Kingmaker Adventure Path - Page 3 - Myth-Weavers

Kingmaker Adventure Path

Old Jan 27 '12, 11:41am
Jestem Jestem is offline
Great Wyrm
Join Date: Jan 2012
Location: United Kingdom
Posts: 3,372
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Kingmaker Adventure Path

Gestalt Kingmaker - Forum

Hoping to run the Kingmaker Adventure path as a play by post.
Character generation guidelines are posted in the Game Description, but are fairly straight forward.

All classes welcome, although I would prefer if races used were the core ones. That does not mean that I will not allow others, but they would need to be put by me first.

Gestalt rules apply, although combinations such as sorcerer/wizard will not net you more spells.
Prestige Classes are available, but obviously not at first level.

Please remember 15 point builds, and I will be using all the books, i.e Core, APG, UM, UC.
Armour as DR is not being used, although Called Shots Mechanic is.
Word Spells are a dynamic that I am not very used too, but available if wanted.

Game Description:

The Swordlords of Restov are looking for 3 brave adventurers strong and true to conquer those lands which have been lost to the Kingdom. Applications will be considered.

Guide for character Generation:

1st level
15 point build
Average Starting wealth.
Assume a single masterwork weapon as a starting weapon. Deduct its standard cost from gold, not the masterworked cost.
Experience will accrue, but the GM and the GM alone will mention when the party levels up.

Any other questions please feel free to ask

Yeah.. close the AD I was all happy for a second then decided to read what was on page 2 instead of going straight to forum like I normally do.


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