New Spell: Portable Road - Page 2 - Myth-Weavers

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New Spell: Portable Road

   
Ooh wait, if that's how we're doing it, then a baseline 2 hours, plus 1 hour for each spell level above 3rd still nets you a maximum of 8 hours, but the caster will be at a high-enough character level that other, more expedient options will usually have presented themselves by then.

My point exactly. You can overcast Magic Missile up to 9th-level too, if you really wanted. It'd do 12d4+12 damage, but I'm pretty there are better damage-dealing options at that spell level. From what I've seen, overcast spells scale linearly, whereas your spell options at higher levels are scaled non-linearly.

@ChaosHarbinger agreed, except adding concentration as WhoEvr suggestion probably gets around that.

Can you give me an example of a spell with a duration like you suggest, for a model?

6 hours plus 2 hours/spell level would be straight linear and 18 vs 16 hours wouldn't really matter. I just thought 4 hours would fit a 8 hour time segments dnd seems to like better.







 

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