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Takder's Realms

   
Takder's Realms

This is a repository of all characters I created. For my future references.


At the boat
Tamar |Blood Rager| Level: 5 | AC: 21 | HP: 38/38 | Saves F +10 R +3 W: +4 | Conditions See spoiler

| | |


Tamar give a glance at the half-orc. Then he looked around at the open space, curious how big Kraal's companion is.

He is a little bit surprise when he hear Samhain speak orchish. He applaud those who can learn many languages. He knows how useful it could be. However, he never learned anything other than the common. "Maybe if I stayed with in the lady's House" he mused to himself. Realizing he was thinking of the past, he lowered his head and smiled bitterly.

He look at Samhain and Kraal as speak their name "Samhain.. Kraal Drunt.." (his way of remembering the name and the individual associated with the name).

"I am also a swords man" Tamar declared as he tap with his right hand the handgrip of his bastard sword.

Character 1

The Fluff

HP 105 / 105 Speed ft Init 2
AC 12 Fort 10 Ref 5 Will 8
CMB +12/+7 BAB +10/+5

Str 14 (2) Dex 14 (2) Con 16 (3) Wis 12 (1) Int 18 (4) Cha 8 (-1)

Weapons armors and wondrous items refer to Taninim

Fears: Woman who does not fear woman. On serious note he is uncertain what to do with his life. His interest in the family business is his crutch. Now that he showed interest in the business, he does not want to disappoint his father.

Basic InformationName: Tanimin
Race: Human
Gender: Male
Nationality: Io'lokari
Age: 20 (22nd Zarantyr 976)
Class(es): Occultist 10 || Unchained Barbarian 10
Alignment: CG
Role: Buffer/Debuffer/Melee/Trade - Unwanted Magic Fixer


AppearanceTanimin is always proud to display his family crest on his chest. And often it is use as a pin to his cape. And at 5 foot 5 inches, Taninim made sure that everyone sees his family crest by walking as tall a he can be.

Tanimin is handsome young man with his square jaw and round penetrating eyes. He always make sure that his hair is well groomed when he is out and about. When he is in his corner experimenting, he is so into it that he forgot the world and his appearance. At this situation when they find Tanimin not groomed but raggedly handsome.


PersonalityQuirky - he always in a corner trying to enhance an item or dispels spells.
Smiles (broad with a grin) - especially when his experiments explodes in front of everyone.
All smile and tongue tied - Tanimin always finds himself out of words to say or really tongue tied especially in front of beautiful ladies


BackgroundIn a world where magic is a norm it is not uncommon that sometimes magics go awry. And in such situation, Shadrev, Tanimin father, offer his ability. His father may not be the best spellcaster in Io'lokar but his father fancied himself as Dispeller Extraordinaire.

Their trade have been passed down from one generation to another. And at the dinner table, his father always tells him that their trade is as old as Io'lokar. And they have been fortunate that atleast one in the family continues the trade. So when Tanimin told them at one dinner his interest in the business after his graduation, his father was delighted. And to celebrate this, Tiama (Tanimin mother) cook her best pie (strawberry pie).

When he was enrolled in the academy at age 5, his father always dreamed that their family trade will not die with him.. He was glad that at 20, Tanimin is about fulfill his father's hope.

Mechanics 1 of Tanimin

Side 1
Level
Side 2
BAB and Saves
Skills

Unchained Barbarian 1

Feats: Fast movement, rage
1

Level 1 Feat:
You have ties to a researcher and his/her archives of their advanced technology being developed in Io'lokar. If you’re a wizard, alchemist, or other scholarly type, it could be your tutor or professor. If you're of a more martial bent, then this person could instead have been a friend or business associate of your mother, father, or patron. Your association has given you insight into how technology works. Choose Disable Device or Knowledge (engineering). You gain a +1 trait bonus on checks with this skill, and it is a class skill for you. In addition, you are treated as if you possessed the Technologist feat for the purposes of resolving checks associated with that skill. If you gain the Technologist feat, your trait bonus for the selected skill increases to +3.
Technological Ties
Occultist 1

Feats: Focus powers, implements 2, knacks, mental focus
BAB: + 1 (UB)
Fort: 0.5 (O)
Ref: 0.33 (O)
Will: 0.5 (O)
4 (UB) + 4 (O) + 4 (int mod)

Acrobatics (Dex)- 1
Dis Device (Dex) - 1
K (arcana) (Int) - 1
K (eng) (int) - 1
K (history) (Int) - 1
K (planes) (Int) - 1
K (religion) (Int) - 1
Perception (Wis) - 1
Survival (Wis) - 1
Spellcraft (Int) - 1
SleightHand (Dex) -1
UMD (Cha) - 1

Appraise (Int) - 1 (BS)
Profession (Wis) - 1 (BS)

Unchained Barbarian 2

Feats: Rage power, uncanny dodge
2
Occultist 2

Feats: Implements 3, magic item skill, object reading
BAB: + 1 (UB)
Fort: 0.5 (O)
Ref: 0.33 (O)
Will: 0.5 (O)
4 (UB) + 4 (O) + 4 (int mod)

Acrobatics (Dex)- 1
Dis Device (Dex) - 1
K (arcana) (Int) - 1
K (eng) (int) - 1
K (history) (Int) - 1
K (planes) (Int) - 1
K (religion) (Int) - 1
Perception (Wis) - 1
Survival (Wis) - 1
Spellcraft (Int) - 1
SleightHand (Dex) -1
UMD (Cha) - 1

Appraise (Int) - 1 (BS)
Craft - 1 (BS)

Unchained Barbarian 3

Feats: Danger sense +1
3
Occultist 3

Feats: Focus power
BAB: + 1 (UB)
Fort: 0.5 (O)
Ref: 0.33 (O)
Will: 0.5 (O)
4 (UB) + 4 (O) + 4 (int mod)

Acrobatics (Dex)- 1
Dis Device (Dex) - 1
K (arcana) (Int) - 1
K (eng) (int) - 1
K (history) (Int) - 1
K (planes) (Int) - 1
K (religion) (Int) - 1
Perception (Wis) - 1
Survival (Wis) - 1
Spellcraft (Int) - 1
SleightHand (Dex) -1
UMD (Cha) - 1

Appraise (Int) - 1 (BS)
Craft - 1 (BS)

Unchained Barbarian 4

Feats: Rage power
4
Occultist 4

Feats: Shift focus
BAB: + 1 (UB)
Fort: 0.5 (O)
Ref: 0.33 (O)
Will: 0.5 (O)
4 (UB) + 4 (O) + 4 (int mod)

Acrobatics (Dex)- 1
Dis Device (Dex) - 1
K (arcana) (Int) - 1
K (eng) (int) - 1
K (history) (Int) - 1
K (planes) (Int) - 1
K (religion) (Int) - 1
Perception (Wis) - 1
Survival (Wis) - 1
Spellcraft (Int) - 1
SleightHand (Dex) -1
UMD (Cha) - 1

Appraise (Int) - 1 (BS)
Craft - 1 (BS)

Unchained Barbarian 5

Feats: Improved uncanny dodge
5
Occultist 5

Feats: Aura sight, focus power
BAB: + 1 (UB)
Fort: 0.5 (O)
Ref: 0.33 (O)
Will: 0.5 (O)
4 (UB) + 4 (O) + 4 (int mod)

Acrobatics (Dex)- 1
Dis Device (Dex) - 1
K (arcana) (Int) - 1
K (eng) (int) - 1
K (history) (Int) - 1
K (planes) (Int) - 1
K (religion) (Int) - 1
Perception (Wis) - 1
Survival (Wis) - 1
Spellcraft (Int) - 1
SleightHand (Dex) -1
UMD (Cha) - 1

Appraise (Int) - 1 (BS)
Craft - 1 (BS)

Unchained Barbarian 6

Feats: Danger sense +2, rage power
6
Occultist 6

Feats: Implements 4
BAB: + 1 (UB)
Fort: 0.5 (O)
Ref: 0.33 (O)
Will: 0.5 (O)
4 (UB) + 4 (O) + 4 (int mod)

Acrobatics (Dex)- 1
Dis Device (Dex) - 1
K (arcana) (Int) - 1
K (eng) (int) - 1
K (history) (Int) - 1
K (planes) (Int) - 1
K (religion) (Int) - 1
Perception (Wis) - 1
Survival (Wis) - 1
Spellcraft (Int) - 1
SleightHand (Dex) -1
UMD (Cha) - 1

Appraise (Int) - 1 (BS)
Craft - 1 (BS)

Unchained Barbarian 7

Feats: Damage reduction 1/—
7
Occultist 7

Feats: Focus power
BAB: + 1 (UB)
Fort: 0.5 (O)
Ref: 0.33 (O)
Will: 0.5 (O)
4 (UB) + 4 (O) + 4 (int mod)

Acrobatics (Dex)- 1
Dis Device (Dex) - 1
K (arcana) (Int) - 1
K (eng) (int) - 1
K (history) (Int) - 1
K (planes) (Int) - 1
K (religion) (Int) - 1
Perception (Wis) - 1
Survival (Wis) - 1
Spellcraft (Int) - 1
SleightHand (Dex) -1
UMD (Cha) - 1

Appraise (Int) - 1 (BS)
Craft - 1 (BS)

Unchained Barbarian 8

Feats: Rage power
8
Occultist 8

Feats: Magic circles, outside contact 1
BAB: + 1 (UB)
Fort: 0.5 (O)
Ref: 0.33 (O)
Will: 0.5 (O)
4 (UB) + 4 (O) + 4 (int mod)

Acrobatics (Dex)- 1
Dis Device (Dex) - 1
K (arcana) (Int) - 1
K (eng) (int) - 1
K (history) (Int) - 1
K (planes) (Int) - 1
K (religion) (Int) - 1
Perception (Wis) - 1
Survival (Wis) - 1
Spellcraft (Int) - 1
SleightHand (Dex) -1
UMD (Cha) - 1

Appraise (Int) - 1 (BS)
Craft - 1 (BS)

Unchained Barbarian 9

Feats:Danger sense +3
9
Occultist 9

Feats:Focus power
BAB: + 1 (UB)
Fort: 0.5 (O)
Ref: 0.33 (O)
Will: 0.5 (O)
4 (UB) + 4 (O) + 4 (int mod)

Acrobatics (Dex)- 1
Dis Device (Dex) - 1
K (arcana) (Int) - 1
K (eng) (int) - 1
K (history) (Int) - 1
K (planes) (Int) - 1
K (religion) (Int) - 1
Perception (Wis) - 1
Survival (Wis) - 1
Spellcraft (Int) - 1
SleightHand (Dex) -1
UMD (Cha) - 1

Appraise (Int) - 1 (BS)
Craft - 1 (BS)

Unchained Barbarian 10

Feats:Danger sense +3
10
Occultist 10

Feats:Damage reduction 2/—, rage power
BAB: + 1 (UB)
Fort: 0.5 (O)
Ref: 0.33 (O)
Will: 0.5 (O)
4 (UB) + 4 (O) + 4 (int mod)

Acrobatics (Dex)- 1
Dis Device (Dex) - 1
K (arcana) (Int) - 1
K (eng) (int) - 1
K (history) (Int) - 1
K (planes) (Int) - 1
K (religion) (Int) - 1
Perception (Wis) - 1
Survival (Wis) - 1
Spellcraft (Int) - 1
SleightHand (Dex) -1
UMD (Cha) - 1

Appraise (Int) - 1 (BS)
Craft - 1 (BS)

Mechanics 2 of Tanimin

Side 1 Power
Level
Side 2 Power
Side 2 Spells


Rage = (4 + con mod)/day
1
Implements
Abjuration Implements - Armor
Resonant Power: Warding Talisman (Su)
Divination Implements - Headband
Resonant Power: Third Eye (Su)


Base Power
Mind Barrier (Sp)
Sudden Insight (Sp)

Focus Power
Aegis (Su)

Knacks
Conceal Thoughts, Know direction

(DC -10+spell level+int mod)

Cantrips
AI - resistance
DI - detect magic , detect poison, detect psychic significance*, guidance, know direction, read magic, sift.

Spell Know:
AI - Warding Weapon, DI - Identify

Spell per day
1st = +2 (+1 + int mod)

Rage Power = Accurate Stance (Ex)
2
Implements
Transmutation Implements - weapon
Resonant Power: Physical Enhancement (Su)

Base Power
Legacy Weapon (Su)


Knacks
Detect Psionics

(DC -10+spell level+int mod)

Cantrips
TI: mage hand, mending, message, open/close, purify food and drink.

Spell Know:
AI - shield,, DI - detect secret doors, TI - keen senses

Spell per day
1st - +1

Danger = +1 Reflex and +1AC vs traps , +1 Perception avoid being surprised
3
Implements
N/A

Base Power
N/A

Focus Power
TI- Philosopher's Touch (Su)

(DC -10+spell level+int mod)

Cantrips
-

Spell Know:
AI - abjuring step, DI - object reading, TI - feather fall

Spell per day
1st - +1

Rage Power = Deadly Accuracy (Ex):
4
Implements
N/A

Base Power
N/A


Focus Power
N/A

(DC -10+spell level+int mod)

Cantrips
-

Spell Know:
AI - arcane lock, DI - analyze aura*, TI - levitate

Spell per day
1st - +0
2nd +1

Improve uncanny dodge
5
Implements
N/A

Base Power
N/A

Focus Power
Unraveling (Sp)

(DC -10+spell level+int mod)

Cantrips
-

Spell Know:
AI - warding weapon, crimson confession;
DI - heightened awareness, see invisibility ;
TI - break, heat metal

Spell per day
1st - +1
2nd - +1

Rage Power = Superstition (Ex):
6
Implements
Transmutation - Boots

Base Power
N/A

Focus Power
N/A

(DC -10+spell level+int mod)

Cantrips
-

Spell Know:
AI - resist energy;
DI - detect scrying;
TI - make whole,

Spell per day
1st - +0
2nd - +1

DR
7
Implements
N/A

Base Power
N/A

Focus Power
TI - Mind Over Gravity (Sp)

(DC -10+spell level+int mod)

Cantrips
-

Spell Know:
AI - Dispel Magic;
DI - Retrocognition;
TI - keen edge, Heart of The Metal

Spell per day
1st - +0
2nd - +0
3rd - +1

Rage power = Witch Hunter (Ex)
8
Implements
N/A

Base Power
N/A

Focus Power
N/A

(DC -10+spell level+int mod)

Cantrips
-

Spell Know:
AI - obscure object, nondetection
DI - residual tracking, witness
TI - wood shape, ant haul (communal), gaseous form, slow

Spell per day
1st - +0
2nd - +1
3rd - +1

Character 2

Human Magus Wielding Bastard sword - going for a soldier son who became a soldier. he was ordered to escort the caravan.



STAT





Personality and Description
As someone who is raised around the barracks in Impirian, Frank Keel learned the importance of honor, gallantry, respect and cooperation.

He is proud of his heritage and wanted his father to be proud of him. He like his father is a man of few words, he would rather take action than made debate. However, he still like to have a plan.
Amidst of the military upbringing, Frank Leen is not stiff but easy going. He smile easily. He also always have bright outlook of things.

Physically, Frank Keel is lean and well muscled. He is also athletic. He like his chain shirt clean and well polished.

He is looking for the one big thing that will make his father proud.


BackgroundLike any soldier, Captain Jarmine Keel wanted his son to be a good soldier. And to his delight, at a young age, Frank Keel show interest in the army.

When he was of age, he wen to the beautiful city of Ludvin to train as a soldier. He fell in love with Ludvin and to a woman in Ludvon.


WIP ideasHe is torn between his loyalty to the crown and to Ludvin, the place he learned to love and the home of his wife.




AppearanceThatari has a bearing of a warrior in his stances; even when he is relax,he looks like a warrior ready to pounce and fight. And even though Thatari is a hulk at at six foot tall and weighing 200 pounds warrior, Thatari can move and act as graceful and fast as tiger.

Most of the time, Thatari can be seen in his mirthal breastplate roaming around the Kingdom.


PersonalitySimple Code Thatari follows:
Courageous - he have the courage and heart necessary to undertake tasks which are difficult, tedious or unglamorous. He is graciously accept the sacrifices involved in doing such task.
"This has to be done for the greater good of the kingdom"

Lawful -follows the highest standard of behavior and he knows that compromising even little rules weakens the fabric of society for everyone.
"It all start will small compromises"

Valorous - he faithfully keep his promises no matter how big or small it is
"To loss one trust is easy"

Chivalrous - he upholds his conviction even if no one is watching
"Not because no one is watching, I will kill you when you surrendered"

Hopeful - especially in times of trouble, he have positive outlook of the world.
"There are still good people out there"


Though, Thatari follows such code, he is not stiff and stern. Out of combat and in relax setting, he has an easy smile. However, when someone insist of him singing, he will give a stern look. To his friends, this is a way for him to be playful with them and telling them he will not do what is being asked.


Background
Ancestry - Honor Thy Elders
Havrakhad Thatari can traced his ancestry to the royals. However, a long long time ago his ancestor have renounce any claim to the throne and instead have offered to defend the kingdom. And the succeeding generations faithfully honored this promise by ensuring that their sons are trained in the art of war. So it is not far that some became soldier or royal guards.

Thatari and Wars
Early in his life, Thatari's have already set himself to become like the "General" (his forefather who abandoned claim to royalty to focus on being defender of the kingdom). So to make sure he will become a great fighter like the "General", he undertook his training with dedication and firm commitment. His firm commitment and dedication bare fruit when he became part of the elite trainee in the military academy.

After finishing his training, he was sent to the Ferins campaigns and in just a two years, he rise to the rank of Captain. His rise to Captaincy is not without merit. In one of the raids to a Ferins outpost, with overwhelming odds he was able to capture the outpost.

During his years in the Campiagn, he however saw atrocities that other soldiers did during the war. Those in his command who participated in the atrocities are immediately dismissed.


Thatari and the Royals
After leaving the army, he asked to be assigned to the royal guards thinking that he will be far from the atrocities that war brings. However, to his shock the Prince is performing atrocities.

The King wanting that the concern with Regards to Halycon stay within the family, he asked his kins in the royal guard to accompany him. And so Thatari was among the Kings guard who apprehended Halycon.

When Halycon first attacked them, Thatari was a far enough to be able to dodge the attack. And before another attack is done by Halycon, Thatari was able to attack first. "Sorry my Prince, my cousin." he whispered

Thatari and The White Shroud
Havrakhad Thatari look at the troop he led and with a heavy heart he informed them of the death of the King. "We failed in our mission." Havrakhad Thatari told his troop sadly. "We were not able to lead them away from the King. We were totally ignored. They know we were just a decoy."


Name Tanimin Thinhar (Human male)
Age 25
Class Occultist (Battle Host)
Concept A warrior seeking his place in the world

Personality
As seasoned warrior, Tanimin takes fighting seriously. Facing an enemy, he is stern and meancing always remembering the teaching that
by Sun Tzu
the supreme art of war is to subdue the enemy without fighting. When ask why he always try to intimidate his enemies first before the fighting starts, he quote verbatim the teaching of
I will be quoting Sun Tzu, art of war quotes
Zan Chu. In the army he also learned the value of dedication, honor, loyal and cooperation.

In civilian life, Tanimin is a different person. He smile often even of simple things like a child smile or a flower that blooms. Another side of him outside the army (which he do before joining the army) was experimenting and discovering the his occultic power.

Background
Tanimin parents came from Sharn but they left before he was even concieved to try their luck outside of Sharn. Luckily for them, they hit well in the Kingdom of Khorvaire. The King upon learning that Thatari (Tanimin father) can easily enchants armor and shield asked Thatari to help the kingdom for a nice reward. When Tanimin was born, their family was already well established in Khovaire.

Growing up, Thatanim was surrounded by military officers who became friends by his father. During their visits, he often hear the glory of being a soldier to the kingdom. So as soon as he was of age, he joined the military academy. Afterwards, he spent two tours during the Last War before the war was over.

Having seen atrocities done during the war, he asked to be discharge of the the army. He soon find, helping his father with his trade having inhered his occultic power. However, the work did not settled Tanimin heart. He often look beyong the horizon as if searching for answers. His parent noticing such, talk to Tanimin and informed him that they will be ok even if he leave.

After another night of struggling, he said goodbye to his parents and hit the road toward Sharn.

Character Name: Havrakhad Thatari
Race: Human
Age:
Profession: Soldier
Starting NPC Class: Warrior

Player Ambitions:
1) To be as great military leader like his great great grand father the "General"
2) He may find a military group dedicated to his code.

AppearanceTanimin is 5'8" lean and well muscled men smartly wearing his traveling clothes. The look in his eyes tells someone that he have seen alot at even at young age. His measured movement, tells of a warrior training if not immediately inferred that he has military training. His daunted look is however is masked by his smiles and sense of wonder.


PersonalitySimple Code Thatari follows:
Courageous - he have the courage and heart necessary to undertake tasks which are difficult, tedious or unglamorous. He is graciously accept the sacrifices involved in doing such task.
"This has to be done for the greater good of the kingdom"

Lawful -follows the highest standard of behavior and he knows that compromising even little rules weakens the fabric of society for everyone.
"It all start will small compromises"

Valorous - he faithfully keep his promises no matter how big or small it is
"To loss one trust is easy"

Chivalrous - he upholds his conviction even if no one is watching
"Not because no one is watching, I will kill you when you surrendered"

Hopeful - especially in times of trouble, he have positive outlook of the world.
"There are still good people out there"


As seasoned warrior, Tanimin takes fighting seriously. Facing an enemy, he is stern and meancing always remembering the teaching that
by Sun Tzu
the supreme art of war is to subdue the enemy without fighting. When ask why he always try to intimidate his enemies first before the fighting starts, he quote verbatim the teaching of
I will be quoting Sun Tzu, art of war quotes
Zan Chu. In the army he also learned the value of dedication, honor, loyal and cooperation.

In civilian life, Tanimin is a different person. He smile often even of simple things like a child smile or a flower that blooms. Another side of him outside the army (which he do before joining the army) was experimenting and discovering the his occultic power.


Background
Ancestry - Honor Thy Elders
Havrakhad Thatari can traced his ancestry to a long line of soldiers. And one of his ancestor was the "General", a well know hero.

Thatari and Wars
Early in his life, Thatari's have already set himself to become like the "General". So to make sure he will become a great fighter like the "General", he undertook his training with dedication and firm commitment. His firm commitment and dedication bare fruit when he became part of the elite trainee in the military academy.

After finishing his training, he was spent two tours in a ____ war.


Thatari and The Wanderer
Having seen atrocities done during the war, he asked to be discharge of the the army. He soon find wandering from one place to another searching for answers. Trying to reconcile his dream to follow the General without many dead in his wake to achieve his goal.

Name: Tamar Lestari
Race and Gender: Human Male
Class: Cloistered clerics










Code Tamar learned from his father Courageous - he have the courage and heart necessary to undertake tasks which are difficult, tedious or unglamorous. He is graciously accept the sacrifices involved in doing such task.
"This has to be done for the greater good of the kingdom"

Lawful -follows the highest standard of behavior and he knows that compromising even little rules weakens the fabric of society for everyone.
"It all start will small compromises"

Valorous - he faithfully keep his promises no matter how big or small it is
"To loss one trust is easy"

Chivalrous - he upholds his conviction even if no one is watching
"Not because no one is watching, I will kill you when you surrendered"

Hopeful - especially in times of trouble, he have positive outlook of the world.
"There are still good people out there"







 

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