New GM for Farland
I fell in love with this campaign setting immediately. It is so detailed and the underlying plot points are unique. I have already started a campaign and we are starting off with a low level adventure, "What Lurks Beneath." I have felt the need to make some modifications. I wanted the campaign to take place in an occupied territory, and have the main story line freeing the continent from the grip of the Seven Sins. Pride and Gluttony have been liberated by a band of free orcs from a far away continent and the human resistance. The status of Sloth is unknown to the world, but Envy had dispatched a size able fleet to put down the resistance. I kept Greed the dragon, however, I instead created the province of Arafel instead of making Greed taking control of the dwarf city, so I instead made a province.
The reason being is that I wanted a playground for the characters to level up. We are playing a high fantasy game with a good amount of hack and slash. I have only allowed humans and dwarves to be PC races. I imagine in the occupied territories Elves are not welcome. We have a psychic, cleric, warlock, barbarian, paladin, and fighter in the party. The warlock has made a pact with Greed the Lord of Sin himself, so I intend to use that for full story telling advantage. If you're curious as to how the first session went, we have an online summary at Obsidian Portal under Seven Sins of Alterone.
Anyways I'll check back here to bounce ideas off of people. I plan on using the herbalism mechanic fully.
The reason being is that I wanted a playground for the characters to level up. We are playing a high fantasy game with a good amount of hack and slash. I have only allowed humans and dwarves to be PC races. I imagine in the occupied territories Elves are not welcome. We have a psychic, cleric, warlock, barbarian, paladin, and fighter in the party. The warlock has made a pact with Greed the Lord of Sin himself, so I intend to use that for full story telling advantage. If you're curious as to how the first session went, we have an online summary at Obsidian Portal under Seven Sins of Alterone.
Anyways I'll check back here to bounce ideas off of people. I plan on using the herbalism mechanic fully.