Runelords on the Rise : Burnt Offerings - Page 2 - Myth-Weavers


Runelords on the Rise : Burnt Offerings

Old Oct 7 '12, 1:42am
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Runelords on the Rise : Burnt Offerings

RotR 01: Burnt Offerings - Forum
Pathfinder - Golarion

This is a First Level Game using the Pathfinder System. You can either use their published books or the Pathfinder SRD for game mechanics.

Applications Close on the 15th of October
Expected Game Start on the 20th of October

As Pathfinder is designed to co-exist with the standard 3.5 system; I will accept non-standard classes from 3.5 supplements if someone has a really, really, really good pitch. I am unfond of some of the more outlandish OGL creations but I myself can cherry pick through some of the feats and classes and find things I like. So long as it does not seem like munchkinisim then give it a go. Also, if there is already a Pathfinder System Class that has the same function, that is what you should use. No 'tome' character classes; from what I have seen of those they are just cribbing notes from Pathfinder anyways. Anything with the words "Dread", "Exalted" or "Vile" in their title are highly suspect.

I feel that the Summoner Class is over powered, particularly at lower levels. And at higher levels just requires too much paperwork.

I feel that the Alchemist Class has potential that has been ruined by too many people trying to play one as if it were Crazy Harry from the Muppets.

As such, I will not accept characters from either of these classes.

A completed character sheet is not required at this time. You can make them, I just do not require them yet.
Having a good feel for your character is more important to me than the game mechanics at this time.



I have two returning players from my previous attempt to GM a game here that are going to be joining in.
I will be accepting Six More.

Character Building Game Mechanics (Because Even When It Is Said They Are Not Needed, Everyone Does It Anyways)

I own the Basic Books and a couple of the PDFs. If for some reason we have a disagreement about what something is supposed to be, check and see if you are using a later printing and let me know if my information is out of date.

Has Anyone Not Seen My Rants Against Random Character Stats?
Character Attributes : Point Build
High Fantasy 25 Points.

Pick Two Traits.
One Must Be From This List
To Reiterate Because Some People Seem To Not Be Clear
You Must Choose One Trait from the "Adventure Path" Traits
The Point of Which is to Make a Connection Between Your Character and the Campaign.

First Level
Maximum Money
Maximum Hit Points

There seems to be some confusion, which is sadly the typical confusion for D&D Games and the idea of an Evil Alignment.
Psychopaths are not evil. Sociopaths are not evil. Serial Killers are not evil.
None of those things are evil. They are mentally handicapped.

I am not forbidding evil aligned characters. But they had better be well written with the intent to show how well they can become part of the group and trusted by the other players.

I have made some changes to the Planetouched because it appears I have had a blind spot about something for several years.
Originally Posted by Luneleck View Post
Will you be using the hero points system?
I am not at this time considering the use of Hero Points. They are most often used in combat and those parts of the thread become muddled enough as it is. Suddenly jumping initiative is especially awkward. I reserve the right to introduce them at a later date if things work smoothly enough or they seem like a fun addition. Please do not base character classes or choices on the availability or non-availability of Hero Points.

For Those Who Want To Post Interest in This Thread and Help Keep it Visible

In This Thread Post for Me

Class and/or Role
Campaign Specific Trait you think you might choose. (You're Not Committed : The One You Thinking About)

Game Description:

Rise of the Runelords : Part Two : The Skinsaw Man
Murders in Sandpoint. Your name spelled in the blood of the victims. Now you face the Skinsaw Man in his lair, a moldy manor house, wrapped in storm and fog and teetering on the edge of a cliff.

On Sabbatical.
Hope to be back in the Summer of 2018

Last edited by Roughtrade; Oct 12 '12 at 8:09am.. Reason: Revision 1.1
Originally Posted by radiant song View Post
I've never played with 7 other characters before. Not successfully anyway. Why so many?
Well, as someone else who doesn't like huge parties, I wouldn't worry about that. Usually you lose two or more players before the game even begins. You always lose 2+ within two weeks. Smart DMs compensate accordingly.

Please find my application for the game in the indicated folder. Thornwell, human wizard.

If we end up with too many caster types I would also be happy with a paladin, fighter or ranger.

Clerics aren't bad either. Even rogues are fun.

Well I've worked out a very fun build as a sorcerer, but it also means having no damaging spells at first level. So be prepared for some amazingly mediocre crossbow use!

Originally Posted by ShadowFighter15 View Post
They're on the SRD.

I thought he was talking about some sort of class called "Dreamscarred"

Never paid attention to who was the 3rd Party Publisher for the Psionics.

Originally Posted by EvilRoeSlade View Post
Well, as someone else who doesn't like huge parties, I wouldn't worry about that. Usually you lose two or more players before the game even begins. You always lose 2+ within two weeks. Smart DMs compensate accordingly.
This. Though I was figuring more like two months than two weeks.

Also, I used to run an Amber DRPG with upwards of twelve characters. I'm okay with juggling separate threads. The hard part is getting people who post at roughly the same schedule into the same threads.

Originally Posted by P33J View Post
Name: Ausk Blunttusk
Race: Half-Orc
Class and/or Role: Paladin of Iomedae perhaps using the racial Archetype: Redeemer
Campaign Specific Trait you think you might choose. (You're Not Committed : The One You Thinking About): Non-traditional native: Shoanti
This will require a pretty good work up. The Shoanti are extremely xeno-phobic towards Orcs and Half Orcs. The quote on the Wiki is "Occasionally a quah will adopt a non-Shoanti into the tribe, but never an orc, half-orc, or Chelaxian" so you will need to convince me. Much like playing a Drow, "I'm the Only Good One" is not enough of a reason to break this tradition.

Additionally, Iomedae is a very civilized deity and Chelaxian as well. If you wish to be a religious warrior of the Shoanti, you should consider a more barbaric type patron.

Originally Posted by radiant song View Post
Very detailed material provided, Roughtrade.
Call me RT if ya wanna.
Originally Posted by radiant song View Post
Can you please confirm that the Player Characters are not yet heroes of the town? Something I read makes me uncertain about the chronology.
Erk? I tried to keep it clear, but I did crib some notes from my previous attempt at running chapter two. If I left an old note out, please tell me where.

The PCs are not 'Heroes' of the town yet. But it happens in the first major encounter of the Campaign, so perhaps my wording in places is misleading.
Originally Posted by radiant song View Post
Are you planning to stop with Burnt Offerings?
No, I really want to run Skinsaw, but trying it with a group that had not done Burnt Offerings made several scenes rather forced and ended up causing some of my players to lose focus at a time when I really just did not have the energy to bat them back on track. I am hoping to avoid this issue by starting at the beginning.

Name : Tzios
Race : Aasimar. (Peri-Blooded)
Class : Sorcerer. Going to multiclass to wizard later, which may seem crazy, but don't worry m'lord I have cunning a plan.
Campaign Specific Trait: Touched by Tragedy - Nualia Tobyn

Thank you for the answers, RT.

As for where I got the idea the PCs were already heroes, I ran a search of all the pages in the game subforum for the word hero and rediscovered this:

Evil Characters : The set up for this adventure is that the players have saved the town in an act of heroism. If your character is not the sort of individual who would risk his life for others then he didn't join up with the rest of the group to continue on past the initial encounter. I won't say it is impossible for an evil person to be in the group, but it does seem highly unlikely. A selfish person might defend the town initially, after all it is just saving his own skin. Beyond that, a truly evil person seems disinclined to go out and risk his life without an obvious profit to himself.
The tense in the bolded sentence implies it happened in the past.

Second edit: Is it all right to pick two campaign traits rather than just one, or is one the maximum?


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