/gracefully closing a game
Co-GMs/SubGMs/Chief Players
GM Burnout
Boss monsters, big bads, evil villains
Raising the stakes (suspense, loss, character death)
Uniting the party (reconciling different character/player philosophies)
Cinematic gaming
Comedy in PbP
Horror in PbP
Rewards, loot, and progression
Creating the Right character
Cloak & Dagger vs. Hack n Slash
Intrigue, politics, and social combat
The different kinds of fantasy, sci fi, etc.
Society games (Pathfinder Society, DnD Adventurer’s League, etc)
One shot games
Recovering from stalled games/injecting life back into a game
As a topic suggestion - how about occasionally covering lesser-known systems? Games like Call of Cthulhu, the various Powered by the Apocalypse games, Traveller and other games (to the extent those qualify as "lesser known") have strong followings and good games going here, but it does seem like the communities are smaller, just like they are in real life... maybe picking one of those systems and a representative game or two from time to time would be interesting and introduce people to systems they might not be familiar with. I know I've had a blast trying out some games/systems based largely on a strong pitch from the GM, and I've been happy I did, even when it meant having to learn a new system.
You know, I've always said that if there were to be a podcast on Myth-weavers, it should be called either Mythcaster or Podweavers. Darn it! This is really cool though, and I love the idea.
Anyway, truth be told I've been wanting to be a part of a podcast for the longest time. I'd absolutely love to be a semi-regular in participating as long as times work (being in European time zones often makes this difficult). As a person who has been running live games with voice chat for over 10 years by this point I could provide a lot of perspective to the job. Plus I have, like, opinions and stuff. On many things.
As a topic suggestion - how about occasionally covering lesser-known systems? Games like Call of Cthulhu, the various Powered by the Apocalypse games, Traveller and other games (to the extent those qualify as "lesser known") have strong followings and good games going here, but it does seem like the communities are smaller, just like they are in real life... maybe picking one of those systems and a representative game or two from time to time would be interesting and introduce people to systems they might not be familiar with. I know I've had a blast trying out some games/systems based largely on a strong pitch from the GM, and I've been happy I did, even when it meant having to learn a new system.
This is a great suggestion. I don't know how many of us are familiar with the more obscure systems, but I know a few and I'm sure Colin would be happy to talk about Stars Without Number.
Quote:
Originally Posted by bwatford
Just wanted to take a moment and thank Nathan for the shout out in Episode 0.
You're very welcome!
Quote:
Originally Posted by Actana
You know, I've always said that if there were to be a podcast on Myth-weavers, it should be called either Mythcaster or Podweavers. Darn it! This is really cool though, and I love the idea.
Anyway, truth be told I've been wanting to be a part of a podcast for the longest time. I'd absolutely love to be a semi-regular in participating as long as times work (being in European time zones often makes this difficult). As a person who has been running live games with voice chat for over 10 years by this point I could provide a lot of perspective to the job. Plus I have, like, opinions and stuff. On many things.
You're welcome to jump into the text chat during the next one and contribute as much as you like!
Time zones are of course the biggest issue, being at least 7 hours ahead of the Americas. But if I have an opportunity to join in on it, I'm certainly going to take it.
Hello everyone! I'm very excited to announce the topics for Episode 1!
In Episode 1, Colin, Alejandro, and I will be discussing the following:
The process for selecting players for your game
How many players you should select, and if there even is a "should" for that
Very briefly how to handle losing players or a GM (This is a big topic, and we'll dedicate an entire segment to it later, but it's inevitable that it would come up)
Solo games, the differences between them and a normal game and how you can adapt a campaign for such play
After those, we'll be announcing a Game of the Week! This will be a game that is currently recruiting and looks like it's going to be awesome! Finally, we'll be doing another live Q&A session with the impeccable Text Chat.
If you'd like to participate in the text chat, or listen in live, feel free to join us in the Myth Weavers Discord Server this Saturday, May 27th, at 8:00PM EST!