Dawn of Ages (Act Infinity: The Warp)
Hi all,
I'm developing a fantasy campaign that centrally features time travel. Players will be transported into a prehistoric age of their native world (Act Zero: The Dawn of Ages), although individually they may have come from different regions and points along the timeline. Eventually they will travel onward through time again, and see the effects of their actions.
Based on this concept, I developed a portion of the setting that can facilitate travel between ages, while itself remaining 'outside' of time (Act Infinity: The Warp). The place is known as
the warp and is described in the spoiler below. PCs will travel along the timeline, using the warp as an intermediary space through which they must travel to reach the different parts of the timeline. By all accounts, it is a very strange place, where even gods can become lost. As time does not pass in the warp, when they return nothing will have changed, and it will be as if they never left. This is not to say things never change in the warp, simply that time does not exist in the way it does along the world timeline. While the warp can be entered from any time period, it is always "the present" inside the warp.
I could use some inspiration and ideas from others. I'd love to bounce around other aspects of the campaign with MW GMs (like handling paradoxes) but I'll start with the questions that have been on my mind the most:
-What would the 'landscape' of a timeless region outside of the world be like?
- Is there a better shape than a web for this place?
-What do the habitats of the natives look like? Are there cities?
-Other than the madness caused by a the combination of a mortal mind and an eternal life, what effects does the warp have on individuals?
- If gods can lose their way there, how can it be navigated?
Looking forward to a stimulating worldbuilding discussion!
I'm developing a fantasy campaign that centrally features time travel. Players will be transported into a prehistoric age of their native world (Act Zero: The Dawn of Ages), although individually they may have come from different regions and points along the timeline. Eventually they will travel onward through time again, and see the effects of their actions.
Based on this concept, I developed a portion of the setting that can facilitate travel between ages, while itself remaining 'outside' of time (Act Infinity: The Warp). The place is known as
A working title. I like the name but it draws too many comparisons to WH40K |
I could use some inspiration and ideas from others. I'd love to bounce around other aspects of the campaign with MW GMs (like handling paradoxes) but I'll start with the questions that have been on my mind the most:
-What would the 'landscape' of a timeless region outside of the world be like?
- Is there a better shape than a web for this place?
-What do the habitats of the natives look like? Are there cities?
-Other than the madness caused by a the combination of a mortal mind and an eternal life, what effects does the warp have on individuals?
- If gods can lose their way there, how can it be navigated?
Looking forward to a stimulating worldbuilding discussion!