Ok, these are the feats I like the best. I'm not including feats like Dodge or Iron Will since those are good for any build that has room for them. Alester's first level feat will be Fencing Grace.
Dangerous Tail: Gain Tail attack, -5 BAB and 1/2 Str. Can trip as free action upon crit. Requires +5 BAB. (Minimum level 6 with planned class levels.)
Extra Arcana: Gain an arcana.
Extra Arcane Pool: Gain 2 points to arcana pool.
Flyby Attack: Can make a standard action while moving in flight.
Powerful Wings: Gain 2 wing attacks – secondary attacks treated as one size larger than you. Also treated as one size larger for feats and abilities related to your wings such as the Hover feat. Requires 13 Str, Skill Focus Fly, and BAB 8. (Level 10 with planned class levels.)
Word of Healing: Standard action, can use Lay On Hands at a range of 30 feet. Doesn’t provoke, must be able to speak and have a free hand. Heals only half the normal amount, but grants mercies as usual.
Aerial Roll: Immediate action, if attacked while flying, can make a Fly check to dodge. Afterwards, -10 to Fly until the end of your next turn. Require 10 Fly ranks.
Death From Above: When charging from above, either from higher ground or flying, gain +5 Atk instead of the regular bonus from charging or being on higher ground.
Multiattack: Reduce penalty for secondary natural attacks to -2. Requires at least 3 natural weapons.