Spheres of Power Adventure - Page 3 - Myth-Weavers


Spheres of Power Adventure

 
  #20  
Old Jan 14 '19, 12:55am
Mehangel Mehangel is offline
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Join Date: Jan 2016
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Spheres of Power Adventure

Windfell Academy - Forum
Pathfinder

Attachment 83365

Character CreationSystem is Pathfinder, using the Spheres of Power magic system
20 Point buy for Ability Scores
Level 5
Max HP first level, average after (so 2d8 is 9, 4.5 x 2)
PF WBL for level 5
Two traits. Organization traits from the SoP base book are fair game.
Background Skills are in use. You get 2.

ClassesEveryone must be a Spheres of Power class. Champion classes by request.
All categorized traditions (arcane, divine, occult, and psionic) are fair game, though the dragon magic might be tricky. Other traditions by request.
Advanced magic by approval only.
Pregame item crafting and spellcrafting allowed as long as you can hit the DC taking 10. Spells crafted are subject to approval.


RacesAll SoP playtest material is fair game. Non-SoP has to be released and accessible to me.
Any race in the Players Guide to Skybourne is fair game, as well as any 15rp or less race by paizo. Other races by request.


Need enough background to get a feel for your character.
While there may be illusion and innuendo, this isn't a romance simulator. Keep it clean.
If you can't treat your fellow players with respect and consideration OOC, please don't apply.
The game will have social aspects, some mystery, some locks and traps, and of course combat, though the ratios will depend somewhat on the player's choices.


I am looking for 3-4 players, preferably people who would like to learn how to play using the spheres of power magic system.

Game Description:

Windfell Academy is the premier house of secondary magical education in the world. An almost mythic place of learning, Windfell Academy lazily circles the planet atop a floating island, accepting students and doing business with whatever locations it passes on its neverending flight.

Windfell Academy is distinctly different than most schools of magic, principally because of its focus on secondary education. Most locations of magical learning in the world (the temples of the gods, the great wizard towers, or the bardic colleges where the truest histories are kept) are built to educate its students in a particular tradition. These centers of study accept beginning students who cannot already wield magic, and educate them in the formulae of power.

Windfell Academy, in contrast, accepts no beginners. As a place of secondary education, Windfell Academy is only for students who have already completed their beginning studies in a particular tradition, and are looking for a place to hone their skills. Rather than lecturing students in particular formulae, Windfell Academy seeks to create a place where students may direct their own learning, under the guidance of master magic-users who serve as mentors. As such, Windfell Academy accepts members of every magical tradition; arcane, clerical, occult, psionic, and more types of casters can all be found at the academy.

The Headmaster of Windfell Academy is also its founder, the hierophant druid Mardoc. As a hierophant druid, Mardoc had once held the position of Grand Druid over the entire druid order, but retired to live a life of seclusion with nature. While any druid able to achieve the rank of hierophant is a being of great power, Hierophant Mardoc ranks as one of the world’s greatest masters of magic, having not only mastered the highest levels of magic, but having also managed to achieve immortality without the aid of undeath.

Sensing the impending doom that would be brought about by the destruction of the Walkways, Hierophant Mardoc emerged from retirement to personally lead the druids in their opposition to the creator of the Walkways, the Wizard-Emperor Ethain de Vhins III. When it became apparent that stopping the Wizard-Emperor was an impossible task, Hierophant Mardoc turned his attention from stopping the coming calamity to instead surviving it. To this end, he scoured the planet, recruiting the most powerful magic-users he could find to come to his and the world’s aid. These magic users were the prototype for what would eventually become Windfell Academy.

When the Walkways broke and the world-consuming Forest came, the collected magical might of Mardoc’s group was able to lift not only the land around Windfell Academy, but also many other landmasses to float above the Forest’s reach, creating many of the floating islands that now dot the sky. As the world below them fell, Windfell Academy became a bastion of magic where the collected magical knowledge of its members could be preserved through the passing of the old world for the instruction and aid of the new.

Today, 156 years after the breaking of the world, Windfell Academy still flies the skies under the watch of Hierophant Mardoc (now simply referred to as “Headmaster Mardoc”, or “Professor Mardoc”) following a very simple mantra; preserving and passing on magical knowledge and power to all willing to learn it, for the betterment of the world at large.

As a bastion dedicated only to education, Windfell Academy is strictly neutral to all politics, accepting students and hiring teachers from all nations, alignments, and races. While this has lead to a great many internal conflicts in the school’s history, including disappearances and deaths, the school still stands, its doors wide open to all, as one of the greatest institutions of learning in the world.


Last edited by Mehangel; Jan 14 '19 at 1:15am..
Quote:
Originally Posted by Arklytte View Post
So, just out of curiosity, what's the premise of the campaign going to be? Is Windfell Academy a sort of 'post graduate Hogwarts', and we're going to be students, going to advanced classes, summoning imps, and brewing potions while dealing with Harry Potter-esque adventures? Is the schooling going to be the backdrop to other adventures, outside the school, and we'll just be handwaving the 'class time'? I'm just trying to get a handle on the the setting, so I can put my character's backstory/fluff together.
The backgrounds of each character is mostly up to you. You decide where and when your character was greeted by a courier (a licensed international/interplanar postman).

The adventure will begin with an airship arriving to pick-up Windfell Academy students.

As students, you will be attending classes (based on what magic spheres you possess). After class hours are left to the PC's to split their time between school studies, sleep, and adventure. At the end of each week, each PC will take exams which will award PC's with XP and items, or punish the PC's with detention or remedial studies.

Is there a specific deadline we will need to have characters submitted by?

Quote:
Originally Posted by Kobold King View Post
Is there a specific deadline we will need to have characters submitted by?
January 21st I will pick applicants. So applicants should have their characters submitted by the 20th. If you need help building your character, just ask.

Regarding the Cantrips feat

@relekorlagunis (and to whoever else it may apply). Regarding the Cantrips feat (spheres of power, pg 149), I am houseruling that you can choose to forego the normal feat benefits to instead gain the ability to cast any 3 level-0 "spells" of your choice at-will, although they must be from a list matching your casting tradition category (cantrips for arcane, orisons for divine, knacks for occult, and talents for psionic).

I have this houserule because I have had players in the past who did not want to invest in the Divination sphere just to gain access to detect magic. But I also don't think that the feat should flat-out give access to EVERY level-0 spell.

Quote:
Originally Posted by Mehangel View Post
@relekorlagunis (and to whoever else it may apply). Regarding the Cantrips feat (spheres of power, pg 149), I am houseruling that you can choose to forego the normal feat benefits to instead gain the ability to cast any 3 level-0 "spells" of your choice at-will, although they must be from a list matching your casting tradition category (cantrips for arcane, orisons for divine, knacks for occult, and talents for psionic).

I have this houserule because I have had players in the past who did not want to invest in the Divination sphere just to gain access to detect magic. But I also don't think that the feat should flat-out give access to EVERY level-0 spell.
Good to know, I'll let you know what I decide in my thread.

Quote:
Originally Posted by Mehangel View Post
As students, you will be attending classes (based on what magic spheres you possess). After class hours are left to the PC's to split their time between school studies, sleep, and adventure. At the end of each week, each PC will take exams which will award PC's with XP and items, or punish the PC's with detention or remedial studies.
Hmm... the description makes it sound as though this place is more of a university, or some kind of post-graduate academy. Therefore, will students be mostly adults, who are already highly competent in their arts? I wouldn't normally imagine that sort of set-up to include "detention" - indeed, all-day classes and weekly exams feels more like a high school than a centre for further education. I can certainly imagine a kind of magical "boot camp" existing, but if the Academy is that draconian, it's liable to put a lot of prospective students off. At the very least, I'd expect the characters to know that - should we be keeping that in mind as we design them?

Students of diverse age categories are accepted into the academy. Most are in fact adults, though there are young prodigy spellcasters (usually from noble families). While the idea of punishing adult spellcasters with something as juvenile as detention is indeed off putting, graduating from the academy opens up prestigious positions and opportunities. Not to mention, having access to all the advanced magic otherwise unavailable.

OK, fair enough.

On that note, how do you envisage the general break-up of the game? Will it mostly be RP amongst spellcasting classes? This feels like the sort of game where there may be intrigue and backstabbing. Will there be combat?

In particular, I'm wondering whether a more academic maybe crafting-focused type of character would work, perhaps using Rituals and Incantations (speaking of which: are those available?), maybe even with that drawback where you have to draw diagrams to do any kind of magic! (Probably not - that just feels like a little bit too restrictive to be practical)

Related, I'm feeling that a Conjuration-focused character might be fun (I've never really tried that before). Is Summoning allowed (and Diagram)? That feels like one of the more abuseable things in Spheres of Power, so I figure best to ask.

Oh, and is Spheres of Might stuff available - I'm thinking for a Conjuration companion.

I rather like the idea of summoning some kind of demon to do magic with, so I'm wondering about Crafting Companion and anything which can boost spellcasting (unfortunately Coven Caster is Changeling only, and the very few teamwork feats for casters are pretty rubbish - unsurprising, given the general quality of teamwork feats, and Circle Magic needs CL10). Actually the Pact Master might be fun. Would having e.g. a demon buddy following you around all the time be acceptable in a place like Windfell Academy?

Just brainstorming.

Quote:
Originally Posted by TheFred View Post
OK, fair enough.

On that note, how do you envisage the general break-up of the game? Will it mostly be RP amongst spellcasting classes? This feels like the sort of game where there may be intrigue and backstabbing. Will there be combat?
Individual daily classes will likely be glossed over, end of week exams will be more interactive. There will be intrigue, and while possible, backstabbing is unlikely. Combat against non-students is almost inevitable. I say almost because the last time I played this adventure, I played a Divination/Protection sphere specialist who allowed the party to avoid actual combat with well placed barriers, etc. What classes are shared by the applicants will have a large factor on how much inter-player RP will occur during class. Other RP opportunities will almost certainly arise between classes, during meals, and after school hours.

Quote:
In particular, I'm wondering whether a more academic maybe crafting-focused type of character would work, perhaps using Rituals and Incantations (speaking of which: are those available?), maybe even with that drawback where you have to draw diagrams to do any kind of magic! (Probably not - that just feels like a little bit too restrictive to be practical)
There are a couple of "crafting" classes, such as potions (non-magical alchemy and magic potions) and the foundry (magical items). Rituals and incantations are available at the school (although without the appropriate spheres/feats, your use of such is limited).

Quote:
Related, I'm feeling that a Conjuration-focused character might be fun (I've never really tried that before). Is Summoning allowed (and Diagram)? That feels like one of the more abuseable things in Spheres of Power, so I figure best to ask.
The advanced talents, summoning and diagram are some examples of the advanced magic taught at Windfell Academy. So while I won't allow players to begin with those advanced talents, they can be unlocked.

Quote:
Oh, and is Spheres of Might stuff available - I'm thinking for a Conjuration companion.
Yes, SoM content is available, I just don't recommend characters who focus too much into the system (there are options in the adventure for none spellcasters, but they aren't particularly interesting or fun (my opinion)).

Quote:
I rather like the idea of summoning some kind of demon to do magic with, so I'm wondering about Crafting Companion and anything which can boost spellcasting (unfortunately Coven Caster is Changeling only, and the very few teamwork feats for casters are pretty rubbish - unsurprising, given the general quality of teamwork feats, and Circle Magic needs CL10). Actually the Pact Master might be fun. Would having e.g. a demon buddy following you around all the time be acceptable in a place like Windfell Academy?
Windfell Academy accepts students from all casting traditions and alignments. So walking around with a demon for Conjuration will be no less strange than carting around a corpse in a bodybag for Necromancy. Just as long as you as the student take full responsibility for any mischief your summons conduct, it should be fine. To note: Exceptionally large companions (large or larger) may be requested to be kept (and secured, if applicable) outside some classrooms.

OK, awesome!

And a question I forgot to ask before - since this is a Spheres of Power game, are spells completely unavailable in the form of wands and scrolls and stuff? (Obviously if you're saying that Rituals still exist, those mainly mimic spells)







 

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