Felix "Lex" Oakley, Scion of Loki - Myth-Weavers

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Felix "Lex" Oakley, Scion of Loki

   
Felix "Lex" Oakley, Scion of Loki

STEP 1 - CONCEPTCONCEPT: Stage magician who never got his letter

Divine Parent: Loki (Aesir)

DEEDS:
  • Short-term: Expression (Deception is an art)
  • Long-term: Conviction (I refuse to apologise for my nature)
  • Band term: Courage (Protect Las Vegas, Nevada)

STEP 2 - PATHSPath (Origin, Secondary): Back Alleys and Bordellos
  • Path Skills: Athletics, Subterfuge, Pilot
  • Connections: Urchins, prostitutes, low-end crooks, pawn shops
  • Condition: Lex has a bit of a rap sheet – no jail time, but a number of minor offences. Spending too much time with the criminal element draws the attention of the cops.
Lex was a trash can baby – abandoned on Annie Oakley drive when he was a few months old. The St Judes Ranch for Children took him in and named him – Felix, because he was lucky to be found, and Oakley, after the street he was found on. He was a problem child from the start – almost as soon as he could walk, he learned all the ins and outs of the orphanage, escaping whenever the opportunity raised its head, and only going back when he was on the edge of starving, or someone caught him shoplifting. From a young age, he got to know the flip-side of Vegas – the tired streets during the day, the poor scrounging in the alleys behind the Strip, the hookers, the crooks and the pawn shop owners, and they taught him how to cut a deck, hotwire a car, and where to hit a man if he’s coming at you in an alley.

Path (Role, Primary): That Vegas Magic
  • Skills: Subterfuge, Persuasion, Empathy
  • Connections: Glitterati, High Rollers and Low, People in the Biz
  • Condition: Something happens at the Cabaret that requires his attention – from mobsters running a racket to high rollers looking for a show.
By the time he was sixteen, Lex had abandoned the orphanage for good, got himself a fake ID and started turning tricks – mostly card tricks, although there were a few desperate times and desperate measures. He worked his way up from street corners, to flairtending in strip clubs, to a ritzy gig entertaining in one of the big casinos – until he got busted for counting cards in his time off. Now he works in the Smoky Eyes Cabaret, and it’s a much better fit: bursting at the seams with glitter and smoke, feathers and mirrors, it feels like a little piece of home.

Path (Pantheon, Tertiary): “The apple didn’t’ fall far”
  • Skills: Occult, Close Combat, Academics
  • Connections: Trickster spirits, occultists, the Underground
  • Condition: Someone recognises him - by bloodline or reputation - and makes assumptions or tries to blackmail him.
Lex’ mother is Loki, and the trickster god’s mark on him is stronger than most, maybe because of the months he spent with them before he wound up in that dumpster. Lex can barely stand being the same person for more than a few hours at a time – every night, on-stage or off, he’s adopting a new, extravagant alter ego, dabbling in drag, or seeing how many people he can convince he’s a Kennedy or a Kardashian. He’s vibrant and fluid, and everything he does is outrageous to the point that it feels like magic. But, Loki is ‘misunderstood’ for a reason, and Lex didn’t just inherit his mother’s good qualities. Always looking for more from the world, Lex found his way to the edges of the Underground early, but that almost makes it worse – he knows that magic is real, he can even touch it, but the magic of cultists and collectors is bland and hoarded in dribs and drabs – nothing like the lightning sizzle of multicoloured fire that haunts Lex every time he closes his eyes. Nevertheless, like an alcoholic in a bar with nothing but flat, warm beer, he can’t give it up. Trickster spirits recognise him as kind, occultists share bunk spell formulae with him in night clubs and his bloodline is an open secret.

STEP 3 - SKILLS
Skills: Subterfuge 5, Persuasion 3, Empathy 3, Athletics 2, Pilot 2, Occult 1, Close Combat 1, Athletics 1
Specialty:

STEP 4 - ATTRIBUTES
Approach / Arena
Physical (2)
Mental (6)
Social (4)
Force
1
1+2
1+1
Finesse
1+2+1
1+2+2
1+2+2
Resilience
1+1
1+2
1+1



Attributes: Might 1; Dexterity 4; Stamina 2; Intellect 3; Cunning 5; Resolve 3; Presence 2; Manipulation 5; Composure 2

STEP 5 - CALLINGS AND KNACKSCalling: Liminal 1

Knack: Flatlander

STEP 6 - FINISHING TOUCHESExtras:
5 extra Skill dots: Athletics +1, Occult +2, Integrity +1, Technology +1
1 extra Attribute dot: Intelligence
4 Birthrights points
Additional XP: 0 XP

Defense:

Health:
  • Bruised
  • Injured
  • Maimed
  • Taken Out

STEP 7 - HOMEBREW ADJUSTEMENTSInnate Purviews:
Innate Power:
Wyrd;
Innate Power:.
Deception

Knack: "Scent the Divine"
[/QUOTE]

[fieldset=Future Hero Upgrade ideas]Callings: Trickster 2 (Disguise, Subversive), Liminal 1 (Change/Outsider), Creator 1 (Inspired)
Title: Many-faces Disguise/Inspired Seidmenn
Boons: Heaven's Fire (Fire), Ephemera (Deception), Cast the Runes? (Wyrd)
[/ooc]


Felix "Lex" Oakley
CONCEPT: Stage magician who never got his letter

Divine Parent: Loki (Aesir)

DEEDS:
  • Short-term: Expression (Deception is an art)
  • Long-term: Conviction (I refuse to apologise for my nature)
  • Band term: Courage (Protect Las Vegas, Nevada))

PATHS
  • Origin Path: Back-alleys and bordellos
  • Role Path: That Vegas magic
  • Society/Pantheon Path: The apple didn't fall far



SHEETAttributes: Might 1; Dexterity 4; Stamina 2; Intellect 4; Cunning 5; Resolve 3; Presence 2; Manipulation 5; Composure 2

Skills: Subterfuge 5 (Sleight of Hand); Persuasion 3 (Fast Talk); Empathy 3 (Ingratiating); Athletics 3 (Throwing); Occult 3 (Spells and Rituals); Pilot 2; Close Combat 1; Academics 1; Integrity 1; Technology 1

Calling: Liminal 1

Innate Purviews:
You have a personal fate that you know you are destined to meet. This might be a death whose circumstances mirror those of your divine parent’s fated doom in Ragnarok, a betrayal by those closest to you, the failure of an ambition, or some similar dramatic downfall. Whenever you encounter narrative difficulties that advance your fate or echo its circumstances, or because you are trying to avoid your fate, add 1 Momentum to the pool.
Fate: 'The Maker Of His Own Undoing"
Wyrd,
Innate Power: Other characters face a +3 Complication on all Empathy rolls and Assess Attitude rolls against you. If they don’t spend enough successes to overcome the Complication, you choose the result they get.
Deception

Knacks:
When you make a close combat, thrown, or ranged attack, you gain access and 1 Enhancement to apply any of the following Stunts to your action, in addition to the default set:
Glimpse the Other Side (any successes above Defense): Make a Clash of Wills. If the target fails, they are removed from reality (leaving play entirely) until the start of their next turn. They roll initiative as normal and reappear where they were standing on their action. An opponent removed from reality in this way cannot be targeted by any actions until they reappear.

Stutter Time (any successes above Defense): You force the target of your attack to suffer a penalty to their Initiative equal to the successes you spend on this Stunt. This pushes a fast opponent further down the initiative roster. If you are targeting an opponent who has already gone, they take this penalty at the start of the next turn.

Bend Space (any successes above Defense): Reduce the target’s Range by 1 for each success spent on this Stunt, to a minimum of Close, which lasts until the end of the target’s next action.
Flatlander,
Having a touch of divinity, the Scion has an innate sense of anything divine near him. With a sniff or a knowing listen, he can detect another Scion of a particular pantheon. This is involuntary and inconsistent. If Purchased using a character knack, this is consistent and considered to be on at all times.
Scent the Divine

Birthrights:
Relic: Runestones of Frozen Fire (1)
  • +1 General Enhancement (Lucky)
  • Access to a Purview (random), Motif: Twine the strings of fate and seiğr
  • Flaw (-2): One Function (purview access) is randomised, depending on how the runes are cast.
  • Flaw (-1): The relic requires an action to activate (cast the runes) after which it functions for the rest of the scene.
These runestones were crafted by Loki’s mother, Laufey in the depths of Jotunheim. Although not much is known about the enigmatic giantess-goddess, some people believe that she is actually a fire giantess – it would explain why flames seem to flicker in the heart of these runestones. Loki gave them to Lex when they realised his ambition to be a seiğmenn – although all that Lex knows is that they turned up on his dresser one morning, and he has no idea what they’re made of.

Guide: Master Stoorworm, the Little Dragon (3)
  • Connections: Drakes, Dragons and Serpents, Treasure Hunters
  • Invocation: Master Stoorworm may, occasionally, be beseeched to temporarily loan Lex one of the lesser items from his hoard.
  • Asset Skills:
    Master Stoorworm hoards knowledge much like he hoards treasure - which is why Lex went to him in the first place.
    Occult,
    Even diminished, the raw, physical might and grace of a dragon is not to be underestimated.
    Athletics
  • Purview: Fire
  • Motif: Magic is wrought with words and fire
  • Stunt (2 successes) :
Whatever domain or culture dragons are associated with, they are always seen as unrivalled. Calling on this excellence, you roll twice for the next roll you make and keep the better result
Copying the Ifa Diviner guide stunt
*.
Description: Once a mighty monster of Celtic myth, Master Stoorworm fell afoul of a Scion of Lugh
or possibly Loki - see Note
* and had his much of his legend stripped away. Now, he is an emerald and gold-scaled dragonet of the approximate size and demeanour of a very large housecat. He is one of the more influential collectors in the Underground, although his existence there is treated more as rumour than fact. Lex won a measure of favour – and interest – from the dragon by bringing him seven unique things, and in exchange, Stoorworm is teaching him how to breathe fire.

Note: the Stoorworm is a Celtic cognate for Jormundgarmr and Assipattle, the hero that killed him, has been related to Askeladd, who is in turn also linked to Loki. Further tying the Celtic myth to Norse roots - the sword Assipattle received as part of his reward, Sickersnapper, was inherited by the king from Odin. Source

Defense: 3

Health:
  • Bruised
  • Injured
  • Maimed
  • Taken Out

Lex stared at the unassuming door in front of him, heart pounding, trying to tell himself that he was excited, not afraid. Behind that door, if rumour was to be believed, lived a dragon. Not one of the greater Wyrms, maybe - although having done his reading, Lex wasn't so sure that had always been true, and either way, he wasn't about to say it to the dragon's face.

But this was it. A chance at real magic. If he could impress Master Stoorworm enough, he'd never have to go back to begging bogus rituals off wannabe-mages in pretentious cultclubs again. And he's great at making friends - so the dragon probably won't eat him...

Wiping his hands on his jeans, Lex knocks three times on the door, and shivers as it swings open noiselessly. Hefting the carefully packed leather bag over his shoulder, Lex steps into the dark corridor beyond.

It's almost a full minute of carefully navigating that dark, winding passage, moving steadily downhill, until he's sure he's deep underground - and less than sure that he's still technically in the World - before Lex sees a light, a glittering golden glow that quickly opens up into a large, lavishly furnished chamber that can only be described as a lair.

His mouth falling open slightly, Lex takes in his surroundings - decadent leather sofas, an enormous hardwood desk, and dozens upon dozens of shelves, bookcases and glass-fronted cabinets make up the underlying structure of the lair, almost reminiscent of the smoking room of an old gentleman's club, but overlaying that are piles of gold and jewels, carelessly heaped on the furniture; the bookcases hold occult texts and ancient treatises - in one of the display cases is a damaged manuscript with a little plaque that claims it is an original Shakespeare script, on a shelf is a series of encyclopedias on the ritual practises of the Thirteen Pantheons; the walls are hung with ancient and modern art that probably could sell for millions of dollars apiece - Lex recognises a sketch that he's pretty sure was drawn by da Vinci, and one of Monet's studies of water lillies, next to a weird, abstract sculpture - and the shelves are strewn with artefacts that makes Lex's skin tingle just to look at them - swords, amulets, scrying crystals, a brown seal fur and a feathered cloak, harps, flutes and instruments that Lex doesn't recognise.

It is enough that it takes a few minutes for Lex to realise that despite all the wealth, he doesn't see the dragon. Looking around again, the young stage magician startles as the chair behind the enormous hardwood desk in the centre of the room moves, and a sinuous, scaled form slides out of the cushioned seat and onto the desk to peruse a book laid open there.

Master Stoorworm does not greet Lex, and the only sound in the room, aside from his own breath is the rustle of paper as the dragon turns a page. Master Stoorworm is also the size of a cat.

Swallowing, Lex steps forwards, holding out his bag of offerings as he launches into his carefully prepared speech, only stumbling a little.

M-Master Stoorworm... I seek audience and apprenticeship with your august personage. I have brought gifts in tribute and offering.

Approach. The tiny dragon cocks his head, but the voice issuing from it's mouth, and the emerald eyes that regard Lex are ancient and deeper than the night sky.

Stepping forward, Lex lays the bag on the table, and with a flourish pulls out the first item of seven - a lucky number, and from what Lex has managed to find out, a number that this dragon seems to have a fondness for.

I have seven things for you, mighty Master Stoorworm. Lex says, hiding the first object in his hands. Seven unique trinkets to please you. The first, is a flower marked with a maids first kiss. With a flourish, Lex produces a fresh rosebud, with a distinct lipstick stain on one of the petals. He'd spent weeks seducing Helga to set this up - a young woman so desperate to escape the high school stigma of 'dateless wonder' that it made her impossibly aggravating to talk to - and now he was going to either have to break her heart, or spend who knows how long subtly convincing her to dump him.

The second, a blade used to give life and take it. Lex lays down the rosebud, and pulls out a surgeon's scalpel that he stole from the local hospital - one that he knew for a fact had been used in an organ transplant surgery, and which he'd used to kill a rat in his apartment a few days ago. Six drops of blood - three from the transplant patient, three from the rat - stained the blade with russet blossoms.

The list goes in, similar contrivances that could be wonders if you squint right - like the leprechaun's coin, bound to permanence by one if the least Kami and won fairly in a wager. Things that someone like Lex could get his hands on without having to commit grand larceny, but still had the sort of value that might entice a dragon.

And a leaf that has been falling for a year and a day.

The silence stretches as Lex lays the last item down - a glass bottle with an autumn leaf suspended on a trapped breeze - one of the few rituals Lex had that actually worked.

The dragon eyes the offerings, still not saying anything as Lex discretely wipes his hands on the insides of his pockets. The last person to seek an audience with Stoorworm hadn't been seen since...

You have one hour of my time. Lex jumps as the dragon speaks. Ask your questions. After that, we shall see.








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