Quote:
Originally Posted by cailano
So your other Fate games just had no combat at all?
This kind of stuff worries me. I worry about venturing into the realm of narrative games and finding that there is basically no game. That's not a knock on the people who do that sort of thing but I know it's not what I want, personally. I want an RPG, and I want one with some action.
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As I said before, this is all purely a matter of taste. Some people want violence to be entertained and some folks are only interested in violent challenges. I like violence in my TV shows and movies, but I'm not all that interested in role-playing fighting games. They bore me to tears.
That's why I like Fate. It handles all conflicts the same, which opens up a whole host of options for contests/challenges/conflicts that aren't physically violent. If you are "worried" by a game that handles non-violent conflicts with the same level of "crunch" as violent ones (unlike, say, D&D that has two paragraphs for Diplomacy and 50+ pages for fighting), then Fate is definitely not for you. I think Fate handles violent conflict pretty well though, certainly well enough for my tastes.
In the two Fate games I'm in right now . . . 1) We are playing children/young adults in the Rose Lord's coastal palace. Think playing kids of all the movers and shakers in Game of Thrones minus the dragons and you've about got it. We don't have a physical stress track and combat because that isn't what the story is about. If you need someone killed, you have to convince someone to do it for you, because you can't be caught murdering, you're a princess for God's sake and because you'd just get killed. You're just a kid. So we have lots of intrigue, tons of social combat, and Lots of murdery death as the consequences of our actions.
And . . . 2) We are a team of paranormal investigators who put ghosts and spirits to rest by "incarnating" the ghosts in our own bodies and living out their unfinished business in their memories, in the spirit world, and in the real world (long story). No sword fights have broken out yet.
Usually we are cleaning up after the violence that has already occurred—murder, regret, lost love, and other unfinished business. Everything in Fate can be treated like a character, so for two lovers their star-crossed love would have a stress track, aspects, stunts, and in every scene that we work on getting the lovers together, we make "attacks" on that "character." When we defeat it, their business is settled and they move on to the afterlife (and we get our bodies back—again, long story).
Hope that helps!