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And then it's suddenly not when you add in your DR rules. Especially since Dex to Damage with Two-Weapon Fighting and Sneak Attack would require access to sources you do not allow. Either that or some awkward multiclassing whose progression would result in a less-than-ideal outcome. Doubly so when you know you likely won't be triggering Sneak Attack all the time. |
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Being able to do 1d6+3d6+4 damage is pretty nice if you can hit consistently, but if your opponent is wearing armor that gives him DR 10 you're still doing less than the two-handed dude. |
1. Weapon materials will usually increase that to 1d8 or 1d10.
2. Only having +4 is shameful for a PC, at 5th level having +6 or better is not only possible, but likely.
3. Don't forget to hit twice.
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That's not a problem with your houserules, it's a problem in the system that your houserules exacerbate, seemingly unintentionally. Doubly so when you considered that the Rules Compendium lists that Sneak Attack is not rolled at all if the basic weapon damage does not break DR. My TWF in your game would likely be using a two-hander+armor spikes. |
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In fact, I have questions regarding similar things in your currently advertising game. |
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Under your model, that's about (1d10+3)x2 for a 14 Strength Steel Spear. |
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Even against Tattered Layered Clothing, that's an average of 15 damage. |
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Oh no, what a nightmare to my 5th level 14 Con Barbarian's average 48+20 Rage HP. |
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Slap on the thing to intended to be used for charging characters (Steel Assault Armor) and we're looking at an average of two damage from our spearman on a set vs. charge. |
2. That's one spearman. Spear walls are a tactic of massed infantry.
3. A decent DM will stop your charge when you end up with more spears in you than Doogie Howser.
4. The strength check to overrule #3 would be your mount's, not yours.
5. Since a longspear has more reach than you do, you'll be stopped out of range.
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Even if we switch to the d10 Fighter or Paladin (or the d12 Knight), we're laughing off that damage unless it's coming in multiple times. |
2. A heavy warhorse has 30hp. I hope you've armoured them.
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This is why you rarely see the Set tactic used in play. If your opponent is telegraphing that he will charge, it's usually better to avoid the charge instead of hoping you can 1HKO him. |
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Unless the offense gets an ambush or wins initiative. |
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We see why, but we don't see why it needs to affect the player in such a way. The player is MUCH more likely to be affected something. A vast majority of the time, an NPC is defeated at the end of combat and then they disappear from the player's story. However, the greatest subject of your injury rules will be the player purely by merit of being in multiple combats. |
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If someone takes 4 points of ability drain to any one of the physical stats, at second worst they're either retired or a burden. |
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At best, you seek out a 7th level Cleric to hit you with a 290gp Restoration. |
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It seems like nothing more than an annoyance, but do you really need to pester your players with annoyances? |
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Especially since the burden might be heavier than you think. You may not have access to such healing magic, like what I image your currently advertising game will be like. |
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And if the TWF gets hit with a Dex penalty, they may actually lose access to TWF due to the drain. Same with the Trip/Combat Maneuver Fighter and the Int requirement for Combat Expertise. Or Power Attack. Or, god forbid, losing entire class features due to losing Dodge, a common prerequisite for Prestige Classes. |