so i got some interest but apps started

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Gamma World/ Fallout/ Shadowrun d20 rules
Gamma World Meets Shadowrun Meets Fallout - Forum D20 System - Inverse World I am looking to start a Gamma World game with some changes. Magic exists in the world and parts of the world have a Shadowrun feel. The starting is taken from Fallout, living in a fall out shelter and have to leave it to find out what happen to the outside world.
If more people apply I will take a max of 8 PCs. See game area for rules. Game Description:
There is a crash and the lights go out. Living in a fall out shelter all your life this has never happen. You have trained for this.
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Looking for crew members in space opera visiting Fading Suns, Shadowrun, Warhammer 40k, d20, Travellers, Star Trek, Star Wars, Star Gate to name a few systems https://www.myth-weavers.com/forumdisplay.php?f=39451 |
The prob with of and merging skills was they did not reduce points so you got a crap load of points compared to 3.5 but the whole of system was ramped up as well as fixing problems. I do like it and there may be a point you can take some of the of merged skills in game |