Non Sequitur

A place for light-hearted forum games and other threads that don't promote discussion.


Make a Random AD&D Character

   
RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 4
(4)
Dice Roll: 1d9z
d9 Results: 2
(2)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 4, 2, 1 (Total = 7)
Strength (7)
Dice Roll: 3d6z
d6 Results: 6, 5, 6 (Total = 17)
Dexterity (17)
Dice Roll: 3d6z
d6 Results: 6, 4, 2 (Total = 12)
Constitution (12)
Dice Roll: 3d6z
d6 Results: 2, 1, 6 (Total = 9)
Intelligence (9)
Dice Roll: 3d6z
d6 Results: 6, 1, 5 (Total = 12)
Wisdom (12)
Dice Roll: 3d6z
d6 Results: 2, 1, 6 (Total = 9)
Charisma (9)





Pretty sure he falls short but, Halfling Ranger who is nimble enough and wise enough to know melee is not his thing.

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 5
(5)
Dice Roll: 1d9z
d9 Results: 7
(7)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 1, 1, 4 (Total = 6)
Strength (6)
Dice Roll: 3d6z
d6 Results: 6, 4, 3 (Total = 13)
Dexterity (13)
Dice Roll: 3d6z
d6 Results: 4, 3, 3 (Total = 10)
Constitution (10)
Dice Roll: 3d6z
d6 Results: 1, 2, 2 (Total = 5)
Intelligence (5)
Dice Roll: 3d6z
d6 Results: 1, 5, 6 (Total = 12)
Wisdom (12)
Dice Roll: 3d6z
d6 Results: 6, 3, 6 (Total = 15)
Charisma (15)





A stupid, weak gnome bard with 15 Charisma? Sounds about right.
I find that assassins are sorely lacking from the list, though.

Quote:
Originally Posted by MysticMonkey View Post
Pretty sure he falls short but, Halfling Ranger who is nimble enough and wise enough to know melee is not his thing.
I see what you did there!

Well, this is fun. Let me add another tag!
RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 4
(4)
Dice Roll: 1d9z
d9 Results: 7
(7)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 5, 2, 2 (Total = 9)
Strength (9)
Dice Roll: 3d6z
d6 Results: 6, 1, 4 (Total = 11)
Dexterity (11)
Dice Roll: 3d6z
d6 Results: 3, 1, 6 (Total = 10)
Constitution (10)
Dice Roll: 3d6z
d6 Results: 2, 5, 6 (Total = 13)
Intelligence (13)
Dice Roll: 3d6z
d6 Results: 3, 3, 2 (Total = 8)
Wisdom (8)
Dice Roll: 3d6z
d6 Results: 2, 4, 3 (Total = 9)
Charisma (9)


Halfling bard, not really charismatic? What's with me and bards?
Let's see if I'd roll a third bard.


RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 1
(1)
Dice Roll: 1d9z
d9 Results: 9
(9)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 6, 1, 6 (Total = 13)
Strength (13)
Dice Roll: 3d6z
d6 Results: 5, 6, 3 (Total = 14)
Dexterity (14)
Dice Roll: 3d6z
d6 Results: 4, 5, 2 (Total = 11)
Constitution (11)
Dice Roll: 3d6z
d6 Results: 4, 2, 6 (Total = 12)
Intelligence (12)
Dice Roll: 3d6z
d6 Results: 6, 6, 5 (Total = 17)
Wisdom (17)
Dice Roll: 3d6z
d6 Results: 3, 4, 6 (Total = 13)
Charisma (13)

Human illusionist with 17 Wisdom? I'd play that one!


We totally should set up a game like this for Warhammer, too!

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 2
(2)
Dice Roll: 1d9z
d9 Results: 2
(2)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 3, 3, 3 (Total = 9)
Strength (9)
Dice Roll: 3d6z
d6 Results: 2, 3, 6 (Total = 11)
Dexterity (11)
Dice Roll: 3d6z
d6 Results: 5, 6, 1 (Total = 12)
Constitution (12)
Dice Roll: 3d6z
d6 Results: 5, 5, 6 (Total = 16)
Intelligence (16)
Dice Roll: 3d6z
d6 Results: 1, 5, 4 (Total = 10)
Wisdom (10)
Dice Roll: 3d6z
d6 Results: 4, 6, 5 (Total = 15)
Charisma (15)




RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 4
(4)
Dice Roll: 1d9z
d9 Results: 4
(4)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 3, 3, 6 (Total = 12)
Strength (12)
Dice Roll: 3d6z
d6 Results: 1, 5, 1 (Total = 7)
Dexterity (7)
Dice Roll: 3d6z
d6 Results: 1, 1, 5 (Total = 7)
Constitution (7)
Dice Roll: 3d6z
d6 Results: 6, 4, 3 (Total = 13)
Intelligence (13)
Dice Roll: 3d6z
d6 Results: 4, 4, 6 (Total = 14)
Wisdom (14)
Dice Roll: 3d6z
d6 Results: 5, 3, 3 (Total = 11)
Charisma (11)





Not bad for stats for a halfling cleric. None too healthy, none too quick, but perhaps old an wise ala the Old Took.

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 1
(1)
Dice Roll: 1d9z
d9 Results: 3
(3)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 2, 2, 6 (Total = 10)
Strength (10)
Dice Roll: 3d6z
d6 Results: 2, 1, 3 (Total = 6)
Dexterity (6)
Dice Roll: 3d6z
d6 Results: 5, 1, 5 (Total = 11)
Constitution (11)
Dice Roll: 3d6z
d6 Results: 4, 4, 6 (Total = 14)
Intelligence (14)
Dice Roll: 3d6z
d6 Results: 5, 2, 6 (Total = 13)
Wisdom (13)
Dice Roll: 3d6z
d6 Results: 5, 4, 5 (Total = 14)
Charisma (14)







 

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