Troll (Fey) (20 RP)
Trolls are the warriors, the paladins, and the clerics of the Fey realms. They are staunch defenders of their people, but are noticeably ill-at-ease around members of other races, even other fey races, although they have a fondness for Elves of all kinds.
Fey (2 RP)
Ability Score Modifiers:
+2 Strength, +2 Wisdom, -2 Charisma (0 RP)
Troll characters start speaking Common and Sylvan, and those with high Intelligence scores can learn: Draconic, Elven, Goblin, Infernal, and Celestial
Size (7 RP):
Trolls usually stand 7 to 8 feet tall, with bulging muscles, and are Large in size.
Slow Speed (–1 RP): The race has a base speed of 20 feet. If the race is Medium, its members' speed is never modified by armor or encumbrance.
Stubborn (2 RP):
Members of this race gain a +2 racial bonus on Will saving throws to resist spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) subschools. In addition, if a member of this race fails such a save, it receives another save 1 round later to prematurely end the effect (assuming the spell or spell-like ability has a duration greater than 1 round). This second save is made at the same DC as the first. If the member of the race has a similar ability from another source (such as a rogue's slippery mind class feature), it can only use one of these abilities per round, but can try the other on the second round if the first reroll ability fails.
Fey Damage Resistance (3 RP):
Members of this race gain DR 5/cold iron.
Relentless (1 RP):
Members of this race gain a +2 bonus on combat maneuver checks made to bull rush or overrun an opponent. This bonus only applies while both the member of this race and its opponent are standing on the ground.
Swordtrained (4 RP):
Members of this race are trained from birth in swordplay, and as a result are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).
Frenzy (2 RP):
Once per day, whenever a member of this race takes damage, it flies into a frenzy for 1 minute, gaining a +2 racial bonus to Constitution and Strength, but a –2 penalty to AC.