[Pathfinder] Ideas for a pre-Earthfall game?
I've been toying with creating and possibly running a prehistorical game in Pathfinder, tossing around ideas in my head. The early early history of Golarion always struck me as intriguing. I myself haven't delved very far into Golarion campaign setting books and articles aside from the occasional wiki-dive, but for those more familiar with the world, what sort of things could one expect from a game set in the earliest days; perhaps late in the Age of Serpents, or at the beginning of the Age of Legend/Age of Dragons.
Before the rise of Azlant and Thassilon, what was the lot for mortal races? The serpentfolk empire dominates the land, the aboleths rule the sea, and the lesser mortal races scratch out a difficult existence in the shadows. Technology is more limited, at least for the humans and their ilk. Magic is still quite mysterious, and primarily controlled by the aforementioned serpentfolk and aboleths.
From what I can gather, pre-Azlant humanity was enslaved or extremely primitive. What were the elves up to? Dwarves were still underground, their kind yet to make their way to the surface as they made war on the orcs. Were the gnomes still a First World race, yet to make their first forays onto the material plane?
Such a setting could be a good place to use the Mythic Adventure rules, to play heroes who truly changed history. The first heroes of Azlant, perhaps, empowered by the inscrutable aboleths to overthrow the decadent serpentfolk empire. The gods are still relatively young, retreating from active interest in the material plane following their harrowing battle against Rovagug. Perhaps they seek agents in Golarion's early days?
I'm curious to learn more about ancient Golarion from those who might be knowledgeable. Or is the setting left deliberately vague? I assume I'll have to fill in quite a few gaps, but what sort of things might one expect to see or encounter?
Before the rise of Azlant and Thassilon, what was the lot for mortal races? The serpentfolk empire dominates the land, the aboleths rule the sea, and the lesser mortal races scratch out a difficult existence in the shadows. Technology is more limited, at least for the humans and their ilk. Magic is still quite mysterious, and primarily controlled by the aforementioned serpentfolk and aboleths.
From what I can gather, pre-Azlant humanity was enslaved or extremely primitive. What were the elves up to? Dwarves were still underground, their kind yet to make their way to the surface as they made war on the orcs. Were the gnomes still a First World race, yet to make their first forays onto the material plane?
Such a setting could be a good place to use the Mythic Adventure rules, to play heroes who truly changed history. The first heroes of Azlant, perhaps, empowered by the inscrutable aboleths to overthrow the decadent serpentfolk empire. The gods are still relatively young, retreating from active interest in the material plane following their harrowing battle against Rovagug. Perhaps they seek agents in Golarion's early days?
I'm curious to learn more about ancient Golarion from those who might be knowledgeable. Or is the setting left deliberately vague? I assume I'll have to fill in quite a few gaps, but what sort of things might one expect to see or encounter?