Thedas: The Reforming Chantry needs your help. - Page 3 - Myth-Weavers


Thedas: The Reforming Chantry needs your help.

Old Jan 15 '19, 6:46pm
livingwill livingwill is offline
Great Wyrm
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Thedas: The Reforming Chantry needs your help.

Thedas: The Great Reforms - Forum
Mutants and Masterminds 3e

The Chantry is implementing reforms Thedas wide. Although very desperately needed there are those that resist that notion. The new Divine has helped you protect the reforms. Many Templars, Nobles, Mages and quite a few in the Chantry itself who won't lose a sliver of their power without kicking and screaming. The new Divine Justinia has survived 3 assassination attempts in a year. 2 Grand Clerics have been assassinated along with Grand Enchanter Melinda and 4 High Enchanters. no less than 12 Templar Knight Captains and 3 Seekers have died as well. This doesn't count numerous underlings that have been killed.

You are a strong backer of the reforms and have been selected to be a part of the Eyes of the Divine, an intelligence outfit connected to the Chantry. Gallia Tremere and is the daughter of the Herald Ellana Lavellan . Unlike her mother she is officially a City Elf not a Dalish as she has never lived outside a city. A pampered City Elf, but a City Elf nonetheless. She seen the oppression of her elven kindred and is enthusiastic as a result. Like her mother she is a mage and she sees the need of a balance of power between the Templars and the Mages. The lessons about the problems that happened due to the overpowering presence of mages in Tevinter made her wary of making her fellow mages too powerful as well as the Templars.

You are to fight against the chaos and reactionary forces of the various uprisings. You are to infiltrate, disrupt and report on various rebel groups. Assassinations may be necessary. One top member being assassinated may spare many lives. Your enemy is determined, fanatic and ruthless. Some of them murder elves, dwarves and mages. Some go after those they think are sympathetic to them.

Game Description:

It is 30 years after the events of Dragon Age:Inquisition. The new Divine Honoria sees the time of major reform has come. The Old Guard resent her reforms because power is more spread out. To help prevent various groups from resisting her reforms she created the Eyes of the Divine. It is a medium sized intelligence outfit. You are a part of that group which is headed by the daughter of the Herald Ellana Lavellan who is now 27 and is named Gallia Tremere. She got her position at such a young age not only due to her connections but her high intelligence and her great skill at magic. She thinks Thedas is greatly overdue for reform and is quite driven. You work directly for her as her top group. As such you must be Andrastean as the Chantry wouldn't want outsiders digging up dirt. You will go against Blood Mages, Templars, Nobles, Priests and demons processing one of the above. There are far from few commoners that object as well, if a smaller percentage.

You are PL 10 ,150 PP and can be of any race (human, elf , dwarf and even Qunari) with any non-human getting that as one of the character's complications. Social and investigation skills are must with stealth being handy as well. As far as powers go , make sure they fit the setting. For example elemental and healing spells are quite common, things like time manipulation and mind control are off limits. If you played Dragon Age you probably have a good idea, if not just ask. Even non-mages can have powers although more restricted. For example, Templars will have magic resistance type powers but can't fly.

Originally Posted by livingwill View Post
It depends on what you mean by tanshumanist. You certainly aren't some kind of mutant or cyborg.
Transhumanist isn't the quite the word I should have used. Something along the lines of what the wizard who controlled shale attempted but on a human being. Basically turning a wizard into a human battery. Which leads to a fade spirit being entrapped.

You mean the Anders/Justice thing? That could work. That would make you fairly extreme in personality. It would have to be a benign spirit and still might cause you some problems. Anders completely loses it in DAII after all.

Originally Posted by livingwill View Post
Anders completely loses it in DAII after all.
Oh, I sense cleansing fire potential!!

One thing in his favor is he wouldn't be an elf, we have too many elves in the party. I was kind of hoping for a mixed race group: Humans , Dwarves and Elves and so far it is all elves. I can see the "overcoming oppression" angle but a mixed group would be best. It would show the Chantry is reforming but not being simply taken over by elves possibly changing from human oppression to elven oppression.

Abomination. Psht. What abomination? I certainly don't see any abominations- shut up! I can handle this!

Still deciding on the nature of the spirit. I'd like to do something esoteric rather than a flat virtue or vice, but I can't recall if it was canon on whether or not there were more beyond what was shown.

Alright. Looking at the wiki to refresh myself on the nature of spirits, I think I'll go with... Honesty? A negative presence spy fighting a voice in his head. Maybe I'll go with a spirit of duty? That might be less disruptive.

Duty might work, so might loyalty or honesty... the key would be to pick one whose nature is neither "bad" nor "good", one that simply is as close to "True neutral" as possible.

even then, one can see a ready fall or demonic counter point to almost anything. the "Sins" can spring up from any corrupted "Virtue".


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