Quote:
Originally Posted by Koradin_Soulforge
Also try to be as clear as possible about what you require in an application when you advertise your game. Getting into games is competitive on the Weave and people sometimes get pretty heated about not getting in.
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This is half true I think. I often see players
disappointed in not getting into a game, but the only times I've seen people get heated is because of the miscommunication itself. Players are pretty good at knowing that if 15 players apply, and there's 5 slots, that means 2/3 won't get in.
One example of this was in a game I was in earlier in the year. It was a complex process that took several steps, a numeric system to rate PCs, even a full blown prelude that served as a semifinalist part of the application. The process was laid out, and players were willing to write long back stories, answer a dozen questions or so, etc because that's what we put forth. The only part that got heated was when the GM of that game had a trick up their sleeve. When players/PCs were basically voting one of the semi-finalists off the island, it was actually voting them into the game. The person with the most "no" votes got an automatic spot. Although it made sense in the context of the game from a narrative perspective, the players didn't like being tricked and the GM had to reverse the decision.
In this case, even those players who didn't get in were all right with it, even those who'd spent over a month making their characters and being a part of the prelude. It was only that one part when the rug was pulled out that any real issues existed.
@Titan: As long as you list out what you're interested in for your game and stick to it, you'll be fine.
EDIT: You can also check out the podcast some of the moderators and admins started about play-by-post roleplaying. Only listened to a few of them so can't attest to all their episodes, but they have some good information to someone starting out:
https://www.myth-weavers.com/showthread.php?t=401397