The Lord of Wrath's 7 Commanders - Page 4 - OG Myth-Weavers

Notices


The Lord of Wrath's 7 Commanders

   
Hm... I was thinking his attacks, because adrenaline, willpower, whatever, he gets back up and is more focused but less actual force. But I guess the other way makes sense too, he is more sluggish but is resisting dieing... Which one makes most sense?

Wait, if damage rolls have disadvantage against him against him, his ability would have a major reversal if suddenly they did advantage with half health. Would that matter?

Having troubling following some of my own thoughts on this, I've restarted this post about three times now, possibly four. Let's take this in stages.

1) Damage rolls normally have disadvantage against him

2a) After recovering from 0HP, attack rolls have advantage against him but he also becomes resistant to all damage

OR

2b) After recovering from 0HP, his attack rolls have advantage but only deal half damage

3) Profit.

What's the half health business you're talking about?

They'd hit more often and deal even less damage. That would be extremely demoralizing, but inspirational to any remaining pack members. Maybe divide the "Refusal to Die" ability into two separate ones? The first is your typical "Juggernaut" or "Implacable" type of ability which provides disadvantage on damage rolls against him; the second is the "Refusal to Die" ability proper and which also buffs surviving allies of his when they witness him shrugging off even the most grievous of injuries.

He's not a solo encounter after all, nor so proud or stupid to accept a challenge he might lose. Probably at least one of his abilities should involve his pack, more than just the Devoted Pack one.

Plenty of options present themselves, most more suited to him being the Big Bad of an adventure path rather than the relatively pitiful lackey that he is, by comparison to the true Lords of Sin themselves. I'm not sure quite what to suggest here.

EDIT: Um, maybe something like applying advantage on melee attacks to his pack, whilst Devoted Pack makes them less likely to run away by giving them advantage against fear?

Here is Cassen Te Zoria, and his nasty-ego 5th Commander Carver T'Maul. Thank you for the suggestions.
Attached Images
File Type: png 5th Commander, Cassen Te Zoria (human).png (70.5 KB, 0 views)
File Type: jpg 5th Commander, Carver T'Maul (bear).jpg (84.5 KB, 0 views)

Excellent! Where did you get the template for producing the Monster Manual-like presentation?

It's a program which has outstanding reviews from various guides and tutors I looked at when figuring out how to make a balanced monster. It isn't perfect, like I couldn't do the werebear template exactly as it is in the MM, but for 97% of what you want, this will do the trick. And it even calculates several things automatically, such as HP and automatically plugging in numbers for attacks (which you can then modify).

http://thegeniusinc.com/dd-monster-m...oad/?ref=2.3.3

PS. Sometimes there is an add at the top of the page which says "download now". You want to scroll down to where it asks for donations and click on the black button that says "Download Monster Maker".

Thanks. I'll check it out.

Hag Coven - 7th Commanders

Auntie Norga/ Norga Fungalton

Tatiana Fungalton - Tiana
Zanaia Fungalton - Ana
Olgiaga Fungalton - Oly


There is a small village a little out of the way off the main road some ways north of Esta in Farland, sitting at the edge of the old woods near a small river. A ways into the forest from here, some years back you would have found Auntie Norga, a small elderly woman and a well known seer. The people of this village didn’t prosper, but they were content, providing Auntie Norga with sustenance and simple comforts in exchange for prophecies and protection by the fates.

What most couldn’t tell you is that while Auntie Norga is indeed a seer, she is also a hag. She cares nothing for this pathetic village except what she gains from it, which is far more than the meager offerings they typically bring her. No, she saw three prophecies several years back about herself, and she set out to gain the most from them.

The first prophecy was that she would die by her sister’s hands. She did indeed have a sister, or a half sister at least, the last remaining child of the family Norga’s mother took her from. Norga resolved this issue by slaughtering her sister. She made a talisman out of the hands of her sister as a memento of what she avoided.

The second prophecy was that she would become powerful if she protected this village. She still isn’t quite sure if the prophecy specifically referred to this village or if it could have been any village, but she didn’t want to take any chances. Hence why she keeps such a low profile and actually helps the village more than she feeds from it.

The third prophecy was that her daughters would be critical in achieving all that needed to be done. At the time she had no daughters, so she acquired some. She acquired three baby girls and ate them all at once, eventually giving her triplets. She raised them to continue the farce of “Auntie Norga the kindly seer”, organised them into a coven, and trained them in the ways of stealth and manipulation. To be sure no one would stumble upon their secret, she and eventually her daughters all maintained illusions to hide their true forms even as they slept. Thus, her daughters have grown to see themselves as their disguised selves even after they turned 13 and their true selves manifested.

Her daughters used their magic to fulfil many of the prophecies Auntie Norga made, including protecting the village from the occasional goblin raiding party just looking to mess with the locals. This in fact was what brought about the fulfilment of the second prophecy. Reports of goblin patrols going missing in that vicinity came to the attention of the Lord of Wrath’s advisor Haultinus Etician. While nothing ever pointed directly to the village, reports from the past decade or so showed enough of a pattern to convince him and the 1st Commander Rravaki. Rravaki was about to send in his newly formed force of tieflings, but Haultinus asked that he be allowed to investigate first, for this didn’t have the feel of a rebel group.

Haultinus arrived at the village and learned of the old seer who bargained with the fates to protect them. He went to see the seer for himself, and he quickly discovered she wasn’t all she appeared to be. He attempted to unearth exactly what her operation was, but was foiled at every turn. Impressed, he eventually approached her and straight up asked, also revealing that he was an advisor of the Lord of Wrath (which she had learned long ago). He offered her a position as one of the 7 Commanders as a spy master. At first unimpressed with Haultinus’s offers, when he mentioned he could help her gain more power to do as she please she became all ears.

Just in case the village played a further role in the prophecies, she bartered for its continued protection with Haultinus, and said farewell to the village in a very ceremonious way. Norga Fungalton publicly moved just outside of Farland, while her daughters Tatiana (Tiana), Zanaia (Ana), and Olgiaga (Oly) moved within Farland in secret. The four of them immediately began forming their spy network. With Haultinus’s help in developing a new way to use the Coven Eye, they were able to do far more than ever before.

As obedient as Norga’s daughters were, they did have their own personalities. Tiana had always detested her mother, blaming her for ruining the life she could have had as a human. Her original form was adorable, and her continued disguises emulated how beautiful she probably would have grown to be (though she probably exaggerated it a little, since she could). Moving to the city made her somewhat happier, and she began toying with the men within Far City whenever she wasn’t busy with her duties. Ana Adored her mother, and was eager to learn all she could. She and Tiana would often quarrel, for Tiana did not hold her tongue about her opinions with her siblings as she tried to do around their mother. Oly was… Oly. She was probably the most powerful of the three, but she must have hiccuped during birth or something, for she did not seem much like a hag at all at times. Most of the time she would sit and stare at a rock, or a tree, or watch as some bird twittered by. Then randomly she might make what she was watching explode. Norga trained Oly out of this mostly, as she didn’t want to have to explain what happened to any unfortunate villagers that never returned home.



Their stats are pretty much identical to those in the Monster Manual, the daughters being in a coven while Auntie Norga is not. The only real difference between them and other covens is a discovery of Haultinus', allowing the sisters to have as many coven eyes as they want.

By keeping the person the eye came from alive, they can sustain a partial connect with each of the eyes. The person whose eye it belongs to can see everything the eye can see at all times (in addition to what their intact eye can see), and any Sister who touches the person can see what the enchanted eye can see as well. In additions, the Sisters can communicate with any individual by talking into the eye-owner’s ear, and the person with the eye can reply back by speaking at the eye, causing the eye-owner to speak. The Sisters could also have their traditional single eye if they chose, but have decided they prefer these variants as they are the perfect tools for spying.

The destruction of a Hag Eye still affects the Sisters. Each eye has 8 AC and 1 HP, and its destruction causes each coven member 2d10 psychic damage. For each additional eye destroyed in the same day, the damage of each eye increases by 1d10. Also, the destruction of the second eye blinds them for 24 hours, each eye after that resetting the time (24 hours after the most recent destruction of an eye). Destroying a Hag Eye also causes 5d10 psychic damage to the eye-owner, and they are blinded for 24 hours (if they survived). Killing an eye-owner causes the eye to shatter, a red liquid oozes from it (not blood), and the Sisters are affected as though the Hag Eye had been destroyed directly.

Really interesting back story!




 

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Last Database Backup 2024-03-19 06:19:59am local time
Myth-Weavers Status