Heroes, Villains and Special Agents. Assemble! - Page 3 - Myth-Weavers

Heroes, Villains and Special Agents. Assemble!

Old Mar 19 '19, 2:17am
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Heroes, Villains and Special Agents. Assemble!

Masks - Forum
Star Wars: Fantasy Flight Games

While it reads as Star Wars FFG, we will be using Genesys System (Pretty much the same). At the moment I am looking for the following players a minimum of 4 Heroes and 4 Villains who will be residents of the fictional city of Ravenhill, located in the East Coast, somewhere in North Carolina in a hidden peninsula.

Heroes will start unpowered, so we will be treating their game as their origin story. And no worries, they will get their powers pretty much in the prologue though you wonít be liking how it goes down.

Villains will be already experienced superhumans who have been working together or near enough, looking to make a name for themselves in the city.

For the last part, I am looking for 1 special agent, a member of S.T.E.E.L.; information is classified so everybody that applies for this role canít apply for the others and needs to send me a PM since there are two important aspects that needed to be handed discreetly.

The game does not need all roles to be fulfilled to run, but it will probably add more intrigue and more fun between all the players.

One last note. PC's can die, NPC's will die, there will be moments of no-holds-barred-beatdown and a lot of things that may seem unsavory. If you are not comfortable with that, it is best not to apply.

Guidelines (Heroes)
Guidelines (Villains)
Guidelines (STEEL)

Game Description:

About the setting:

Masks is a setting Iíve been working on for a several years where superhumans have always existed. In here, the players will take the role of heroes, villains or special agents depending on which game they are applying. In the case of the first two, they are most likely going to come into conflict in the form of PVP eventually. Consequences are an important aspect of the game, as well as my attempts to make the game as realistic as possible.

About me:

Iíve been playing and GMing in the Weave since 2010, which makes me 9 years old here. Iíve played in several games before and it is most likely that some of you know me from almost any WFRPG. Currently I am running a Blood Bowl League which anyone interested is free to join, the forum can be found in my profile.

Several months ago I started another three Star Wars game in the weave which, so far seems to be going great. Last, but not least, Iím participating in a couple other games.

This, plus the games Iíve played in RL gives me plenty of experience in the Genesys system. Iíve participated in one Superheroes game in the weave for a few months and played in several in RL. I enjoy watching a good superhero movie or seeing a series, so, I guess I also have some experience in that regard.

About the players:

I like my players to try original things, to go ahead and create a character that on paper may not be the best at what they do, but, itís what they imagine them like. I want growth, character development is the most important aspect of Role-playing (for me) and I want my players to share that same feeling; good things and bad things will happen to the characters, friends or foes, family or strangers.

Itís about how they tackle this situations and how they move on (or not) which will ultimately be the most important aspect of the game.

Characters and players may find themselves changing allegiance, retiring characters, or having them die due to several reasons. It is part of the game and as long as everybody is having fun, I believe this can be a fantastic game.

I would have liked to change the system, but at the moment Genesys RPG isn't an option when making the game.

Yeah. It kind of sucks. You could label it 'Misc,' or whatever, but not sure it would be accurate. Might help if you want to do another ad in the future, but who knows.


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