Groan Blackfeather, Kenku Necromancer - Myth-Weavers

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Groan Blackfeather, Kenku Necromancer

   
Groan Blackfeather, Kenku Necromancer

Character Sheet"Groan!"



Myth Weaver's Character Sheet

Adventure League Log

Back Story Groan was just another Kenku eeking out a living on the fringes of more civilized races in the Border Kingdoms. Then one day his flock came upon what appeared to be an abandoned wizards tower. Each of his companions died when they triggered traps while infiltrating the tower, until only Groan survived. The wizard alerted to the intrusion arrived, and followed the trail of dead Kenku to find Groan raiding his pantry. The wizard gave Groan an easy choice, servitude or death. Groan soon proved himself as more than just a servant, but an apprentice. Having mastered the basics of magic, his master sent him to Chult to investigate the death curse.
Insperation...
Personality Trait Personality Trait
I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear.

I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them.

Ideal.
Change: Life is like the seasons, in constant change, and we must change with it. (Chaotic).

Bond.
I suffer awful visions of a coming disaster and will do anything to prevent it.

Flaw.
I remember every insult I've received and nurse a silent resentment toward anyone who's ever wronged me.

Character
Name: Groan Blackfeather
Race Kenku
Background Outlander
Faction Zhentarim
Class Wizard
Profile
Level 3
Armor Class 13(16)
Hit Points 20/20
Initiative +3
Speed 30 ft.
Log
XP 1670
Gold 684.99
Downtime 10
Renown 3
Rank 2 (Wolf)



Abilities
StrengthStr 8
Mod -1
Save -1
DexterityDex 17
Mod +3
Save +3
ConstitutionCon 14
Mod +2
Save +2
IntelegenceInt 15
Mod +2
Save +4
WisdomWis 10
Mod +0
Save +2
CharismaCha 8
Mod -1
Save -1


Attacks Dagger +5 to hit, 1d4 + 3 piercing damage, range 20/60 ft.
Ray of Frost +5 to hit, 1d8 cold damage, range 60
Poison Spray DC 12 Constitution Save, 1d12 poison damage, range 10 ft.
Magic Missile 1d4+1, 1d4+1, 1d4+1 force damage, range 120 ft.
Ray of Sickness +4 to hit, 2d8 poison damage, range 60 ft.
Phantasmal Force DC 12 Intelligence Save, 1d6 psychic damage, range 60 ft.


Proficiency Bonus +2

Str skills -1Athletics -1
Dex skills +3Acrobatics +3
Slight of hand +3
Stealth +5*
Cha skills -1Deception -1
Intimidation -1
Performance -1
Persuasion -1
ToolsFlute
LanguagesCommon
Auran
Draconic
Int skills +2Arcana +4*
History +2
Investigation +4*
Nature +4*
Religion +2
Wis skills +0Animal Handling +0
Insight +0
Medicine +0
Perception +2*
Survival +0
Armor None
WeaponsDaggers
Darts
Slings
Light crossbows
Quarterstaffs


Equipment
In handStaff
Dagger
Worn Traveler's Clothes
Trophy (from an animal you killed)
Pouch
Wand
Back pack
PouchGold x 384
Silver x9
Copper x9
BackpackBedroll
Mess kit
Tinderbox x3
Torches x10
Days rations x10
Waterskin
Hemp rope x50'
Hunting Trap
Spellbook

SpellsCantripMinor Illusion, Poison Spray, Ray of Frost
1st Level Feather Fall, Find Familiar, Mage Armor, Magic Missile, Ray of Sickness, Shield, Cause fear, False life.
2nd Level Phantasmal Force, Misty Step
RitualFind Familiar
Prepared Feather Fall, Ray of Sickness, Shield, Mage Armor, Phantasmal Force

Other Characters


Attached Images
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Looks good - a few things:
  • I think you're missing a skill on the MW sheet. Believe you should have 6, I see 5.
  • Please list the items from the explorers pack with weights? Helpful for tacking the individual items inside.
  • On your logsheet, indicate your +1 Resource (Volo's Guide to Monsters).
  • Since you have used Volo's, you can't use another resource for your spells, only the PHB and Volo's. So Ice Knife is not available to you right now. It's in the Elemental Evil Players Guide and Xanathars.

Once you tackle these you should be good to go and I can move you tot he table.

Quote:
Originally Posted by Poor_Knight View Post
Looks good - a few things:
  • I think you're missing a skill on the MW sheet. Believe you should have 6, I see 5.
  • Please list the items from the explorers pack with weights? Helpful for tacking the individual items inside.
  • On your logsheet, indicate your +1 Resource (Volo's Guide to Monsters).
  • Since you have used Volo's, you can't use another resource for your spells, only the PHB and Volo's. So Ice Knife is not available to you right now. It's in the Elemental Evil Players Guide and Xanathars.

Once you tackle these you should be good to go and I can move you tot he table.
Done.



Groan Blackfeather
CN | Male | Kenku | Wizard 3
HP 20/20 | AC 13(16) | PP 12
Spell Slots 1st 4/4 | 2nd 2/2
Init +3 | Speed 30 | Conditions: None

Kah | Raven | Familiar | HP 1/1
AC 12 | PP 13 | Init +2 | Speed 10/50 fly

Uku the Spider Boy
Flying Monkey
Sleight of Hand +4









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