Expedition North - Myth-Weavers


Expedition North

 
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Old Jan 18 '19, 6:08am
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Kaspar Kaspar is offline
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Join Date: Jun 2014
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Expedition North

Expedition North - Forum
GURPS - Fantasy

OOC thread and Character Applications.

Game Description:

The known world consists of two continents, Eraniel and Xon, split apart by the Sea of Mists. Eraniel, the northern continent, is mainly dominated by humans, but there are also enclaves of dwarves, elves and many other species.

Trade routes cross the Sea of Mists and many trade ports prosper on its shores. One of those is the city state of Scyndr, ruled by the Council of Guildmasters. It is a large and cosmopolitan city, its marketplaces full of people and goods from all over the world.

To the north lies the Great Forest. The forest, and the mountains beyond it, are the territory of the great elder dragon Kozraig the Red. Only small villages dare exist on the outskirts of his hunting range. The interior is untamed wilderness, populated by wild beasts, fierce goblin tribes and other, stranger, things.

However, it has been years since anyone has sighted Kozraig. Perhaps the beast is hibernating, as ancient dragons are said to do for decades at a time. Perhaps, some even hope, he has died.

You are all employed by Scyndr's Trader Guild and the Guildmaster has proposed to you a dangerous, but potentially quite profitable mission- an expedition north into Kozraig the Red's territory. Your task is to look for potential threats and profitable resources, and to find out if a new overland trade route could be opened to the settlements beyond the mountains...


System: Gurps 4ed Core, Magic, Martial Arts and Dungeon Fantasy series. Ask if you want to use any additional supplements.

Setting: Fantasy wilderness adventures that will eventfully segue into high fantasy world saving. The world is TL3, going on TL4 in the coastal trade cities.

Player Number: 3 to 6

Posting Frequency: Looking for at least three posts per week, minimum. If you really don't have anything to say in character, try to at least to post in the OOC thread, just to keep engaged.

Combat: Unless someone has a better suggestion, I'm thinking of hosting the tactical maps on Roll20 (you do need a user account, but it's free). So you can follow a link, view the map, and post next turns orders here in the forum. Since Gurps can be quite slow- what with one second per turn- Ill try to process one turn every morning. You can give your PC instructions several turns in advance, if you wish. Unguided PCs will usually default to defensive actions.

Character Creation: 250 base points, maximum -50 disadvantages and -5 quirks. Dungeon Fantasy character templates are not mandatory, but can serve as a guideline. You start with 1000$, additional funds are 1cp=500$. Don't take any other wealth related dis/ads, they wont be relevant. The party should be well rounded and wilderness capable.


Last edited by Kaspar; Jan 18 '19 at 6:12am..
Haven't played GURPS in a forever or two, so I'll put something together for this. Sounds interesting.

I've got the Dungeon Fantasy and Magic books on hand and have been wanting to make use of them... it's just a matter of coming up with a character!

It's been a while since I've tried my hand at GURPS. A fun swordmage, wielding some fire magic(or some small magic) and a blade sounds fun.

Quite interested

Interested, assembling application now...

Quote:
Originally Posted by DeviousIncubus View Post
Hello,
I'd like to join your game. I didn't see your gaame listed on Roll20.

Paolo
PBarone714@gmail.com
The game itself isn't on Roll20. That's just where the maps might be stored. The game's main forum is here on Myth Weavers.







 

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