Thistledown's Treasure Box - Page 2 - Myth-Weavers

Creative Corner

Post your creative works here and show off your talent!

Thistledown's Treasure Box

So yeah so far I'm planning on doing write-ups for the four kinds of Elemental dragons and a template for elementals, rank and file Djinn, and the others native to the moons.

Also planning to do:

Deep Ones

Swordwraith (Undead)
Shoggoth (serve the Keepers)

Giants (from Xibalba)
Yugoloths (also Xibalban)
Minotaurs (Titanian, worship Marmir)
Werewolves (found on both continents)

Kith (servants of the Fey Fallen)
Ent (Dark killer trees created by the Fey)

Steam Golems (Sil Amune)
Tesla Zombies (Sil Amune)
Blood Vines (Sil Amune Jungle)
Sand Horror (Sil Amune Desert)

Did you have plans for any of those?

Mind you it's going to take me some time to get to them all. That's 30 so far.


aka "The Demon of Detroit"

Real Name: Daemon Drake
Gender: Male
Place of Origin: Detroit, Michigan
Age: 19
Height: 6'0"
Weight: 250 lbs.
Blood Type: Unique Nano-Plasma
Hair Color: Light Brown
Eye Color: Red


They were happy together, a family, for a time. David was an auto mechanic with his own small, moderately successful shop. His wife, Rachel, worked as a nurse but left her career once their firstborn Samuel was born. Two years later Daemon was born. As they grew the two boys were inseparable. Samuel was the more physical one, while his brother took more after their father, with a head for schematics and mechanical things. For a time, they were happy. The Drakes were devout as a family; even as Detroit gradually crumbled into crime all around them, they never broke faith with the Church, that is until Rachel came down with cancer. It would have been one thing if it had been a mugging. Violent crime, that was the sin of men, but for David it was as though God himself had forsaken them. Daemon was 8 when his mother passed away.

David turned to the bottle, to gambling, his spirit broken, his sons left largely to fend for themselves. Samuel being the older, hardier, more aggressive one, was gradually indoctrinated into the Underworld; there are enumerable uses for children in organized crime and the mob likes to get them started early. It starts with simple lookout duty, then courier work, with the branches of pushing, pimping, and muscle opening up with age, experience, and merit. Daemon was the voice of restraint, trying his best to keep Sam in check, and doing his part to support them by hot-wiring cars and watching his back. Depending on your point of view, the two either came up, or fell down on the mean streets of Detroit. While they had each other, their prospects looked grim. Two more lost boys disappearing in the cracks. Those cracks aren't empty...there are things in those depths, hiding in the shadows, feeding on the forgotten.

The brothers were perfect specimens, the serum only worked during puberty. Something about the growth and hormonal profile, but too young or too old and Extremis would devour the host alive. So the black-site laboratory charged with its experimentation preyed upon the urchins and orphans that nobody would miss. In time they were able to decode what the system was, an extraterrestrial nano-retro-virus that transformed its hosts into techno-organic killing machines. The backers of the black-site, a shadowy alliance of governments and corporations, saw this as fortuitous in the wake of the rising incidence of empowered citizens, and commissioned a cadre of super soldiers decanted from the limited amount of sample they possessed. Samuel and Daemon were in the first wave of the fully weaponized serum, along with 8 others. The system overrode the host's control, so while they were aware of their actions, they were not in control of them. If they weren't on a mission the system kept them sedated, in effective stasis. They spent two years in this living hell, until the entire operation exploded, quite literally, during a conflict with the Legion. Daemon was activated, but Samuel was in stasis when Two detonated, vaporizing the facility, and everything else within a mile. Daemon was only 16.

Rise of the Demon

Once the system went down, so did the control system. For the first time since the infusion he was in control of his own will. For the first time in his life he was alone. He returned home. Soon after rumors and reports began to swirl about some kind of supernatural fiend waging war upon the Underworld of Old Detroit. The rapist who had his genitals cauterized off. The mob boss who killed himself within his impenetrable sanctum. Drug labs burned to ashes.The Demon of Detroit they called him, and he developed a fearsome reputation.

For the better part of two years, Daemon waged his shadow war of vengeance and catharsis against the mobs and street gangs of the inner city. At age 18 he and 3 other young heroes created a bootstrapped alliance of unconventional anti-heroes and called themselves The Pact. There was Hellion, the Demon Prince. Succubus, a former prostitute with powers of illusion and manipulation. Chance, a grifter who manipulated probability for good and ill fortune, and finally Sloppy Joe, whose body had dissolved into corrosive slime, barely held together by his humanoid force field. The official super-team of Detroit, The Battlers, was as corrupt as they city government they ostensibly served, and in reality were often used by The Detroit Alliance of mafia families. For over a year, the Battlers and the Pact fought, the latter labeled as criminals or terrorists in the media, but known widely by citizens on the streets as dark heroes, standing up for those unable to take a stand for themselves.

All that changed with a recent bloody bombing. Somehow their secret base below the city was discovered and destroyed. Succubus and Sloppy Joe were disintegrated instantly. Chance's powers saved his life, but left him in a coma. Daemon only survived due to the restorative powers of Extremis. With a series of seemingly interconnected attacks occurring simultaneously across the globe, it is clear that this conspiracy goes well beyond Daemon's demesne. And so it is that he seeks out the survivors, leading him to the old guard of the Legion, and the lasting legacy of his brother.


Damaged, rough around the edges, but not yet hardened. Despite his stark morality, Daemon exhibits a classic distrust of authority that manifests as challenge and rebellion, but underneath his mask of bravado he is very frightened by what he has become. On one hand he revels in his rebirth, but is terrified when the system takes control. In those moments he really does feel like he's been possessed by a demon.

Not nearly the lone wolf one might first expect, the loss of first his mother, his brother, and now The Pact has hit him pretty hard, and finding ways to cope has not been easy. His enhancements mean that alcohol and drugs are no longer an option, though he still smokes out of habit. He and Succubus had been having a subdued on-and-off again relationship, but both being damaged goods it was never meant to last, and he tends more often than not to sex for escapism. These affairs rarely last more than a single night. His primary vice is still violence, a visceral outlet for a lifetime of loss.


Motivation: Acceptance

With his brother gone, and the Pact destroyed, Daemon lost his last remaining tether and sense of belonging. His transformation has brought him the power to vent his anger, but the insecurity of feeling like a freak. Though he isn't really conscious of his deeper emotions, his desire to fit in will usually subtly lead him to doing the right thing, given the right influences.

Motivation: Vigilantism

Daemon will cross lines that others can't or won't in order to stop those untouchable through legal means. To defeat a demon, you must become a demon yourself.


In many ways, Daemon is his own worst enemy, the chip on his shoulder just the surface of wounds that run so deep, even Extremis couldn't regenerate the damage.


When Daemon returned to Chicago after being freed from Extremis control, he found his father was alive after all, now homeless and mentally ill. Daemon had him put in an appropriate shelter, and still checks in on the Old Man regularly, as well as pays the bills for his care.


The serum altered Daemon to be a living weapon of mass murder and destruction. While capable of using his powers on his own, when an outside threat is detected, his own instincts to avoid conflict are overridden by his new programming. At the most extreme he enters a dissociative state until the perceived threat is entirely neutralized. Unfortunately the system is not so great at distinguishing real danger from more benign encroachments.

Doomsday Weapon

The creators of the Extremis serum were thorough indeed in the creation of their shock troops. Should the innate repair functions of the system ever be overloaded, most likely in the event of his death, Daemon would go nova with enough force to level an entire city. It is possible that tampering with or even temporarily shutting down his repair functions might have much the same effect.

Abilities (60)

Strength: 10
Stamina: 10
Agility: 0
Dexterity: 0
Fighting: 10
Intellect: 0
Awareness: 0
Presence: 0

Advantages (5)

- Attractive 2
- Fearless
- Improved Critical 2 (Nanotalons)

Skills (19)

- Expertise: Streetwise +4 (+4)
- Intimidation +4 (+4)
- Investigation +4 (+4)
- Perception +8 (+16)
- Persuasion (Limited: Seduction Only) +4 (+4)
- Stealth +8 (+16)
- Technology +8 (+16)

Powers (81)

Nanite Augmented Physiology:
- [Immunity: Disease, Poison, Cold, Heat, High Pressure, Radiation]

Enhanced Senses:
- [Senses 6 (Danger Sense, Darkvision, Infravision, Tracking)]
- [Enhanced Trait: Perception +8]

Nanite Interface:
- [Comprehend 2: Machines]
- [Enhanced Trait: Technology +8]

Adaptive Tactical Response:
- [Variable 1 (Limited: Combat Advantages, Move Action)]
Example Configurations

1. Threat Awareness: Default Out of Combat.
- [Improved Initiative 4]
- [Uncanny Dodge]

2. Maintain Distance:
- [Evasion 2]
- [Move-by Action]
- [Precise Attack]
- [Favored Environment: Curent]

3. Relentless Assault:
- [All-out Attack]
- [Power Attack]
- [Improved Critical 2]
- [Favored Environment: Current]

4. Neutralize Target:
- [Fast Grab]
- [Improved Grab]
- [Improved Hold]
- [Chokehold]
- [Favored Environment: Current]
Advanced Traversal: [7 Point Static Array]

1. Sprint up to 1,000 mph
- [Speed 7]

2. Jump up to 1/2 mile
- [Leaping 8]

- [Movement 1: Wall Crawling 1]
- [Enhanced Trait: Stealth +8]

Active Systems: [32 Point Static Array]

1. Advanced Tissue Repair
- [Regeneration 10 (Persistent, Sustained), Impervious Toughness 10 (Sustained), Environment 1: Extreme Heat]

2. Nano-Talons (Control)
- [Linked to Strength Damage: Progressive Affliction 10 Vs. Will: Impaired>Compelled>Controlled (Multiattack, Subtle, Insidious, Limitation: Talons must do at least 1 level of damage to the target)]

3. Nano-Talons (Agony)
- [Linked to Strength Damage: Cumulative Affliction 10 Vs. Will: Dazed/Vulnerable>Stunned/Defenseless (Extra Condition, Multiattack, Reversible, Triggered, Limited Degree, Limitation: Talons must do at least 1 level of damage to the target)]

4. Nano-Talons (Disrupt)
- [Linked to Strength Damage: Weaken 10 Vs. Fortitude (Broad Category: Attributes, Simultaneous, Multiattack, Incurable, Triggered, Limitation: Talons must do at least 1 level of damage to the target)]

5. Plasma Projection
- [Cone Area Damage 10 (Secondary, Incurable, Feature: Incendiary)]

6. Exothermic Grip
- [Weaken Toughness 10 Vs. Toughness (Affects Objects, Alternate Resistance, Grab Based)]
- [Damage 10 (Penetrating, Grab-based)]
- [(Incurable, Precise)]


Initiative +0/+16

- Unarmed/Base Talons +10 Close Damage 10 [Bludgeoning/Slashing DC 25 + modifiers]

- Nano-Talons (Control): +10 Linked to Strength Damage: Progressive Affliction 10 Vs. Will: Impaired>Compelled>Controlled (Multiattack, Subtle 1, Insidious, Limitation: Must do at least 1 level of damage) [Nanites: DC 20 + modifiers]

- Nano-Talons (Agony): +10 Linked to Strength Damage: Cumulative Affliction 10 Vs. Will: Dazed/Vulnerable>Stunned/Defenseless (Extra Condition, Multiattack, Reversible, Triggered, Limited Degree, Limitation: Must do at least 1 level of damage) [Nanites: Will DC 20 + modifiers]

- Nano-Talons (Disrupt): +10 Linked to Strength Damage: Weaken 10 vs Fortitude (Broad Category: Attributes, Simultaneous, Multiattack, Incurable, Triggered, Limitation: Must do at least 1 level of damage) [Nanites: Fortitude DC 20 + modifiers]

- Plasma Projection: 60' Area Cone Damage 10 (Secondary Effect, Incurable, Feature: Incendiary) [Plasma: Toughness DC 25, Dodge DC 20 for half]

- Exothermic Grip: Grab-Based Reaction Damage 10 (Penetrating), Linked Weaken: Toughness 10 (Affects Objects, Alternate Resistance: Toughness), (Incurable, Precise) [Plasma Toughness DC 25/20]

Defenses (20)

Parry: 10
Fortitude: 10
Will: 10
Toughness: 10

Grand Total: 185 PP

Though he parlays his abilities into a supernatural persona, their origins are anything but magical. The ultra-black site he was taken to was experimenting with nano-technoglogy, possibly of extraterrestrial or extra dimensional origin in an attempt to create super soldiers who could be an effective countermeasure to the rising numbers of super powered gods and monsters crowding the planet.

Once injected into a human host the serum goes to work, breaking down organs, building new ones, and using carbon from the atmosphere to generate extremely strong graphene-based structures, rebuilding bone, muscle, and neural tissue to a preprogrammed spec. Even blood plasma is replaced with a solution of free floating nanites. What keeps them powered up is unknown but is postulated to be some kind of zero-point catalyzed nano-fusion. The host no longer requires outside sources of fuel, functioning through highly efficient anaerobic processes. All metabolic waste is converted into more energy and heat, while the system's capacity for tissue repair is nothing short of awe-inducing...

Daemon's body has been altered and augmented down to the nanoscale, blurring the lines between organic and mechanical. Strength, speed, and durability are all significantly beyond any normal human limit. Likewise his nervous system has been enhanced: Aside from being hardened against outside manipulation, an autonomic adaptive combat protocol has override capability over the host. When operating under mission parameters or any kind of perceived threat this programming is activated, almost like an organic move-by-wire system. In other words, the host becomes hardwired to fight and adapt to any circumstance or environment.

Because the serum seems to have been created to take down other metahumans, its design has been fully weaponized with a number of incredibly lethal offensive systems:


When close-quarters single-target lethality is required, mono-molecular-tipped talons extrude from the pads of the fingertips. Moreover these talons are coated with specialized nanites. Upon contact they surge into the wound where they proceed to teach themselves to the target's central and peripheral nervous systems. This can be parlayed into a number of effects, such as crippling the target with debilitating agony, Disrupting nerve signals, or even outright hijacking control over the host.

Plasma Projection:

For dealing with large numbers of hostile forces, he is capable of filling his lungs with immensely hot ionized plasma, breathing fire and death like the dragons of myth.

Exothermic Grip:

If he is capable of finding solid purchase upon a target, he can exothermically channel plasma heat directly through his hands, rendering even the hardest target into slag within a matter of moments.

Theme Song
Temporal Speedster Battlesuit
Real Name: Toshiro Tatsuo
Age: 18
Date of Birth: August 21st, 2057
Height: 5'8"
Weight: 150 lbs.
Base of Operations: Tokyo, Japan
Occupation: Time-Shifting Superhero
Power Level: 10/250 PP
Theme: Time Traveling Cyberpunk

Methuselah: The Second Baali War

Bloody Pulp!


Warrior Salubri

"This city festers in it's own filth. I shall feast upon it's blackened heart."

Azrael's Theme


Sebastion Bain

Age: 19
Height: 6'2"
Weight: 225 lbs
Hair: Blonde
Eyes: Blue

Languages: English


1. a projecting part of a fortification.

2. an institution, place, or person strongly defending or upholding particular principles, attitudes, or activities.



Powers and Abilities


Motivation: Responsibility

The responsibility to use his powers for good. To protect those weaker than himself. His father will always be his first hero.

Motivation: Thrillseeking

Despite his heroic inclinations, Sebastian isn't above the thrill of competition, especially against a worthy rival.


Bastion is something of a sensation and is often accosted by fans, stalkers, jealous rivals, or those who want to make their reputation by bringing him down.

Enemy: ?

A prep-school rivalry turned full-blown archenemies. While their grudge is well-documented, neither can remember what truly set it off. Some people just inherently rub each other the wrong way, and it escalated from there.

Archetype: Tank/Striker
PL 10/200 PP

Attributes (18)
Str 3
Sta 3
Dex 0
Agi 0
Fig 0
Int 0
Awa 0
Pre 3

Powers (91)

Impenetrable Forcefield 37
- [Protection 12 (Sustained)]
- [Linked: Immunity 13 (Sustained) Critical Hits, Airborne/Topical Contaminants, Entrapment, Slams]
- [Linked: Regeneration 5 (Persistent, Limited: Damage Only, Sustained)]
- [Linked: Feature 1: Immaculate (Sustained)]
- [Linked: Enhanced Trait: Ultimate Toughness]
- [Linked: Deflect 5 (Reflect, Burst, Close, vs Ranged Attacks Only)]

Forcefield Mastery 44
Array: 40 Points
1. Reinforced Force
- [Immunity 80: Toughness (Limited: Half Effect)]
2. Force Bubble
- [Create 10 (Continuous, Impervious, Movable, Selective, Close, Limited: Single Bubble)]
3. Polarize
- [Move Object 10 (Damaging, Reaction: Contact, Close, Limited: Away)]
4. Polarity Field
- [Move Object 10 (Damaging, Burst Area, Selective, No Dodge, Close, Limited: Away)]
5. Polarity Blast
- [Move Object 10 (Damaging, Multiattack, Limited Direction: Away, Accurate 5, Improved Critical 4, Precise)]

Motive Force 10
Array: 9 Points
1. Vector
- [Speed 9]
2. Pulse
- [Leaping 9]

Skills (32)
Athletics +15 (+18)
Insight +18 (+18)
Intimidation +18 (+20)
Perception +12 (+12)
Persuasion +18 (+20)
Ranged Attack (Reflect) +15 (+15)

Advantages (32)
Attractive 2
Fascinate: Persuasion
Close Combat 10
Evasion 2
Improved Defense
Improved Disarm
Improved Smash
Improved Initiative 3
Inspire 5
Instant Up
Move-by Action
Takedown 2
Uncanny Dodge
Weapon Bind
Weapon Break

Initiative: +12

Defenses (27)
Dodge 5 (5)
Parry 5 (5)
Toughness 0 (15)
Fortitude 7 (10)
Will 10 (10)

Name: Draygos,
AKA: The Penitent
Race/Sex: Kydian, Male
Age: 250 Earth years
Height/Weight: 9'10"/500lbs (3m/225 kg)
OCC: Powerlord (Symbiotic Variant)
Level: 8
Experience: 80,001/88,001
Alignment: Principled (Formerly Aberrant)


World-weary, old, and honorable, Draygos has had his fill of war, slavery, loss, and death. Even so the warrior-born kydian has lived by the sword too long to find absolution in a reclusive retirement. Not while there yet remains a chance to give penance for his by the sword, die by the sword. As of late he has taken to the code of bushido, mentored in the ways of honor by the wandering ronin Kenzo. His memories hold such an exquisite sadness, a pain which while rarely shown, permeates his aura and drives him to the protection of others, putting himself in harm's way in a willful defiance of death.

Attitudes towards Others

Dray's disposition has shifted dramatically over the course of his life. Like most kydians he was raised to know that his race was elite above all others, yet subservient to his Splugorth Lord and its High Lord viziers. Propaganda became pride knowing that his people brought the enlightenment of the holy Splugorth to every world they conquered, and that those deemed unworthy deserved to be enslaved in service to the greater good of an ancient empire.

Now in what what will be his final years, after being disillusioned layer by painful layer, he has been stripped of the hubris and ignorance of youth. He has learned how precious life is, and to see the beauty and elegance of creation in even the most humble of creatures.

He is an enemy now to his former masters, having forsaken the Splugorth and all their degenerate and demonic client races. Demons, devils, gargoyles, oni, and all manner of supernatural intelligences, entities are anathema, evil to be purged from the megaverse.

Humans and D-bees alike are judged on a case by case basis. He is well-aware of the Splugorth's reputation and the fear and hostility he faces as a solitary minion, but fortunately they are mostly unknown in asia. In one instance he was able to bluff his way through Horune pirate territory under pretense of being on a special mission.

One aspect of his upbringing he has been unable to shake is his awe and reverence towards dragon-kind. While never a part of the formal cult of Dragonwright, they are considered holy creatures that even the Splugorth themselves revere. Nonetheless there are good dragons and evil dragons, and due caution is exercised in any contact.


A particularly burly specimen of his race, Draygos stands a full 3 meters in height, and weighing in at a quarter-ton buck-naked. His skin is a darker shade of purple-grey than normal, approaching slate but he otherwise appears as a normal specimen of his race. Only the gleaming golden serpent-like slits of his eyes of Eylor give him away as a Powerlord. Concealed under his mystical armor he is host to a number of symbiotic organisms. The Absurr and Elom were his first implants, rewards for his valiant service across many dimensions, embedded in the base of his neck and spine respectively. Next were the Talos worms that hide behind the protective dome of his overlord half-helm, and most recently was the maxi-inducer which armors his spine, it's crablike legs wrapping around and into his ribcage.


Born on the kydian breeding planet Penta Epsilon, Draygos served as a loyal overlord to Lord Splynncryth, a minor Splugorth with only 30 other planets to its name. He was a seasoned warrior at the age of 57 when he had the honor of serving in the vanguard the captures Atlantis. Rising through the ranks he was granted greater status and several wives with which to breed, further serving the empire. At the age of 100 he was elevated into the ranks of Powerlords following a successful assault upon a True Atlantean outpost hidden in a pocket dimension.

Perhaps it was the benevolence of the symbioses attached, or perhaps it was surviving the death of so many of his children, but over the next century a seed of doubt began to fester in the back of Dray's mind. When word spread that five Splugorth had perished attempting to capture Center the illusion of their divinity was finally shattered for him.The alien intelligences had saved his people from extinction aye, but how many more were born only to be cut down by the millions and all for the profit of a false god? Still, there was little he knew and little he could do but serve them. When offered another augmentation, he chose to be implanted with a maxi-inducer knowing it would cut short his greatly lengthened lifespan. Little did he realize that soon he would find new purpose, and a chance for some measure of redemption.

An exploratory mission was commissioned for Asia, with Dryagos one of 60 Powerlord squad leaders assigned to the
ref. World Book 6: South America, Page 154
Slaver Mothership known as the Maw. Operating out of the Horune base, the Maw began surveillance of Nippon islands and Russian coast. When Commanding High Lord Nikt'lan discovered the existence of a second Millennium tree hidden on Hokkaido he committed half of his forces to a raid. The plan was simple...a formidable metzla strike force of three Murex metzla, six Murvola and a dozen Kreewarr would engage the gods of light protecting the tree with a full kittani division of 500 power armor troops providing armored air support, while thirty Slaver barges would sow chaos on the ground capturing as many slaves as possible under the protection of powerlord-lead overlord squad for each. This was all a distraction of course, allowing a High Lord and a special ops squad of Conservators to slip past the defenders and harvest the tree for leaves and branches to be corrupted by the Splugorth.

As the
ref. World Book 6: South America, Page 153
Raider armada approached the Valley of the Gods, Draygos felt a tingle pass through his symbionts, along with a sensation similar to being watched. A feeling of dread and trepidation washed over him the close they got to their objective. Then battle was conjoined and there was little time to dwell.

The high lords used a special corrupted millennium staff to impale the primary ley line artery powering the tree, dampening it's ability to create storms and defend itself directly. Nonetheless the defenders of the tree were powerful indeed. At first the Atlantean forces seemed to be winning, but then one of the Murex went down, and two of the Kreewarrs. A Hindu deity vaporized a third of the kittani fleet, and a mystic fog of war cut off visibility for the ground forces. Then all hell broke loose when suddenly the Altarains turned on their Slaver minions! Dray's overlords had already fallen in battle but before he could decide what to do about the mutiny he was beset by a human warrior dual wielding a daisho. The warrior was fierce and unrelenting, neither able to find a decisive advantage and each slowly wearing the other down. Finally each found a critical opening, and were just about to meet death together when a wave of irresistible calm flowed across the valley like a tsunami. Appearing as of from thin air, a truly titanic Kumo-mi appeared, it's massive serpentine body coiling around the millennium tree amplifying its zenjoriki power.

Even had it not been using its awesome power to calm minds and sheath swords, the minions of Atlantis would be cowed with awe at the sheer majesty and might of an eastern dragon, never before seen. Its appearance ended the battle on both sides, but the true mission was already complete. The remaining high lords teleported themselves, the conservators and metzla back to the mothership. The slavers, kittani, and kydians, decimated in the battle were abandoned as expendable assets. Weary of fighting, surrounded on all sides, Draygos and the Altarains surrendered, remanded to bulbous cells coaxed out from the tree.

To his surprise, the skilled swordsman from the battle seemed to take an interest in Draygos, visiting him several times over the following weeks. The ronin, aided by feelings and visions from the tree, sensed the shifting tides with the kydian's soul. Over many conversations, held over games of Go, they grew to know each other. When it became clear that Draygos was repentant for his service and seeking a new life, Kenzo successfully lobbied the millennium druids and yamabushi of the tree for his release.

Free but not welcome among the valley kami, Draygos had his armor and equipment returned to him. As both a symbolic break with his past and genuine act of mercy, Draygos ended the lobotomized torment of the Zembahk in his staff, destroyed his zombitrons, and vowed never again to enslave or allow to be enslaved any sentient being.

Traveling south, Draygos carved a path through the freelands, occasionally skirting into the zone to avoid human supremacists or to rescue villagers captured by oni raids. It was in the aftermath of one of these pitched battles, a score of demons dead at his feet, that the enigmatic entity calling itself Ono made its presence known, enlisting the former Powerlord into a greater cause.


Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.
Last Database Backup 2019-08-23 09:00:04am local time
Myth-Weavers Status