[D&D and Starfinder] Basics4Gamers - Page 2 - Myth-Weavers

Notices


Creative Corner

Post your creative works here and show off your talent!


[D&D and Starfinder] Basics4Gamers

   
We're back with another Dungeons & Dragons video -- Basics of the Attack Action: https://youtu.be/QvBU9p08ULA

In our previous video we discussed the actions a player can declare when it is not their turn -- Reactions. And in part 4 of our Basics of Combat series we explore what is probably the most common action taken in combat... Attack! In this video we discuss how to calculate attack bonuses, how Critical Hits and Critical Misses work, Extra Attacks, and a few other creative options like Grapple, Shove, Two-Weapon Fighting, Disarm, and Mark.

In Part 5 of this series we will review how defenses work to counter attacks with Armor Class and Saving Throws.


The rest of our D&D (and Starfinder) videos can be found on our channel: https://www.youtube.com/c/Basics4Gamers

We're back with another Starfinder video -- Basics of Starships Part 01: An Overview


This is the first part of what will be a fairly lengthy series focused on Starships and Starship Combat in the Starfinder RPG.

Starship combat is one of the most complex aspects of the Starfinder ruleset, and is often looked at as its own sort of mini-game nestled within a Starfinder adventure. As such, there is way too much content to try and tackle in one video, but our goal is to give all the players and GMs out there the info they need to be successful by the end of the series.

This first part is an overview of how starships function. We go over a few key terms, review important ways in which starship combat differs from personal combat, and completely dissect a typical starship's stat block. While doing so we briefly touch on concepts like damage thresholds, when critical damage is inflicted, and how shields function. Everything discussed in this video will be examined in full detail in the later parts of this series.

In Part 2 of this series we will discuss how starship combat is divided into distinct "Phases" that dictate when a player can act and what they can do on their turn. We will also introduce the concept of Roles and how crewmembers (and players) select a specific duty, independent of their character class, while aboard a starship.

The rest of our Starfinder (and 5e D&D) videos can be found on our channel: https://www.youtube.com/c/Basics4Gamers

We're back with another D&D video -- Basics of Armor Class and Saving Throws: https://youtu.be/SWiL06vuV_I

In our previous video we discussed the attack action and a few optional ways to use it, such as charging. And in part 5 of our Basics of Combat series we explore the other side of attacks... Defending! In this video we discuss the differences between Armor Class Calculations and Armor Class Bonuses, when Saving Throws apply, how Damage Resistance and Vulnerability function, and more!

In Part 6 of this series we will explore the affect combat has on characters and discuss health, hit points and healing.


The rest of our D&D (and Starfinder) videos can be found on our channel: https://www.youtube.com/c/Basics4Gamers

We're back with another Starfinder video -- Basics of Starships Part 02: Roles and Phases.

LINK: Basics of Starships Part 02: Roles and Phases

In the first part of this series we provided an overview of how starships function. We introduced a few key terms, reviewed important ways in which starship combat differs from personal combat, and completely dissected a typical starship's stat block. While doing so we briefly touched on concepts like damage thresholds, when critical damage is inflicted, and how shields function.

In Part 2 of the series we pick up where we left off and examine the Roles players will assume while aboard a starship. After that, we move onto the way combat is structured. As with personal-scale combat, Starship Combat plays out in a series of rounds. However, there is a major difference from personal combat in that these rounds are divided into distinct "Phases", and each phase dictates when a character may take their action (based on their assigned Role).

When this series continues we will begin in-depth reviews of each of the five Roles and their corresponding systems -- starting with Sensors and Science Officers.


The rest of our Starfinder (and 5e D&D) videos can be found on our channel: https://www.youtube.com/c/Basics4Gamers

Hello! We're back with another D&D video -- Basics of Hit Points and Recovery: https://youtu.be/uLxey-GoM30

In our previous video we discussed a character's main means of defending themself -- armor class and saving throws. And in part 6 of our Basics of Combat series we explore the consequences of combat... health and healing! In this video we discuss what hit points represent, how to calculate hit points, resting, temporary hit points, and more!

In Part 7 of this series we will explore the ultimate fate of combat -- death.


The rest of our D&D (and Starfinder) videos can be found on our channel: https://www.youtube.com/c/Basics4Gamers

We're back with another Starfinder video --
Basics of Starships Part 03: Science Officers and Sensors.

https://youtu.be/fM3zqX71_nA

In the second part of this series we discussed how players adopt a role aboard starships and how combat flows with a series of phases.

In Part 3 of the series we pick up where we left off and examine the the first of the five starship roles, Science Officer, as well as the starship system responsible for their actions -- Sensors.

When this series continues we tackle the second of the Starship Roles, Pilot, along with their primary starship system (engines) and examples of all the amazing stunts they can perform.


The rest of our Starfinder (and 5e D&D) videos can be found on our channel: https://www.youtube.com/c/Basics4Gamers

Hello! We're back with another D&D video:

Basics of Death and Rebirth: https://youtu.be/JLevXlDNrl4

In our previous video we discussed the basics of health and recovery in D&D -- hit points, temporary hit points, rest and healing magic. And in part 7 of our Basics of Combat series we explore the ultimate consequences of combat... death... and returning from the dead! In this video we discuss what happens when a character is reduced to zero hit points, death, means of returning to the lands of the living and more!


The rest of our D&D (and Starfinder) videos can be found on our channel: https://www.youtube.com/c/Basics4Gamers







 

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.
Last Database Backup 2019-06-25 09:00:11am local time
Myth-Weavers Status