Starfinder Campaign Idea - Stranded on a Planet
Okay, so I'm new to this side of Myth-Weavers, but I figured it'd make for a good area for ideas.
The hook I have in mind for this campaign (for my live group, the casual murderhobos that they are) is that the PC's are all on a prison ship on its way to a distant moon that holds the worst of the worst of the galaxy. However, the prison ship is attacked on the way there by space pirates trying to rescue their captain, and both ships crash onto a hostile planet filled with all sorts of dangers, horrors, and things that want to kill and/or eat the survivors. Thus, it's the PC's goal to survive on this new planet, and eventually escape (and from there, potentially avoid the law, since they're effectively escaped prisoners)
While this is a good set-up for a sand-boxy kinda game, my players are not used to sandbox campaigns, nor are they known for their deep characters (hence my murderhobo designation) or really their system mastery (even after 3-4 years of Pathfinder, I still gotta baby them through character creation).
Thus, I'm hoping to spend some time on the prison ship to get my players to flesh out their characters, with some NPC interaction (maybe a few 1-on-1 scenes initially).
My request, for the moment, is ideas on NPC prisoners and roleplaying scenes that will hopefully break the group out of their norms a little. I'm hoping that this will create re-occurring allies and enemies for the PC's to interact with after the crash.
Any ideas would help. Thanks!
The hook I have in mind for this campaign (for my live group, the casual murderhobos that they are) is that the PC's are all on a prison ship on its way to a distant moon that holds the worst of the worst of the galaxy. However, the prison ship is attacked on the way there by space pirates trying to rescue their captain, and both ships crash onto a hostile planet filled with all sorts of dangers, horrors, and things that want to kill and/or eat the survivors. Thus, it's the PC's goal to survive on this new planet, and eventually escape (and from there, potentially avoid the law, since they're effectively escaped prisoners)
While this is a good set-up for a sand-boxy kinda game, my players are not used to sandbox campaigns, nor are they known for their deep characters (hence my murderhobo designation) or really their system mastery (even after 3-4 years of Pathfinder, I still gotta baby them through character creation).
Thus, I'm hoping to spend some time on the prison ship to get my players to flesh out their characters, with some NPC interaction (maybe a few 1-on-1 scenes initially).
My request, for the moment, is ideas on NPC prisoners and roleplaying scenes that will hopefully break the group out of their norms a little. I'm hoping that this will create re-occurring allies and enemies for the PC's to interact with after the crash.
Any ideas would help. Thanks!