3rd Commander, Xartuhm (Cambion)
The Lord of Wrath has spawned many children, and most of them are in his military in some form or another. However, when he began organizing his Hope Crushers, he decided to enlist the best and brightest of his children. The Cambion Xartuhm is different from the rest of his kin. While most gripe, complain, and openly rebel against their demon father, Xartuhm is strictly obedient and shows the utmost respect for his father. Xartuhm has proven his leadership skills and his abilities in combat countless times, and his ability to adapt to quickly changing obstacles has impressed even the Lord of Wrath.
However, Xartuhm is perhaps far more dangerous to his father than any of his siblings, for Xartuhm has just as much loathing towards him, but knows how to control it. (Dudley has ambitions to overthrow his father some day, but he knows that the best way for that to happen is for him to gain power, and the best way for him to do that, is for his father to give that power to him. And now he has that power.
Xartuhm couldn't rely on the Dark Folk’s loyalty when he eventually turns on his father, so he has chosen Gnolls to be his Crushers. These demon worshipping Hyena-creatures were easy to persuade to begin worshiping Xartuhm. One of their most sought after rites, the possession of a Gnoll by a demon, was easy enough for Xartuhm to arrange. Any Hyena that eats from the corpse of a victim of the possessed Gnoll (referred to as a “Gnoll Fang”) becomes a Gnoll themselves. Thus Dudley is able to create a massive army with little difficulty.
Xartuhm organizes his growing army into packs of up to 50 each, and each lead by a Gnoll Pack Lord, who is merely the strongest Gnoll in the Pack. If a Pack Lord is defeated and replaced by a new Pack Lord, the fallen pack Lord is sacrificed to the Gnoll Fang to bring up more Gnolls. While Xartuhm would never tell them this, it is mainly a way to prevent insurrection among the Gnolls. When a Gnoll pack exceeds 50, half of the pack is made into a new pack. It is up to them to choose who their Pack Lord will be. This often results in the death of a handful of the Gnolls.
Occasionally a Gnoll will develop some magic abilities. These Gnolls are called Gnoll Chiefs, and are automatically moved to the “Chief Pack” (no size limit), the Chief with the strongest magical abilities leading them as the High Gnoll Chief. Challenges for this position were non-lethal competitions, displays of their skill and strength in magical abilities. These challenges were actually encouraged, as it encouraged the Gnoll Chiefs to become continuously more powerful.
The High Gnoll Chief is the highest ranking Gnoll, and the only one who can command the Gnoll Fang. While Xartuhm could with relative ease make more Gnoll Fangs, he kept to one in order to adhere to their cultish beliefs. Besides, one was enough. The Chief Pack works differently than the other packs, as the High Gnoll Chief assigns 2-5 Chiefs to other packs, following the commands of the Pack Lords while still remaining part of the Chief Pack.
Xartuhm keeps most of his Gnolls in hiding. He only takes a single pack as his Crusher forces. He defends his choice in the Gnolls in that the combination of their beastly nature, their pack/tribal society, and their cultish zealotry, makes them the most loyal and dependable soldiers he could possibly have.