Diceless Pathfinder - A Brutally Swift Play-by-Post
Forget rolling dice. Diceless Pathfinder has arrived.
In this iteration of a Pathfinder campaign, dice are omitted from every aspect of play. Randomness is removed from the equation, and that makes for an entirely different flavor of game. What I'm wanting to figure out are the nuances that arise from such a situation. How does this fare for PbP games, where speed is an issue for a lot of campaigns?
Some things I want to consider very carefully, and which I would like help answering:
What are the benefits of this playstyle in a PbP game format?
What sort of challenges does this present to players? To Gamemasters?
Will this style of play be, for lack of a better term, too boring to play?
Will players be put off by this enormous change to the roleplaying game structure?
Discuss. I want to see how this all pans out. If the conversation is successful, I will be running a game with this alteration. This has the possibility to see use in my IRL campaigns in the future, depending on the discussion and its results.
In this iteration of a Pathfinder campaign, dice are omitted from every aspect of play. Randomness is removed from the equation, and that makes for an entirely different flavor of game. What I'm wanting to figure out are the nuances that arise from such a situation. How does this fare for PbP games, where speed is an issue for a lot of campaigns?
Some things I want to consider very carefully, and which I would like help answering:
What are the benefits of this playstyle in a PbP game format?
What sort of challenges does this present to players? To Gamemasters?
Will this style of play be, for lack of a better term, too boring to play?
Will players be put off by this enormous change to the roleplaying game structure?
Discuss. I want to see how this all pans out. If the conversation is successful, I will be running a game with this alteration. This has the possibility to see use in my IRL campaigns in the future, depending on the discussion and its results.