Hello Farland Fans,
It has been a while for me to post a resume of what has happened previous sessions. My apologizes therefor.
As you might have noticed, I have added information about the party members. They have even written something about their characters themselves, be sure to check it out on the first post of this thread.
In the future you can expect some photo's of me and my party members, as well as the DnD room, map and environment we play in, so be sure to check for updates here.
Here is a short summary of all the quests of Northwood:
-The Vargouille Queen
-The foul ghouls
-The Squints
-Katrina Rabe's treachery
-Nicolas' basement
-Over a dozen sidequests. Read about them in my first post of this thread.
Now, I will try to summarize what has happened in Northwood so far:
-The party have successfully overcome their personal fears that originated from Nicolas' basement. Read my previous posts for more information. They have not yet encountered Oscar Drok, however, who can lead them to the final step of removing the hole of fear and recovering the content of Nicolas' basement.
-The party have successfully removed the threat originating from the graveyard. The ghast leader Modron has been removed, however, some dark pact has been made with Alucarda in the progress. She is now an undying warlock and has exchanged her 'Opferblut' birthright of nobility to be given a second chance. In exchange, Modron now sits on her fathers seat at Opferblut's castle. In the progress, her former home has been turned into an undead house of deathknights and even more undying creatures. This will be her personal quest for in the future.
-The party have successfully discovered a map of Northwoods sewer system. This eventually leads them to the Squints main hideout: Dalton's estate.
Northwood Sewers map
Previous session, the party were alarmed by the arrival of Drokag and his fellow hobgoblins. They were looking for the party, for in the first adventure their paths have crossed. Drokag wants to send the adventurers into the mines of Hestor, to teach them a lesson. However, because of the heroic endeavors of the adventurers, they have build up a reputation among the fearful citizens of Northwood. Therefor they won't betray the adventurers position in Nicolas' house. It will only be a matter of time however, for someone not so trustworthy to betray them and rat them out. Thus, the party has decided they need to leave Northwood for now. They decided to venture into the dangerous Serpent Woods, where the wildlife has been disturbed by the arrival of the extra-planar being, the Vargouille queen.
The adventurers have heard about several locations in the Serpent Woods: Oscar Drok's Shack and Moss Glow Cave. The rumors said that Oscar Drok has gone mad after he learned about the faith of the Morgenstein family. Northwood's local herbalist required some Moss Glow in a cave. The adventurers decided to go to Moss Glow cave first. After some hours of travel and successful survival checks to decide if they get lost or not, they encounter two brown bears. A tough encounter, but doable. Then, they come across a cave which is probably the Moss Glow cave they are looking for.
Inside, they find these strange jelly substances on the rocks. It looks to be some form of organism. The barbarian Lo'Gosh investigates with his fingers and finds out they are of acidic material and suffers a point of damage. In the end of the cave they find a wider chasm with enough Moss Glow and a strange green stone with a seemingly rusty great sword entrapped in a strange green magical stone. They tried to pull it out, but nothing seems to work. It can only be undone by magic, but they do not know how. This can be a quest for later, for the way to clear this magical great axe from the stone is written on paper on Marnak Morgenstein's desk.
With their bags filled with Moss Glow, they leave the cave, only to be surprised by four grey oozes. A deadly combat which leaves our old gnome wizard Nicolas with a 17 day lasting injury: -1 constitution due to acid in his longs.
After a breather, they have set their minds on Oscar Drok's Shack, which they find after some hours of travel. They see the clearing and the seemingly abandoned house. Then, six large maddened dogs attack them. Another heavy combat. The adventurers have slain the maddened dogs and now stand for the decision to enter this strange shack, stripped from their resources and low on health.
What will happen next week?...