101 Fun and Interesting ways for PCs to meet that don't start 'at the tavern' - Page 4 - Myth-Weavers


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101 Fun and Interesting ways for PCs to meet that don't start 'at the tavern'

   
Quote:
Originally Posted by Raveled View Post
I played that game. Gilligan killed everyone.

The characters show up for a real estate seminar only to find out the secret truth of the world.
Make this a Cthulhu game and I'm totally in.

My favorite campaign start (that I was GMing) was an in medias res scene where the PC's were together on a landing boat heading towards the beach of a nominally friendly province on a fact finding mission... only to be fired upon by ballistae.

Theirs is the only boat to make it to shore, naturally, and the main expedition boat departed to find a safe port leaving them stranded on the island trying to find their way back to their main contingent.

They get invited to a casino and find themselves teleported into a land of death by a yandere ex-lover of one of the PCs.

The PC's sober up in a forest clearing the day after a wedding. The party cleric presided, and one of the party members was the groom, but there's no sign of the bride, only an ancient, tattered wedding dress in the middle of the makeshift wedding hall.

Alternate ending: (party number) wedding dresses / suits, each with a ring to match.

Everyone was at for one reason or another were at a church listening a sermon when someone enters to chruch all beaten up and asks for help.

For my latest the PCs are non-humans were raised together in secret by an adoptive human father. However he has gone missing, and the nearby human settlements are known to be extremely prejudiced against non-humans.

It occurs to me that most ensemble movies and stories (fantasy varieties included) gather their adventurers along the story rather than everyone meeting at the same time. Usually the main character starts alone and gathers people one by one. Firefly started with half the cast assembled and added the rest in episode one, but still went back and showed it started with Mal and Zoe in flashbacks. Meanwhile the game format has us tend to do the opposite, which causes it's own issues.

A couple of games I started the game with the party already together and in mid combat and allowed the players to narrate a flashback as to how they got there.

That's a wonderful observation and I think makes for a worthy tact to try and duplicate. About the only flaw in using it in PbP is the post-rate and pairing issue, or if you go with a more singular origin... not having one of the PCs feel like the defacto protagonist and the rest being less-so somehow.

I've been in a few games where the groups were linked and then slowly brought together. The problem typically falls in the pairing, which is very hard to do for a GM.

Anyways, back on subject...

If it's not been mentioned, I once ran a game that I said had the Two Towers introduction.

The city is under siege and you are citizens stuck inside the walls and are now being asking to defend your homes. By the end of the prologue, I had tried to funnel everyone into this one particular place in the city (inside a library that used to be a temple) so that I could do something simultaneously to the entire group.

Waking up as the few sole survivors of an attack. In my case, the PCs were all members of a caravan for their own various reasons. Blows to the head had knocked them unconscious and they'd been mistakenly left for dead by the attackers. Wolves arriving to feast on the remains woke them up, but the incentive to flee together was boosted when a dragon showed up to lay claim to the banquet. It informed them they could stay and become part of its meal, or leave -- now.

Quote:
Originally Posted by Penchant View Post
A couple of games I started the game with the party already together and in mid combat and allowed the players to narrate a flashback as to how they got there.
I've known a couple GMs who do that. Bonus points if they let other players tell stories about the PC in question

It requires a group that gets along well, though. Too much potential for OOC bad blood to develop.







 

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