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Hello again. Pathfinder 1st Edition question:

What is the ranking of all the devils challenge ratings from lowest to highest?

Quote:
Originally Posted by Bartmanhomer View Post
Hello again. Pathfinder 1st Edition question:

What is the ranking of all the devils challenge ratings from lowest to highest?
Well, disregarding third-party stuff, looking at the SRD...

CR 1 Lemures are mindless proto-devils with no special abilities, though they often appear in mobs.
CR 2 Imps are small fliers with various stealth and information gathering abilities, whom often serve evil mortals.
CR 3 Gaavs are avian monsters that fight in swarms and can share their senses with others of their kind.
CR 3 Zebubs are small fat devils who can fly around and act as living video cameras, transferring their memories to higher ranking devils or mortal summoners.
CR 5 Barbazus are warrior devils who can cause disease and bleeding with their weapons and beards.
CR 5 Mnemors are memory-manipulators who change what mortals remember in order to twist them towards distrusting others.
CR 6 Magaavs are more powerful gaavs, that form swarms to hunt down souls escaped from hell.
CR 7 Patraavexes are twisted shapechangers with the ability to taint the blood of mortals, making their future offspring tieflings.
CR 7 Salikotals are silent assassins sent to destroy benevolent mortals when it serves hell's needs.
CR 8 Erinyes devils are agile fighters who enjoy torturing and toying with mortals before killing them.
CR 8 Sarglagons are amphibious devils who guard infernal rivers against both intruders and escapees.
CR 9 Osyluths are bony devils with a penchant for inqusitions, interrogation, and torturing mortals for information.
CR 10 Cabal devils are ingenious spectres who tempt mortal spellcasters into corruption with promises of power.
CR 11 Phistophiluses wield magically binding contracts to give mortals powerful wishes and devils as servants in exchange for their souls after death.
CR 11 Hamatulas are pointy sharp wardens charged with guarding the vaults and prisons of hell, and the souls/treasures they contain.
CR 12 Ayngavhauls are fiendish scholars with an improved ability to summon other devils, and a craving to collect blasphemous lore.
CR 13 Ashmedes are serpentine scythe-wielders who travel the multiverse to destroy rebel devils and mortals who break infernal contracts.
CR 13 Gelugons are freezing cold devils who strategically plan everything, from battles to damning entire worlds.
CR 14 Gylous are tentacle devils who serve under hell's feminine overlords (who came up with these ones?).
CR 16 Bdellavritras use their powerful possession abilities to take over influential mortals for their manipulative schemes.
CR 16 Cornugons are elite warriors who command legions of barbazus and other lesser devils.
CR 17 Deimaviggas are armoured devils with a supernatural voice, which they use to brainwash innocents to evil en masse.
CR 18 Advodazas are powerful, elusive fiends whom masquerade as gods and dole out faux divine magic to their worshippers.
CR 19 Puragauses are powerful flame devils that directly lead armies of devils in incursions into other planes and mortal worlds.
CR 20 Pit Fiends are incredibly powerful spellcasters who can easily shape lemures into more powerful fiends and bind the ghosts of slain mortal heroes to their service.


Right, I think that's all of them...excluding the archdevils and 3PP ones.

Quote:
Originally Posted by Avaday Daydream View Post
Well, disregarding third-party stuff, looking at the SRD...

CR 1 Lemures are mindless proto-devils with no special abilities, though they often appear in mobs.
CR 2 Imps are small fliers with various stealth and information gathering abilities, whom often serve evil mortals.
CR 3 Gaavs are avian monsters that fight in swarms and can share their senses with others of their kind.

CR 5 Barbazus are warrior devils who can cause disease and bleeding with their weapons and beards.
CR 6 Magaavs are more powerful gaavs, that form swarms to hunt down souls escaped from hell.
CR 8 Erinyes devils are agile fighters who enjoy torturing and toying with mortals before killing them.
CR 10 Cabal devils are ingenious spectres who tempt mortal spellcasters into corruption with promises of power.
CR 11 Hamatulas are pointy sharp wardens charged with guarding the vaults and prisons of hell, and the souls/treasures they contain.
CR 12 Ayngavhauls are fiendish scholars with an improved ability to summon other devils, and a craving to collect blasphemous lore.
CR 13 Ashmedes are serpentine scythe-wielders who travel the multiverse to destroy rebel devils and mortals who break infernal contracts.
CR 13 Gelugons are freezing cold devils who strategically plan everything, from battles to damning entire worlds.
CR 14 Gylous are tentacle devils who serve under hell's feminine overlords (who came up with these ones?).
CR 16 Bdellavritras use their powerful possession abilities to take over influential mortals for their manipulative schemes.
CR 16 Cornugons are elite warriors who command legions of barbazus and other lesser devils.
CR 17 Deimaviggas are armoured devils with a supernatural voice, which they use to brainwash innocents to evil en masse.
CR 18 Advodazas are powerful, elusive fiends whom masquerade as gods and dole out faux divine magic to their worshippers.


...Eh, can I complete the list tomorrow?
Yes you can. These are great so far.

The PF SRD has monsters listed by CR, so you can scroll down that looking for things with "Devil" in the name.

D&D 5E - Crafting Spell Scrolls and the Magic Initiate Feat
  1. Can a spellcaster craft a spell scroll of a spell acquired via the Magic Initiate feat?
  2. If yes to (1), what would be the caster class of that spell scroll? If a Wizard had scribed Goodberry from Magic Initiate (Druid), would the spell in the spell scroll be a Wizard spell or a Druid spell?
  3. If yes to (1) and spellcaster's class/Wizard to (2), can the Wizard then transcribe the spell in that spell scroll to his/her spellbook?

Thanks a lot for your time, guys and gals.

Dnd 5e

Can the Alchemist feat be applied to the Artificer/alchemists Healing draught ability? I didn't know if it actually qualified as a 'potion' or not.

Effectively during a short rest one of the healing draughts I hand out is automatically maximized?

Quote:
Originally Posted by Lothmar View Post
Dnd 5e

Can the Alchemist feat be applied to the Artificer/alchemists Healing draught ability? I didn't know if it actually qualified as a 'potion' or not.

Effectively during a short rest one of the healing draughts I hand out is automatically maximized?
RAW, Potion of Healing is a specific item, and the mention in the feat of 'potion of healing of any rarity' implies that it does refer to this specific item. That particular feature of the Alchemist feat is then designed specifically for the Potion of Healing.

But then again, it's not that much of a stretch for a DM to allow it to apply to the Alchemist Artificer's Alchemical Formula (Healing Draught). As DM, I'd certainly allow it.

Pathfinder

Create demiplane greater - will the 'Morphic' aspect work if you also make the demiplane 'dead magic'?

Also can creatures like dragons (stuff too big for smallish portal) change into other forms in a dead magic demiplane? or does it depend on the type of transformation?

It would seem to me that a spell effect usable at will would not be usable in an area of dead magic. What with Spells, Spell-like Abilities, and even Supernatural Abilities not functioning.
I would recommend adding Dead Magic only after you have fully established all other desired planar traits, geography, and other features the establishment of which will require or benefit from the use of magic.

Most form-changing effects, including racial/monstrous abilities, are Supernatural Abilities, Spell-Like Abilities, Spells, or various equivalents, and thus will be suppressed while within the Dead Magic effect. This may include already-shifted creatures reverting to their natural forms upon entering the effect.








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