Good point on the broadness of the term. I was more thinking of settings within the modern scope of 'today'.
Originally Posted by KenL
I suppose I should clarify it to be realistic modern with 'undertow' That undertow can be secret organizations, a shadowy secret world, supernatural elements. VTM would qualify as it takes place in 'modern' times as you noted but in a very almost realistic environment but at the fringe.
I could throw out a few ideas.
Firefly in the modern era?
Post WW2 to around the 80's or 90's was the boom time for tramp freighters
. It's dwindled off since then, but still exists. Their biggest areas of operations are Central America (think Gulf of Mexico and Caribbean area), and the Indonesian area (basically the area between Australia and China) where there were a lot of islands of various levels of isolation that could often use the small to medium scale trade that Tramp Freighters brought.
Lots of opportunities for adventure there.
A ragtag group of modern adventurous spirits with a built in reason to be together and to have the sorts of skills and outlook you'd like without stretching credulity in a modern setting. Illegal smuggling, drug running or fights against cartels. Government clandestine operations, meddling with society and foreign governments. Isolated locations with the potential for mystical shenanigans, secret government experimentation, evil scientist lairs, etc to be stumbled on.
Personally if I was going to run it I'd dial it back to the 80's. The information age does kind of muck with that sort of game a bit.
One of my modern settings is what I call 'Golden Dawn' <Snip> a Nazi base in Antarctica, a German Luftwaffe Flying Saucer and aliens trying to conquer the world from their moon base. I'm not really sure what genre it is, really.
Originally Posted by Penchant
I'd call it the Two-Fisted Tales part of the Pulp genre.