Then the world turned quietly upside down - Myth-Weavers


Then the world turned quietly upside down

Old May 21 '18, 3:20pm
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silveroak silveroak is offline
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Then the world turned quietly upside down

Brave New World Order - Forum
GURPS - Modern

The game is just beginning, threads will be started for each player as soon as their character is done. Powers will come rapidly, as soon as I see enough of the character in play to determine what the world would have in store for them. This game does not have a goal or plot to it, though there is a certain amount of a heavy hand of fate it exists not to force an outcome but to... well that would be telling.

Game Description:

The world is, or was, as you have known it. At least in terms of the day to day surface details. Science and Technology work as we have come to expect. Giant research labs investigate things like the possibility of cold fusion or cures for cancer, not creating super soldiers or bathing people in gamma radiation. Mystical traditions abound but most people assume they fall into categories between self delusion, con artists, and harmless therapy.

But something has changed. Something subtle, but with dramatic potential. Potential which will soon affect you personally.

Starting characters are 25 points, with up to 75 points in disads. Advancement will come rapidly, and as part of the plot, and not in ways you are likely to anticipate. Magery is possible as an advantage, but spells cannot be known at the beginning of the game, and you have no way of knowing what the mana level is- aside from the GM letting you know that for all of your lives up until now it has been at none, and if magery is useful to the powers you gain you are likely to get it with your powers.

Mysticism may hold some answers- if your character commits to a 5 point delusion that magic works and a 5 point unusual background (considered a package so it does not count against your disad limit) then I will go over what options exist there.

Characters do not need to start out together, or even in the same part of the world. Events will conspire to bring their lives to intersect, though in what way cannot be foreseen.

Interested in Joining the Campaign

Hi I'm a long time GURPS player but new to forum gaming and am interested in joining this campaign- it sounds very interesting! Let me know if you have room for me and what I need to get started!

Starting characters are 25 points, with up to 75 points in disads
Are possibly those two numbers switched? 75 points with 25 points in disads seems much more reasonable for competent humans without supernatural abilities, and I've never heard of having more points in disadvantages than your regular number of points.

This is correct. Keep in mind the following:
1) characters will grow rapidly in point value
2) 75 points in disads is a *limit*, not a requirement
3) The characters, given the arc, are not beginning as "highly competent"
4) points taken in disads can also be spent strengthening the character.

So if you take the full 75 points in disads you will as a result have 100 points to spend on attributes/advantages/skills for a net 25 positive.

anyone interested head over to the forum and post your character's name so we can get started creating it.


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