Lich making
Hi everyone- I'm hoping to borrow your creative juices.
IRL I'm running a homebrew Pathfinder game in which one of the side/background plots involves the patroness of the PCs who is unknowingly in process of becoming a lich.
I took an idea from the Oracle Curse in Paizo's Horror Adventures book, Touch of Corruption: Lich, where the bearer of the curse knowingly or unknowingly has performed some of the rituals towards lichdom.
My side plot involves the PCs recovering a scroll that has the instructions to become a lich spelt out on it. An evil lich checklist of sorts. Then as PCs are progressing through their main campaign, they'll notice evidence of the patroness engaging in some of the relevant activities and say, uh . . .wait a minute, what is going on here? Then try to stop the process. If they don't stop the process, then they'll get to battle their evil lich patroness later.
What I need help on is this, what type of evil acts do you think one would need to perform to become a lich? My players tend to like nature themed characters, Druids, hunters, rangers, so I'd like to include some horrible crimes against nature on the list for the lich-to-be to commit. I'd like the crimes/evil acts to be something that would generate some type of evidence so my PCs can connect the dots as they go.
So please, post your ideas for evil acts to necessary to become a lich.
I have nothing to reward you with other than my thanks, but they are yours.
IRL I'm running a homebrew Pathfinder game in which one of the side/background plots involves the patroness of the PCs who is unknowingly in process of becoming a lich.
I took an idea from the Oracle Curse in Paizo's Horror Adventures book, Touch of Corruption: Lich, where the bearer of the curse knowingly or unknowingly has performed some of the rituals towards lichdom.
My side plot involves the PCs recovering a scroll that has the instructions to become a lich spelt out on it. An evil lich checklist of sorts. Then as PCs are progressing through their main campaign, they'll notice evidence of the patroness engaging in some of the relevant activities and say, uh . . .wait a minute, what is going on here? Then try to stop the process. If they don't stop the process, then they'll get to battle their evil lich patroness later.
What I need help on is this, what type of evil acts do you think one would need to perform to become a lich? My players tend to like nature themed characters, Druids, hunters, rangers, so I'd like to include some horrible crimes against nature on the list for the lich-to-be to commit. I'd like the crimes/evil acts to be something that would generate some type of evidence so my PCs can connect the dots as they go.
So please, post your ideas for evil acts to necessary to become a lich.
I have nothing to reward you with other than my thanks, but they are yours.