cool feat - Page 3 - OG Myth-Weavers

Notices


World of Farland

A world conquered by evil and ruled by the Lords of Sin; A unique campaign setting designed to be used with all editions of D&D.


cool feat

   

umm maybe you should remove the part of 1/day. All metamagic feats with a level increase are never usable only a certain number of times a day.


Destroy Ranged Attack
Prereqs: Deflect Arrows, Combat Expertise, Dex 13.
Benefit: You may make a DC 20 reflex save to cut a projectile aimed at you in half, rendering it useless, the same number of times per round as 1 + your Dex modifier.
Normal: You get hit by arrows a lot.
Special: Must have a sword (longsword, shortsword, rapier, scimitar, falchion, greatsword, bastard sword, katana) equipped.


Destroy Ranged Attack
Prereqs: Deflect Arrows, Combat Expertise, Dex 13.
Benefit: You may make a DC 20 reflex save to cut a projectile aimed at you in half, rendering it useless, the same number of times per round as 1 + your Dex modifier.
Normal: You get hit by arrows a lot.
Special: Must have a sword (longsword, shortsword, rapier, scimitar, falchion, greatsword, bastard sword, katana) equipped.


Cool idea, Dragon Ninja, like Aragorn in LOTR almost. But it doesn't actually seem much more useful than deflect arrows. Could you explain to me why it should be a separate feat.


Cool idea, Dragon Ninja, like Aragorn in LOTR almost. But it doesn't actually seem much more useful than deflect arrows. Could you explain to me why it should be a separate feat.


Deflect arrows is when you are unarmed, if you read the description. It is essentially made for monks and unarmed fighters. Also, if, persay, you deflect a javelin, it doesn't break. But if you use this feat, you break it, making it impossible to use again. Instead of a 50% chance the ranged ammunition is destroyed, its a 100% chance.


Deflect arrows is when you are unarmed, if you read the description. It is essentially made for monks and unarmed fighters. Also, if, persay, you deflect a javelin, it doesn't break. But if you use this feat, you break it, making it impossible to use again. Instead of a 50% chance the ranged ammunition is destroyed, its a 100% chance.


But to use this you also need to have deflect arrows. That seems like a lot of feats to me. Especialy considering you only get a small extra bonus.




 

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Last Database Backup 2024-03-28 09:21:31pm local time
Myth-Weavers Status