A Wuxia tale of vengance. - Myth-Weavers

Notices


A Wuxia tale of vengance.

 
  #1  
Old Jan 2 '19, 4:14am
Messylips's Avatar
Messylips Messylips is offline
Young Dragon
 
Join Date: Aug 2018
Posts: 52
Mentioned: 12 Post(s)
A Wuxia tale of vengance.

Master of the Temporal Mind - Forum
Dungeons & Dragons 5e

First some ground rules!

-while I'll not demand you be an expert on kung-fu and wuxia as a whole, some knowledge would certainly be much appreciated.

-Your characters real name is fairly open (foreigners do number among the master's pupils) but all students were given a name to go by when addressing one another and the master, these names are descriptive and often include imagery such as animals, forces of nature and precious materials "Number Ten Ox" might be a name for a strong person who was the tenth child of their parents, or perhaps the tenth best pupil at the time of their naming. "Spider at Dusk" might be so named for their lethal strikes and penchant for hiding in the darker corners of the world. These names could of course then be simplified to "Ox" and "Spider" or "Dusk"

-Evil Characters need not apply, those who join on this journey should do so out of a desire for closure for the master and/or to continue his legacy and expand their own.


-all classes are available
-Characters begin at level 3
-Standard items and background choices as well as starting gold
-Standard 27 point buy
-One small thing that your character uses to center themselves, it might be a mantra, a small memento or a daily routine etc.
-How you met the master/why you joined him, as well as one small anecdote involving an NPC that describes a time your character had to do something that harshly tested them and/or solidified them on the path they now walk, taking place either before their time with the master or after the living pupils scattered.


I am looking for 3-5 characters, this will be quite roleplay heavy but plenty of exploration and combat as well. I will accept submissions until the 16th of January.

Game Description:

https://drive.google.com/file/d/1-Nn...ew?usp=sharing


It was the stuff of legend, A man thought to be untouchable, able to dodge any blow, deflect any weapon, a living god. But there was truth to the stories and a few brave souls sought him out of their own accord, they learned from him not his techniques, as each had their own. Instead they learned his ways, his discipline and his philosophy through which they could become his equal. He asked only for the promise that his disciples would never take their abilities for granted nor use them to bring harm to the innocent. The training grounds became home for many months and the students became close. The master said it was not through raucous laughter nor quiet contemplation that perfection could be achieved, but by the balance between.

But nor all subscribed to the masters teachings and those seemed to be where his focus lay strongest. The Jade, the Ruby, The Ebon and the Sapphire all were promising students and masters in their own regard but none held true to the mans belief in the end, in the end the master was betrayed.

His disciples splintered, his School in ruin and his philosophy fragmented, the master of the Temporal Mind seemed destined to fade away as a mere legend. Yet his most loyal of students held out hope, they clung to their masters teaching and sought to live it out in their daily lives and felt a call, a call to return to the burnt out husk that was once their home. The legend and philosophy of the Master of the Temporal Mind would live on through these fated students.



Master of the Temporal Mind is a Wuxia and kung-fu inspired Dnd 5e Campaign, right now as it is in my head it should be a short-medium campaign but if all goes well I wouldn't be against taking it longer. Players begin at level 3 and all official material save UA is available (including critical role content) Players are encouraged to consider any and all classes not just monks, the Master taught a way of bettering oneself through ones own actions and will not through a regimented and standardized style.


Last edited by Messylips; Jan 2 '19 at 4:20am..
Quote:
Originally Posted by igordragonian12 View Post
It looks intresting, but in what world the campigan is set?
Likely one of my own creation as of the writing, I'm going for an inside out build so the world will expand as the characters explore it. I will also take cues from the players whose characters I select to join in as well, I love having player input shape the world. Sometime before the deadline I will post a small world primer but generally if you approach it with the mindset of ancient China you will be able to work out much of what to expect at a base level.

I will pull from Chinese mythology quite heavily, with some outside additions from Japanese and others as well, right now my idea is to have 4 main provinces based around the four symbols representing each, with the capital being the fifth and center. Worship and Clerical domains will likely also be pulled from these animals as well as some celestial beings.

for those who want some recommended viewing:
-Crouching Tiger, hidden dragon
-The Five deadly Venoms
-Avatar: the last Airbender
-Hero
-Journey to the West

Hrm, I'm not very proficient with 5th Ed, but I could give it a go. Wuxia format is something I'm moderately familiar with, having loved Crouching Tiger, Hidden Dragon and Journey to the West. Avatar too of course.

With all classes being welcomed, I had considered doing a Sorceror-take on say, elemental-bending, likely using the classic elements. IIRC, the Chinese use the 5 elements vs the Japanese 4, yeah (assuming we ignore any 'void' reference)? Think that'd work, or should I stick more Martial, go fighter/monk/rogue/etc?

Quote:
Originally Posted by Messylips View Post

for those who want some recommended viewing:
-Crouching Tiger, hidden dragon
-The Five deadly Venoms
-Avatar: the last Airbender
-Hero
-Journey to the West
You could also play Jade Empire if you have the time. Heck play it even if you don't get into this game.

Quote:
Originally Posted by Keramane View Post
Hrm, I'm not very proficient with 5th Ed, but I could give it a go. Wuxia format is something I'm moderately familiar with, having loved Crouching Tiger, Hidden Dragon and Journey to the West. Avatar too of course.

With all classes being welcomed, I had considered doing a Sorceror-take on say, elemental-bending, likely using the classic elements. IIRC, the Chinese use the 5 elements vs the Japanese 4, yeah (assuming we ignore any 'void' reference)? Think that'd work, or should I stick more Martial, go fighter/monk/rogue/etc?
No the idea is to have a fairly "standard" party in terms of class layout, so a elemental sorcerer would be more than welcome!

Each Province takes up one of the five symbols, revering it's element, so a man from the capital might choose to worship all five or attempt to master all five classical elements.



Quote:
Originally Posted by Atrix324 View Post
You could also play Jade Empire if you have the time. Heck play it even if you don't get into this game.
I only didn't include it myself because I haven't played through it all, but yes another great recommendation!

Looking at the system somewhat (slow day at work today), level 3 is as I expected, not a whole lot there, as per usual. Do you plan to have an aggressive growth curve or will we expect to be level 3 most of the game?

One of the issues with play-by-post is that events transpire at 1/100th the speed, so your average game session that would last 5-8 hours at home would end up taking a month or so on a forum.

Quote:
Originally Posted by Keramane View Post
Looking at the system somewhat (slow day at work today), level 3 is as I expected, not a whole lot there, as per usual. Do you plan to have an aggressive growth curve or will we expect to be level 3 most of the game?

One of the issues with play-by-post is that events transpire at 1/100th the speed, so your average game session that would last 5-8 hours at home would end up taking a month or so on a forum.
I'll likely use milestones, each so called "arc" will likely end with a level so I'd expect to be perhaps around level 7 or 8 by the end of what I have in my head currently.

Kinda comes with the territory *shrug* I've considered floating the idea of a discord server for the game that would speed it up a bit.

Well, as a word of warning, Myth-Weavers clamps down super hard on people using alternate mediums for RP. So doing a hybrid forum/discord game would get the hammer from the admins.







 

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.
Last Database Backup 2019-01-20 09:00:08am local time
Myth-Weavers Status