Quote:
Part of the reason for that is there are not a lot of cool things that can be done with skills alone, not that are hard-coded into the rules, anyway. Many of the cool things that could be done by mundanes are paywalled behind either feats or magic, rather than being accomplishable by skill and luck alone. That, of course, leads to a discussion of things outside of the scope of simply fixing the fighter. |
Honestly I think a lot of fighter problems could be fixed by implementing some "simple" changes to core melee mechanics, such as (among other things):
- grappling and pinning opponents doesn't put you at a massive disadvantage as it does now
- be able to knock flying creatures out of the sky with a well aimed throw or shot
- feint as part of a standard attack
- make grapple, trip, bullrush, etc more applicable, by eliminating size restrictions and reducing size modifiers
- spot for all
- be able to pinpoint things you can't see
- get rid of the "miss chance" mechanic altogether and make it a flat AC bonus
- give all classes with a full BaB uncanny dodge and evasion
- allow for save re-rolls each turn for save-or-suck effects that last more than 1 round
- eliminate most feat and prestige class requirements
- lower DR of certain monsters, or simply let BAB overcome a portion of it
- craft magic weapons and armor for classes with full BAB
- choose dex or str as melee attack or damage bonus for all full BAB classes
- change weapons as a free action
This wouldn't put fighters en par with spellcasters of course, but it would reduce the number of times where they can't do squat, because the rules won't allow them to do stuff.