Kallawlands Playtest Campaign - Page 2 - Myth-Weavers

Kallawlands Playtest Campaign

Old Sep 3 '18, 4:08am
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Kallawlands Playtest Campaign

Kallawlands - Forum
Dungeons & Dragons 3.5e

I'm looking to start a simple trial game using a custom set of house rules for D&D 3.5e.

Start reading at the Character Creation and House Rules thread. There's a lot there, but hopefully we can talk through the most important bits during initial character planning. And I'm pretty flexible, as long as you're not abusing stuff.

This game starts a 1st level, and will plan to run as far as 6th level.

Game Description:

I'm constantly tinkering and experimenting with new house rules for D&D 3.5e. I've got a fairly extensive set of house rules up now that I'd like to try using in a short game. Here are the basics:

  • Gestalt: You gain two classes at each level, taking the best of what each has to offer.
  • E6: The advancement ceiling for this game is 6th level; after that, you just gain bonus feats instead of more levels.
  • Prestige: Prestige classes have no prerequisites (with some limits).

The game forum has a lot of material on it, but I mostly want to focus on the three threads from the Main ThreadGroup for now. I'm not planning to delve too deeply into my custom setting at the moment, but I want to use a few of the main principles:
  1. There are no gods in this game: people worship ineffable spirits of various types.
  2. There are no other Planes: just a Material World and a Spirit World. The Spirit World comprises all the main functions of the various Planes in standard D&D settings, so this should have minimal mechanical effects.
  3. Strictly "high fantasy": no gunpowder and no clockwork machines.

The general principle of what I'm doing is that I want to support good roleplay and storytelling, and that works best when players are able to build the characters they want. So, I want to maximize my players' access to options, so they can be more free to play exactly what they want to play. But, I also don't want the game to become a minmaxers' club where everything is all about synergizing options for more power.

I'm hoping to find players who are interested in using a liberal gameplay variant like this to make characters more interesting and unique. I'm not looking for high optimization or powergamers, but I am looking for tinkerers and customizers to run a couple quick playtest adventures with a restricted set of rules (notably, I'm just asking for human PCs right now).

Originally Posted by nathank View Post
Aww let me know if you ever have room for one more applicant.
I can't promise room in a game, but if you want to come by and play around with character builds and stuff, you're welcome.


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