5E in a present-day world: Characters wanted! - Myth-Weavers

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5E in a present-day world: Characters wanted!

 
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Old Nov 9 '18, 12:04am
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5E in a present-day world: Characters wanted!

Experiment 19166 - Forum
Dungeons & Dragons 5e

For a long while now I've wanted to run a 5e project in a modern setting. The time has come to bite the bullet and scour the friendly community of myth-weavers souls, for brave folks willing to take on the challenge. This won't be easy, but translating a fantasy system into present-day sounds pretty fun to me! Yes, there are already modern systems to use, but no. I like 5e too much for its simplicity and forgiving nature in driving pbp.

Characters will begin their story as normal and believable citizens of our phone-strangled, politically corrupt and unforgiving world. People who might range from peaceful civilians, through to the destitute and impoverished, or criminals or... you tell me. Your backstory and life-history will be detailed and justify who you are.

Forgive me, for you shall not be beginning our humble tale equipped to the teeth or in the close proximity of well-known friends. The way ahead won't be obvious or pre-written room by room. What you discover, and how you do it, is up to you. You've been trapped within the confines of an impenetrable room for quite some time, plenty of time to think upon who you are and what you want from life. And now, you have an opportunity, a chance to discover why you are here and determine your fate.

Game Description:

EXPERIMENT 19166

Hell is nothing like the paintings of old, be they biblical or mythological in origin. No, hell is dull and grey. To feel the licking heat of flames across my ankles would be a mercy, for with them would come a sense of self and the pain of knowing my feelings are true. To hear the snickering voices of the devil's flock would be music to these ears, perhaps words I might understand. It has been weeks, perhaps even months since I've heard, seen or touched another living soul. My hell is an enclosure of neutral grey walls, a tattered foam mattress upon which I sleep, and in the corner a cracked handbasin and ceramic latrine.

I own a stomach that aches with hunger, groaning in protest. A meal hasn't arrived for days now, and I'd finally grown accustomed to the food. Three servings a day delivered, a shrink-wrapped parcel that slides to the floor through a dark and angular slot in the wall. At one end of my hell lies a door, a metal rectangle that refuses to resonate no matter how hard I slam, yell, hurl insults or knock at it. I don't remember arriving through it, nor do I allow myself to expect to leave through that way.

So I sip of the bland water from my faucet, and lie down. I think of who I used to be and those I've left behind. With every breath I admit defeat. I promise myself to no longer ask myself the irritating questions that this hell so easily summons. I give up.

CLACK!

In a cold sweat I awaken to stare at the solitary incandescent light above, tucked into a prison of its own behind thick wire mesh.

CLACK!

The sound comes from the door. I dare to stand and raise a hand against it, and give it a push...




Key game features:
  • Set in the modern world, present day Earth, with a twist of fantasy. We are using D&D5e rules and incorporating Draco Homebrewery's Modern Handbook to cover modern equipment / setting etc where required or relevant.
  • This will primarily be a story and collaborate writing project, rather than a traditional game. The impetus will be on character development, relationships and personalities.
  • Themes covered will include imprisonment, anguish, self-discovery, mystery, exploration, horror / science fiction and survival.
  • Our intention is for the project to run long-term, with an expected posting frequency of 2 posts per week (just let us know if you need a break / time out at any point). Writers can opt for leading roles, or if you are less available we can tailor a "supporting role" for you. In honesty, the pace will likely be "slow", with plenty of time to think and ponder upon your future progress.
  • Well-considered and posts of depth preferred over quick one-liners. Spelling and grammar is important, but creativity is above all else. The focus is on writing, storytelling and fun, rather than "winning".
  • This is not a scripted adventure, nor is it a sandbox. It is a concept with ample space within it in which characters can effect the lives of others, the outside world, and determine their possible futures. Actions will have implications. Details will be important.
  • Your character's history and previous life-experience is up to you. In the early stages it will be all you have, so go deep with it. If sections need to be written out as things progress, then so be it. There will be plenty of opportunities for players to contribute as NPC's in other people's pasts, flashbacks etc, as well as their primary characters.


Inspirations: We won't be drawing concepts intentionally from other media sources, but it is worth noting that if you've ever wanted to write in a setting or with a flavor that is Half-Lifeian, Day of the Triffidsish, or even Mad Maxian, then you might find yourself right at home.


The Beginning: Assume that you won't know your exact location. You won't have communicated or related with another person for an extended period of time. You have the clothes on your back and the memories in your head, that's it.


Game status:

We are currently seeking character applications, as we will work through the first batch of submissions and plan their parts in the story to come.

@97mg So are we talking a 5E 'Urban Arcana esque' when you mean 'modern day'/do you plan to invoke the urban fantasy genre as opposed to the high fantasy genre that 5E most often invokes? Do you mean 'modern' in the sense that it's a D&D version of Earth but with modern technology and stuff? I ask because I want to be sure, your Character Creation Cookbook gives conflicting information in that regard. Gold Pieces as global currency but classes being needed to explain as a 'modern equivalent that just happens to have unlocked powers'.

Further, you say it isn't a scripted adventure yet you list 'imprisonment' as a theme and your ad features a character presumably going crazy. What do you mean by this?

Sounds like Shadowrun, just using 5E instead of the SR system. I've never played 5E, is that gonna be a problem?

Quote:
Originally Posted by Warr View Post
@97mg So are we talking a 5E 'Urban Arcana esque' when you mean 'modern day'/do you plan to invoke the urban fantasy genre as opposed to the high fantasy genre that 5E most often invokes? Do you mean 'modern' in the sense that it's a D&D version of Earth but with modern technology and stuff? I ask because I want to be sure, your Character Creation Cookbook gives conflicting information in that regard. Gold Pieces as global currency but classes being needed to explain as a 'modern equivalent that just happens to have unlocked powers'.

Further, you say it isn't a scripted adventure yet you list 'imprisonment' as a theme and your ad features a character presumably going crazy. What do you mean by this?
Hi Warr, I really appreciate your questions! My intention is to begin with believable everyday characters, on Earth, in the present. Casting of spells and crazy powers are not known of. Perhaps they exist somewhere out there, secretly guarded, or perhaps don't exist at all... yet. A familiar world which will gradually have sprinkles of fantasy applied to it... if that makes sense? Characters will gain access to such things at the beginning of the story.

The use of GP conflicts with the present-day flavor I know, but I think it won't impact the story too much. Gold is still a store of value, and arguably a more logical currency than paper notes that our economies print at their leisure.

By un-scripted I mean that there isn't a preconceived path that the characters will be expected to follow. The plot I expect will be largely determined by the character's actions, and tailored to them once we know who they are. There is a bigger picture here of course, hopefully with hooks-a-plenty, but is something that I'll have to be trusted to reveal in-game.

The short writing for the game's intro is to set a flavor, the perspective of an NPC even, whose initial experience is likely going to be similar to the PCs.

Hope this helps!

Quote:
Originally Posted by Moondragon007 View Post
Sounds like Shadowrun, just using 5E instead of the SR system. I've never played 5E, is that gonna be a problem?
Hi Moondragon007, I don't think its a problem at all. I think the emphasis is going to be on writing, but basic understanding of 5e mechanics will make things easier if things get tactical from time to time.

I like the idea. It's d20 Modern with the updated rules for 5e.

Interesting take on the setting. Let me think on it. I find that fully half my games on MW are either on hiatus or outright dead just this last month.

And I do love some solid storytelling with a bit of modern occultism. Love that genre. Hrrm, I'll need to think on ideas. I've got several for this kind of setting adaptation but I'm not entirely sure where to start or which one to go with. Maybe the weekend will help me narrow a few things down. I'll give it some thought.

This sounds interesting, but 5E, I just don't know (never played it, don't have it). But your concept is interesting enough that I'll certainly take a closer look.

I've got an idea for a character. Class-wise, she would be a Rogue, but job-wise she's a CIA agent.

Is there at least an SRD I can look at? I haven't played D&D since 1E (yeah, I'm old).








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