Make a Random AD&D Character - Page 32 - Myth-Weavers


Non Sequitur

A place for light-hearted forum games and other threads that don't promote discussion.


Make a Random AD&D Character

   
RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 4
(4)
Dice Roll: 1d9z
d9 Results: 2
(2)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 4, 2, 1 (Total = 7)
Strength (7)
Dice Roll: 3d6z
d6 Results: 6, 5, 6 (Total = 17)
Dexterity (17)
Dice Roll: 3d6z
d6 Results: 6, 4, 2 (Total = 12)
Constitution (12)
Dice Roll: 3d6z
d6 Results: 2, 1, 6 (Total = 9)
Intelligence (9)
Dice Roll: 3d6z
d6 Results: 6, 1, 5 (Total = 12)
Wisdom (12)
Dice Roll: 3d6z
d6 Results: 2, 1, 6 (Total = 9)
Charisma (9)





Pretty sure he falls short but, Halfling Ranger who is nimble enough and wise enough to know melee is not his thing.

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 5
(5)
Dice Roll: 1d9z
d9 Results: 7
(7)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 1, 1, 4 (Total = 6)
Strength (6)
Dice Roll: 3d6z
d6 Results: 6, 4, 3 (Total = 13)
Dexterity (13)
Dice Roll: 3d6z
d6 Results: 4, 3, 3 (Total = 10)
Constitution (10)
Dice Roll: 3d6z
d6 Results: 1, 2, 2 (Total = 5)
Intelligence (5)
Dice Roll: 3d6z
d6 Results: 1, 5, 6 (Total = 12)
Wisdom (12)
Dice Roll: 3d6z
d6 Results: 6, 3, 6 (Total = 15)
Charisma (15)





A stupid, weak gnome bard with 15 Charisma? Sounds about right.
I find that assassins are sorely lacking from the list, though.

Quote:
Originally Posted by MysticMonkey View Post
Pretty sure he falls short but, Halfling Ranger who is nimble enough and wise enough to know melee is not his thing.
I see what you did there!

Well, this is fun. Let me add another tag!
RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 4
(4)
Dice Roll: 1d9z
d9 Results: 7
(7)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 5, 2, 2 (Total = 9)
Strength (9)
Dice Roll: 3d6z
d6 Results: 6, 1, 4 (Total = 11)
Dexterity (11)
Dice Roll: 3d6z
d6 Results: 3, 1, 6 (Total = 10)
Constitution (10)
Dice Roll: 3d6z
d6 Results: 2, 5, 6 (Total = 13)
Intelligence (13)
Dice Roll: 3d6z
d6 Results: 3, 3, 2 (Total = 8)
Wisdom (8)
Dice Roll: 3d6z
d6 Results: 2, 4, 3 (Total = 9)
Charisma (9)


Halfling bard, not really charismatic? What's with me and bards?
Let's see if I'd roll a third bard.


RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 1
(1)
Dice Roll: 1d9z
d9 Results: 9
(9)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 6, 1, 6 (Total = 13)
Strength (13)
Dice Roll: 3d6z
d6 Results: 5, 6, 3 (Total = 14)
Dexterity (14)
Dice Roll: 3d6z
d6 Results: 4, 5, 2 (Total = 11)
Constitution (11)
Dice Roll: 3d6z
d6 Results: 4, 2, 6 (Total = 12)
Intelligence (12)
Dice Roll: 3d6z
d6 Results: 6, 6, 5 (Total = 17)
Wisdom (17)
Dice Roll: 3d6z
d6 Results: 3, 4, 6 (Total = 13)
Charisma (13)

Human illusionist with 17 Wisdom? I'd play that one!


We totally should set up a game like this for Warhammer, too!

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 2
(2)
Dice Roll: 1d9z
d9 Results: 2
(2)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 3, 3, 3 (Total = 9)
Strength (9)
Dice Roll: 3d6z
d6 Results: 2, 3, 6 (Total = 11)
Dexterity (11)
Dice Roll: 3d6z
d6 Results: 5, 6, 1 (Total = 12)
Constitution (12)
Dice Roll: 3d6z
d6 Results: 5, 5, 6 (Total = 16)
Intelligence (16)
Dice Roll: 3d6z
d6 Results: 1, 5, 4 (Total = 10)
Wisdom (10)
Dice Roll: 3d6z
d6 Results: 4, 6, 5 (Total = 15)
Charisma (15)




RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 4
(4)
Dice Roll: 1d9z
d9 Results: 4
(4)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 3, 3, 6 (Total = 12)
Strength (12)
Dice Roll: 3d6z
d6 Results: 1, 5, 1 (Total = 7)
Dexterity (7)
Dice Roll: 3d6z
d6 Results: 1, 1, 5 (Total = 7)
Constitution (7)
Dice Roll: 3d6z
d6 Results: 6, 4, 3 (Total = 13)
Intelligence (13)
Dice Roll: 3d6z
d6 Results: 4, 4, 6 (Total = 14)
Wisdom (14)
Dice Roll: 3d6z
d6 Results: 5, 3, 3 (Total = 11)
Charisma (11)





Not bad for stats for a halfling cleric. None too healthy, none too quick, but perhaps old an wise ala the Old Took.

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 1
(1)
Dice Roll: 1d9z
d9 Results: 3
(3)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 2, 2, 6 (Total = 10)
Strength (10)
Dice Roll: 3d6z
d6 Results: 2, 1, 3 (Total = 6)
Dexterity (6)
Dice Roll: 3d6z
d6 Results: 5, 1, 5 (Total = 11)
Constitution (11)
Dice Roll: 3d6z
d6 Results: 4, 4, 6 (Total = 14)
Intelligence (14)
Dice Roll: 3d6z
d6 Results: 5, 2, 6 (Total = 13)
Wisdom (13)
Dice Roll: 3d6z
d6 Results: 5, 4, 5 (Total = 14)
Charisma (14)




RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 1
(1)
Dice Roll: 1d9z
d9 Results: 2
(2)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 2, 6, 5 (Total = 13)
Strength (13)
Dice Roll: 3d6z
d6 Results: 3, 4, 5 (Total = 12)
Dexterity (12)
Dice Roll: 3d6z
d6 Results: 3, 2, 5 (Total = 10)
Constitution (10)
Dice Roll: 3d6z
d6 Results: 6, 4, 3 (Total = 13)
Intelligence (13)
Dice Roll: 3d6z
d6 Results: 5, 5, 5 (Total = 15)
Wisdom (15)
Dice Roll: 3d6z
d6 Results: 6, 5, 6 (Total = 17)
Charisma (17)





A ranger who is great with people? Interesting

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 4
(4)
Dice Roll: 1d9z
d9 Results: 9
(9)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 2, 3, 5 (Total = 10)
Strength (10)
Dice Roll: 3d6z
d6 Results: 6, 2, 6 (Total = 14)
Dexterity (14)
Dice Roll: 3d6z
d6 Results: 4, 4, 1 (Total = 9)
Constitution (9)
Dice Roll: 3d6z
d6 Results: 6, 3, 5 (Total = 14)
Intelligence (14)
Dice Roll: 3d6z
d6 Results: 3, 6, 3 (Total = 12)
Wisdom (12)
Dice Roll: 3d6z
d6 Results: 2, 2, 4 (Total = 8)
Charisma (8)





Halfling Illusionist. Interesting rolls. The stats aren't the greatest, but they are do-able!

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 2
(2)
Dice Roll: 1d9z
d9 Results: 1
(1)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 6, 5, 1 (Total = 12)
Strength (12)
Dice Roll: 3d6z
d6 Results: 1, 2, 3 (Total = 6)
Dexterity (6)
Dice Roll: 3d6z
d6 Results: 6, 2, 6 (Total = 14)
Constitution (14)
Dice Roll: 3d6z
d6 Results: 3, 1, 6 (Total = 10)
Intelligence (10)
Dice Roll: 3d6z
d6 Results: 2, 5, 2 (Total = 9)
Wisdom (9)
Dice Roll: 3d6z
d6 Results: 6, 2, 5 (Total = 13)
Charisma (13)





Tarrynor Landaerin, the clumsiest tough Elf youve ever seen. Often criticized by his fellow Elf brethren for his butter fingers and two left feet, he makes up for it in being able to take a solid blow to the face.

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 3
(3)
Dice Roll: 1d9z
d9 Results: 9
(9)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 2, 1, 4 (Total = 7)
Strength (7)
Dice Roll: 3d6z
d6 Results: 3, 1, 2 (Total = 6)
Dexterity (6)
Dice Roll: 3d6z
d6 Results: 5, 5, 2 (Total = 12)
Constitution (12)
Dice Roll: 3d6z
d6 Results: 2, 6, 3 (Total = 11)
Intelligence (11)
Dice Roll: 3d6z
d6 Results: 1, 4, 1 (Total = 6)
Wisdom (6)
Dice Roll: 3d6z
d6 Results: 4, 4, 5 (Total = 13)
Charisma (13)





Greg "Stout" Tinhammer wasn't notable for much. Get a couple pints in him, and he would find your card every time.

RaceClassAbility Scores
Dice Roll: 1d6z
d6 Results: 3
(3)
Dice Roll: 1d9z
d9 Results: 9
(9)
1 = Human
2 = Elf
3 = Dwarf
4 = Halfling
5 = Gnome
6 = Half-Elf



1 = Fighter
2 = Ranger
3 = Paladin
4 = Cleric
5 = Druid
6 = Thief
7 = Bard
8 = Mage
9 = Illusionist
Dice Roll: 3d6z
d6 Results: 4, 5, 5 (Total = 14)
Strength (14)
Dice Roll: 3d6z
d6 Results: 6, 6, 4 (Total = 16)
Dexterity (16)
Dice Roll: 3d6z
d6 Results: 4, 1, 2 (Total = 7)
Constitution (7)
Dice Roll: 3d6z
d6 Results: 2, 1, 6 (Total = 9)
Intelligence (9)
Dice Roll: 3d6z
d6 Results: 5, 1, 6 (Total = 12)
Wisdom (12)
Dice Roll: 3d6z
d6 Results: 6, 6, 1 (Total = 13)
Charisma (13)










 

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