System Recomendation: Mass Space Combat
I am thinking about making a game where the players would be in charge of going from star system to star system dealing with enemy fleets and mining resources as they built up an armada to retake their home planet.
The thing is I don't know of any good systems that would handle fleet to fleet actions. I've been thinking of writing my own ruleset but that would be a lot of work. Altenratively I was thinking of abstracting combat and focusing on interpersonal relationships within the fleet/exploration of the systems is the source of gaming tension. But I am sure that a lot of the people interested in this sort of game would also be interested in the actual fleet combat.
So does anyone have suggestions of good system for this sort of thing?
The thing is I don't know of any good systems that would handle fleet to fleet actions. I've been thinking of writing my own ruleset but that would be a lot of work. Altenratively I was thinking of abstracting combat and focusing on interpersonal relationships within the fleet/exploration of the systems is the source of gaming tension. But I am sure that a lot of the people interested in this sort of game would also be interested in the actual fleet combat.
So does anyone have suggestions of good system for this sort of thing?