A Dying Ember: Shades of Delusion

 
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Old Aug 18 '11, 9:34pm
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A Dying Ember: Shades of Delusion

A Dying Ember: Shades of Delusion - Forum
Dungeons & Dragons 3.5e
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An old, bloated sun turns in the sky. Its rays fall upon a world covered in thick, roiling clouds, making them glow a deep crimson with its wearied light. Continuous rain and snow fall from these clouds, like drops of blood from an unhealing wound...

The sky is your enemy, the clouds looked upon warily, and sleep is uneasy. This is the world within which you live. For several centuries the great overhead has been feared. Long ago a star fell screaming. There were no warnings. No prophesies. The gods themselves say nothing of it and many took it to mean they were also surprised and no longer worthy of worship. Since then others have streaked across the sky, sometimes several in a year, others separated by scores of years. No one knows when or where the next will fall, but when it does dreams sour and life palls. Many civilizations have fled from open areas to underground, in the deepwood, wherever they can hide from the vengeful gaze above.
Strangely, much good has come of it, like a fire cleansing the underbrush. As such, while there are a great many who now venerate the sky, others simply think it is punishment from the deities. Trade still exists, and fields are sewn, but merchants and farmers are often greatly revered as men of uncommon fiber. A small minority think them men of great vanity, strutting beneath the open sky without proper reverence. Wars are rarely fought as it would mean taking great resources from the safety of the covered cities into view. The common consensus is why war on another when all could be destroyed with but a thought from above.

The main outbreaks of violence come of those from the open moving in on the land of the hidden. Fey creatures have begun to retaliate as mortals push deeper into forbidden sylvan depths. As well, Priests of Ruin are known to mete out punishment to those who venture into the open. They perform raids as warnings or sew complete devastation as an example to others.

It was twenty six years since the last fall, and many had begun to dare hope it was the last. Then three months ago the peace was broken in the middle of the night. A great fireball fell along the coast, destroying the home of the Seven Sages, seers and watchmen for the world. Since this star fell, thousands across the distances have fallen into a sleep so deep that none reawaken. They continuously thrash and scream, as if held in the throes of a nightmare from which they cannot awake. Many have died, while the more hardy can only be nursed as they wither away. Many have begun to change in uncanny and inexplicable ways.

The cult of Ruin has grown bold, attacking even in broad daylight, and fields and villages burn through the land. Many have fought back, however, in particular the roaming merchant city called the Bazaar, or Banzar. Though they have been burnt, kidnapped and murdered, they still move beneath the open sky, trading with the farms turned forts and taking in refugees. They have settled, for one day only, to host a festival and wake for both the living and the dead. A celebration of those who have defied Ruin. A gesture to oppressors that there are still those who will walk where they wish.

These are the events that currently define your life.

NOTE
I have been running this campaign for nearly a year, but am looking to bring in some new blood. This is an edited version of this original thread here that I am reusing.

Character Creation
  • The DM
    Who is the Silkspinner? I'm known by a number of names in the gaming community. You may know me as The Vorpal Tribble from the Wizards of the Coast or Giant in the Playground forums.
  • The Players
    Who are you? I hope you're someone ready to be part of an in depth story and add your own chapter. Someone who loves RP and solving mysteries as much as hack and slash. There are many surprises to be had here, not the least of which is the entire world, and even most encounters, are not to be found in any Monster Manual or Handbook. Not all battles may be solved with might of sword or spell, so make a character for the enjoyment of their play, not their strength and power.

Game Description:

This is to be a gritty, high RP epic. Not epically leveled per se, but a tale of scope and depth.

Though I will lead and introduce possible storylines, the main decisions and directions are yours, for better or for worse. This game will be a bit of a headtrip with much of what you see and seem but a dream within a dream. There will be times you will not be sure what is real and what is surreal, but I will always be dropping hints and clues, and in the end you'll see how everything comes together... if you survive.

I will not fudge rolls, to help myself, or you. I like my fantasy realistic, and your characters may not last to see things through, but in even the most dire circumstances I always leave some type of loophole. You'll have fun with it either way, I assure you.


Last edited by Silkspinner; Jun 4 '12 at 10:05pm..
I've got to say, I love this! I've been eyeing D&D forums on and off for ages but rarely been able to find something to match up to my own standards. Sadly writing applications aren't my strong point but I'll give it my best, expect an application once I've read more.

Basically just produce a character you'd love to play. Not so much build wise, but personality wise. A character that can grow with the game and become something more.

For instance I have a character in the only game I play that has been going on for 6 months. We've only had a single encounter and spent most of the campaign traveling and exploring, but he's just awesome to play and I enjoy having him interact with others. The players think he is a seer and an artist because I have the Dreamtelling feat and max ranks in painting. They don't know he also has full BAB and is the best melee fighter of the group because his levels do not define him.

You all will be interacting a good deal with others, and I usually have a backstory or basic build sheet for all of the hundreds of NPCs that you may or may not meet.

In fact, thinking to make it mandatory that each of you have to have at least 1 rank in either a craft or profession, or at least a primary hobby.

This really does look impressive, I've had a yearning to play a Wizard in a serious campaign. I'll see what comes to me concept wise.

Quote:
Originally Posted by Silkspinner View Post
For instance I have a character in the only game I play that has been going on for 6 months. We've only had a single encounter and spent most of the campaign traveling and exploring, but he's just awesome to play and I enjoy having him interact with others. The players think he is a seer and an artist because I have the Dreamtelling feat and max ranks in painting. They don't know he also has full BAB and is the best melee fighter of the group because his levels do not define him.
Man this game must be awesome.

I've got to admit, I do have a tendency to try and base my character concepts on their abilities but its a habit I'm trying to get out of. Usually it comes from the admiration of a fictional character or an ability/concept I rather like. For instance, I'm a big fan of Neil Gaiman and his Sandman series and one of the builds I've always wanted to play involves using the Shadowcraft Mage PrC to bring dreams into reality (I've also been rather keen to use the Heroes Of Horror dream feats). Illusionists are about the most fun you can have in a game without being the DM after all

This time I'll focus on the personality, especially seeing as this game deserves a serious effort. I love playing arrogant or self-righteous characters because I'm a pretty arrogant person myself, although a subdued one at that (or so I think). I kind of see the Liccan people being suitable...

Quote:
Originally Posted by Lanlaorn View Post
This really does look impressive, I've had a yearning to play a Wizard in a serious campaign. I'll see what comes to me concept wise.
Except amongst Dwarves, Wizards are almost unheard of on Hearth, as is arcane power. This is a very low arcane magic game. Divine magic and psionics primarily dominate. Just keep this in mind.

Basically the dwarven ancestors devoted study to magic without gods, as they are a primarily agnostic folk. They know they exist, they know one created them, but the dwarves are for the dwarves only. They wrote the rules and developed the runes of the arcane language a billion years ago (literally). This is what caused them and their entire mountain to be expelled from the Heavens onto Hearth. The Lords and Ladies of the Faerie Courts also have developed their own rules of manipulating the universe.
Between these two are pretty much all sources of the arcane.

Quote:
Man this game must be awesome.
It has its moments


Btw, yeah, I'm also a big Neil Gaiman fan. Between he, Lovecraft and Mieville you can find most of my literary influence. Never read the Sandman stuff however. The Neverwhere novel is actually my favorite of his works.

Haha, I noticed. I came across 'Smoke & Mirrors' in a library once and found 'Shoggoth's Old Peculiar' particularly amusing to read. Ever since then I've been collecting all his works, even the odd thing such as his Marvel comic based in 1602.

I have to recommend the Sandman series though, each one of 'The Endless' characters is just genius. I think the concept behind American Gods was based on the series? Or maybe it was the other way around...

P.S. I also want to steal his wife

This is several years belated, but man, I told you you'd like Mieville.

Hmm maybe a Psion then, to not rock the setting boat too much ;-) Now to torment over which I like the feel of more, lol.

This really does look amazing. I'll be working on an application later and hope to have one up sometime by monday.




 

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