League Rules

League Structure
The league will be comprised of individual managers who each run one team. There will be an even number of teams, with at least eight but not more than sixteen.

The game is played in weekly head-to-head matchups, wherein two teams earn points from their players which are added up into a weekly score. The team with the highest weekly score earns a win, and the other team earns a loss. It is possible for both teams to earn a tie, albeit unlikely because point totals may be fractional and are not rounded.

There will be a regular season of thirteen or fourteen games, after which a two- or three-week single elimination playoff bracket between the highest ranked teams will determine a final victor. The number of teams to enter the playoffs will be the greatest even number such that not more than half of the league enters the playoff bracket: for eight or ten teams, four teams will make the playoffs; for twelve or fourteen teams, six teams will make the playoffs, and for a sixteen-league team, eight teams will make the playoffs. In the case of a six-team playoff, the top two teams will earn a first-round playoff bye. The length of the regular season will be adjusted so that the championship matchup occurs in week 16 of the NFL season.

Team Composition
Each team will have room for players to earn points in the following positions:
1 Quarterback
2 Wide Receivers
2 Running Backs
1 Tight End
1 W/R/T (or "Flex") that can be any Wide Reciever, Running Back, or Tight End
1 Placekicker
1 Team Defense/Special teams

Teams will also have five bench spots that can hold players of any position but do not earn points for the week, and two IF spots that are only fillable by players that are currently on their NFL team's injured reserve or IR/designated list. If there are more than twelve teams in the league, that will be reduced to four bench positions and one IR.

Point Scoring
Players will earn points for their teams based on the following statistical categories:
Category Points

Passing yards 0.04
Passing TD 4
Interception Thrown -1
Rushing Yards 0.1
Rushing TD 6
Receptions 0.5
Receiving Yards 0.1
Receiving TD 6
Return TD 6
2-point Conversion 2
Fumble -1
Lost Fumble -1
Offensive Fumble Return TD 6

Field Goal 0-39 Yards 3
Field Goal 40-49 Yards 4
Field Goal 50+ Yards 5
PAT made 1
PAT missed -1

Sack 1
Interception 2
Fumble Recovery 2
Touchdown 6
Safety 2
Blocked Kick 2
Kick Return TD 6
0 Points Allowed 10
1-6 Points Allowed 7
7-13 Points Allowed 4
14-20 Points Allowed 1
21-27 Points Allowed 0
28-34 Points Allowed -1
35+ Points Allowed -4
Extra Point Returned 2

Managers will select their teams by means of a standard "snake" draft.
In a Live Standard Draft, every team selects one player per round until their roster is full. The draft order reverses each round, so the team that starts the first round will end the second, and the team that ends the first round will start the second.

The draft will be conducted using Yahoo!'s live online system, which shows undrafted players sorted by position and ranked according to their own expert rankings. Each manager may also modify the player rankings or add their own, if desired. The draft will occur between the end of the NFL pre-season and the start of the regular season, at a date to be determined.

If a manager is unable to attend the live draft, the Yahoo! system will automatically draft a team based on their expert rankings or, if configured, the manager's own pre-draft rankings. The automated system will choose the best available player for each pick while ensuring that each team's starting roster is complete. If a manager missed part of the live draft or exceeds the two-minute time limit for a single pick, the automated system will also select the best available player for that team.

Managers are free to trade players with one another, at any point after the draft until before week 12 of the season. If an unequal number of players are traded, one team may need to drop one or more players to waivers in order to maintain a proper team size.

Each manager is expected to make moves and conduct trades in good faith, for the betterment of his own team. Acting based on money, favors, promises of future trades or other actions, or anything other than the players involved is not allowed. Making trades that are not intended to benefit your own team are not allowed.

On the other hand, it is no one's job to adjudicate that each and every trade is completely fair and balanced in the eyes of public opinion and every other manager. A deal that may seem unfair. lop-sided, or ill-advised will not be vetoed, as long as both managers are acting in good faith for what they each believe to be the betterment of their own teams.

Each team will earn points every week for the players that are in each position of their active roster, not including bench and injured reserve slots. Players may move freely between eligible positions on the team until the scheduled kickoff time of each player's NFL game, after which they will be locked until the week is accounted. Locked players may be dropped to waivers only if they are in a bench or IR position.

If a team exceeds the number of allowable players at any position, whether by acquiring players via trade, free agency, or waivers, or a player that is no longer eligible for injured reserve

Players that are not on any fantasy team may be acquired throughout the season via free agency or the waiver wire. Players that are unowned and have not yet played in a game for the current week will be available as free agents, which anyone can acquire at any time for no cost. After the start of each players' NFL games every week, they will be moved to waivers until the following Tuesday. Players that are dropped by a team, and players that are not acquired during the draft, will be on waivers for two days.

Each team will have a Free Agent Acquisition Budgets (FAAB) of $100 in virtual currency with which to sign players from waivers. At any point during the waiver period, a manager may select a player to sign along with a FAAB amount they wish to bid on that player. A bid of $0 is allowed. At the end of the waiver period, the team which had bid the greatest amount on each player will win the bid and pay that amount to acquire the player. Other bidding teams, if any, will pay nothing. In case of a tie, the winner will be decided by a continuous rolling priority list.

Have Fun!
Above all, the purpose of the league is to compete while having fun and vying for some bragging rights at the end of the year. Smack talk is part of the game and encouraged, but we are all friends and would like to remain that way after the season is over.

If there are any omissions in the rules, defer to the standard operating rules of the Yahoo! fantasy league. If anything herein is misstated or not possible within the Yahoo! system, defer to that system's behavior and capabilities.