Monster Hunter/Bloodborne Weapons in Pathfinder?
So I've been playing Monster Hunter World lately (a rather fun grind, that somehow doesn't feel that grindy), and I love some of the weapons. Then I got thinking - how would one bring them into Pathfinder, while making it not only viable, but rewarding? Because just swapping weapon modes without a clear benefit to it is kind of boring.
Thus I've been banging my head against this idea the last few days, and I think I'm onto an interesting idea, which involves some Spheres of Power/Might rules. Borrowing from the Battlefield Tinkerer archetype of Armiger, I came up with a scaling feat to replicate a the Improbable Weapon, without being more powerful than it.
So for your feedback, I present my take on the Trick Weapons:
Now, I expect this to be a fairly powerful option for players, so I'm also considering reducing the number of talents granted (given that they're about equal to feats, thus this is pretty much a bonus 8 feats for the price of 1). Maybe a second feat to unlock the later talents of the weapon?
Thoughts?
Thus I've been banging my head against this idea the last few days, and I think I'm onto an interesting idea, which involves some Spheres of Power/Might rules. Borrowing from the Battlefield Tinkerer archetype of Armiger, I came up with a scaling feat to replicate a the Improbable Weapon, without being more powerful than it.
So for your feedback, I present my take on the Trick Weapons:
Now, I expect this to be a fairly powerful option for players, so I'm also considering reducing the number of talents granted (given that they're about equal to feats, thus this is pretty much a bonus 8 feats for the price of 1). Maybe a second feat to unlock the later talents of the weapon?
Thoughts?