Small Men in a Big World - Step Forward to Volunteer - Page 4 - Myth-Weavers

Small Men in a Big World - Step Forward to Volunteer

Old Oct 15 '12, 8:02am
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Small Men in a Big World - Step Forward to Volunteer

Small Men in a Big World - Forum
Dungeons & Dragons 5e

Small Men in a Big World
A party of halflings sets out to rescue their kidnapped kinsfolk

Current PartyCloven "Guffo" Grainsburry – Lightfoot Protector (Ramrunner)
Altemen Tealeaf – Lightfoot Sun Priest (spazz451)
Camden "Hiccup" Barrowmarch – Lightfoot Protector (noobiegameplayer)
Smythe "Dirtfoot" – Lightfoot Rogue (sixgunninja)
James Lightfingers – Stout Rogue/Thief (Kerim)
Symond Athyew (Abelard) - Stout Sorcerer

Willing to take two more to make a maximum of eight characters.

Note: Playtest 4 is out and all characters will start using those rules now.

Current ApplicantsWIP denotes missing sections or listed as such. Others have all sections though feel free to continue to edit or add to them. I'll review them fully each time I choose players/characters

Barlow "Rabbit" Goodfellow (nolifeonline) - Lightfoot Sharpshooter - WIP
Rathdyn Olmsa - Stout Protector (Gingerbread)

Please let me know if you have added a character and don't see it added to this list within a few days.

Note: This game is taking rolling acceptance. We plan to accept no more than four players by the end of the first week (21st October) and then up to four more before the ad closes. We've decided to accept up to eight players for this game as that should provide more interaction whilst still being manageable.

Game Description:

The small village of Heawold is neither big nor special in any particular way. Whilst not prosperous the halflings who call it home are a generally very content lot. They live their lives busy producing fine wine and food that they enjoy as often as possible and occasionally trade to the dwarves of Nuledzar and the Goblins of Gorbul Town.

The dale they live in is quite safely tucked in between the Mountains to the North and West where little bar dwarves and the occasional grumpy giant live, the crowded trees of Ewnham forest to the East - the domain of Goblins but the have been peaceful for many years, and the cold broken tundra and forests to the south where very little bar tall and ancient trees grow and only the occasional bear roams.

However last night the village was raided. Sengo the sentry was struck from behind and sent tumbling out of his watch tower. The two nurseries-schools were entered and some sort of drugged rag was used on the inhabitants whilst they slept to keep them that way. All of the children around the ages of seven to fifteen and two of the nurses were taken.

Only those children whose turn it was to stay with their parents and those few in the small hospital remained safe.

A small party of villagers sets off to find and return the missing children and the two nurses. None has any illusions about the world outside the village being anything other than scary, unfriendly and outright dangerous. The furthest any of the villagers has been is to the dwarven city of Nuledzarís outer gate or to the edge of the Ewnham forest to trade.

Last edited by Cyco; Nov 4 '12 at 12:47pm..
The last goblin wars started near thirty years ago. The dwarves only joined in during the third and final year. At the time there were three halfling villages. Two have since been abandoned and their inhabitants moved to Haewold.

Edit: So to answer your question. Yes, a character could have taken part or been around during them. Most of the halfling warriors were killed or left too injured to fight prior to the enlistment of help from the dwarves.

Thanks, I'll edit that in then...

edit: it came out a lil shoe horned, but I fit it in.

Originally Posted by spazz451 View Post
[*]Grimi, the town drunkard as he was so aptly referred to as had told the Vicar on several occasions of fantastical drinks he had had out in other lands. Drinks that could warm your bones on a bitter winter's night and drinks that allowed you to see faeries or made your limbs act as if not your own. Altemen doubted it was possibly for a beverage to due such things unless crafted by Yondalla herself, but then again he had heard that the dwarves had a love for some drink they called mead. They only had the light spring wine they fermented in their village.
I like it in general but just light spring wine, Naah Better than water but halflings make decent wine and other drinks. Mead would be halfling made. Whiskey would be more dwarves style. Their drink is good enough to trade to the dwarves for metal goods.

Yeah, I realized I missed some of your info and tried to edit it a bit. I was trying to get in the basics of the beginning of that rumor but I think it fell apart by the end. I will try to get back to reworking it.
I was just trying to take the view of a pretty naive halfling.

Originally Posted by Kerim View Post
You're not applying, so I won't tell you how impossible that would be fluff-wise.
Anything's possible fluff wise when a creative DM and a creative player get together

My character will probably be one of the people who travels to the borders of other countries. The most world-wise of all halflings!

I'd apply, but I don't know the system.

You can download the D&D next playtet package easily.

Camden "Hiccup" Barrowmarch



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