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Small Men in a Big World - Step Forward to Volunteer

Old Oct 15 '12, 9:02am
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Cyco Cyco is offline
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Small Men in a Big World - Step Forward to Volunteer

Small Men in a Big World - Forum
Dungeons & Dragons 5e

Small Men in a Big World
A party of halflings sets out to rescue their kidnapped kinsfolk

Current PartyCloven "Guffo" Grainsburry – Lightfoot Protector (Ramrunner)
Altemen Tealeaf – Lightfoot Sun Priest (spazz451)
Camden "Hiccup" Barrowmarch – Lightfoot Protector (noobiegameplayer)
Smythe "Dirtfoot" – Lightfoot Rogue (sixgunninja)
James Lightfingers – Stout Rogue/Thief (Kerim)
Symond Athyew (Abelard) - Stout Sorcerer

Willing to take two more to make a maximum of eight characters.

Note: Playtest 4 is out and all characters will start using those rules now.

Current ApplicantsWIP denotes missing sections or listed as such. Others have all sections though feel free to continue to edit or add to them. I'll review them fully each time I choose players/characters

Barlow "Rabbit" Goodfellow (nolifeonline) - Lightfoot Sharpshooter - WIP
Rathdyn Olmsa - Stout Protector (Gingerbread)

Please let me know if you have added a character and don't see it added to this list within a few days.

Note: This game is taking rolling acceptance. We plan to accept no more than four players by the end of the first week (21st October) and then up to four more before the ad closes. We've decided to accept up to eight players for this game as that should provide more interaction whilst still being manageable.

Game Description:

The small village of Heawold is neither big nor special in any particular way. Whilst not prosperous the halflings who call it home are a generally very content lot. They live their lives busy producing fine wine and food that they enjoy as often as possible and occasionally trade to the dwarves of Nuledzar and the Goblins of Gorbul Town.

The dale they live in is quite safely tucked in between the Mountains to the North and West where little bar dwarves and the occasional grumpy giant live, the crowded trees of Ewnham forest to the East - the domain of Goblins but the have been peaceful for many years, and the cold broken tundra and forests to the south where very little bar tall and ancient trees grow and only the occasional bear roams.

However last night the village was raided. Sengo the sentry was struck from behind and sent tumbling out of his watch tower. The two nurseries-schools were entered and some sort of drugged rag was used on the inhabitants whilst they slept to keep them that way. All of the children around the ages of seven to fifteen and two of the nurses were taken.

Only those children whose turn it was to stay with their parents and those few in the small hospital remained safe.

A small party of villagers sets off to find and return the missing children and the two nurses. None has any illusions about the world outside the village being anything other than scary, unfriendly and outright dangerous. The furthest any of the villagers has been is to the dwarven city of Nuledzarís outer gate or to the edge of the Ewnham forest to trade.

Last edited by Cyco; Nov 4 '12 at 1:47pm..
As far as we've gotten so far, the only races we'd have experience with are dwarves and goblins. But this requires halflings from all I can tell, maybe there'd be an exception but that would be a one off from what I can tell. We're in a halfling town hall for a meeting about volunteers to find kidnapped children and two of their nurses. There was traces of a wagon and hooved beast pulling it.

Cyco mentioned he wanted characters that have strong ties to the missing children and or nurses as that's the primary motivation for the mission.

Oh don't worry, I'm using a halfling. That's not why I asked. I was considering having her be someone with wanderlust because of a traveler she met if one came through the village at some point in her life. Doesn't even have to be recent, though if it was it'd change her a bit. And I was hoping to have a tie to at least one child if not more, but I wanted an answer to that question so I could properly prepare her.

Nope. No one in the village has ever seen any race except themselves, dwarves, goblins and maybe for those brave suicidal types a giant. Welcome to have heard rumors or stories though.

Celtic: Your character should join James. His backstory tells that he has been one of the traders for the village, going to the edge of dwarven and kobold lands, for the last 4 years.

Grr... I constantly mix up kobolds and goblins.

so, three rascals, two old coots and a priest walk into a tavern in Heawold... funny how most of the apps are "outsiders"

Originally Posted by Rumrunner View Post
so, three rascals, two old coots and a priest walk into a tavern in Heawold... funny how most of the apps are "outsiders"
I've noticed that too, it wasnt looking that way when I first wrote up my app. I think its kind of mandatory for the Rogues. Maybe I should roll up an alternative Fighter.

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