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The Rise of the Hags

Old Jan 13 '19, 7:03am
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TheWhitefire TheWhitefire is offline
Great Wyrm
Join Date: Oct 2010
Location: Canada
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The Rise of the Hags

The Coast of the Riven Sea - Forum

My first attempt at running a 3.X style game in over 8 years, I'm happy to bring you all to the expanded world of the City of Stormhawk. Now we've crossed the Riven Sea, and found ourselves on a new continent in a new city called Shavren, the City of a Thousand Races.

The game will start at level 6. Six players will be accepted. Recruitment closes on January 24, in 12 days, at which point I will take some time to select my players. Accepted players will be informed.

Character Creation Rules and house rules listed there.
Post applications there.

Questions? Comments? Thoughts? Post them here in the Ad thread!

No, I will not open an OOC thread before the game begins--discussion can happen here in this thread! You can also find me pretty readily on the official Myth-Weavers Discord, any time between 0000 and 0700 Mountain Time.

But I want to play X from this source that you haven't allowed, can-- Immastop you right there, no. The allowed sources and races are the allowed sources and races. All of them are available either on the Spheres of Power wiki or the d20pfsrd. You have lots to choose from!

Is this gestalt? No.
Okay but can it be? Please no.

So, What is this game... yanno, about?

Things have been quiet as of late in Shavren, and your characters likely have some times and reputation being the level that you're at. However, there is a hidden threat in the mountains coming for Shavren: A coven of hags has formed, and is plotting against the city, raising an army of goblins, orcs, ettins, and worse creatures to attack the coastal haven. Whether it's for love of rewards, seeking glory, defending your home, or just because it's the right thing to do, your character will need some reason to want to keep Shavren safe.

The adventure will take your characters out of the city and into the surrounding woods and nearby mountains. If the first adventure is successful, this game will branch off into an ongoing campaign that takes place in the regions surrounding Shavren.

I look forward to seeing your applications!

Game Description:

Whether you've lived in the city of Shavren for long or not, there are a few things you've just never managed to get used to. The sheer variety of peoples living here is one of those things, and the transient population is another. You feel like you hardly have a chance to get to know someone, before they've moved on to somewhere else. Still, for better or worse, Shavren, the City of a Thousand Races, is your home for now.

You walk along the ports, where the cold salty air blows in from the east, watching the airships from Stormhawk dock along the towers and the ocean-faring ships unload their cargo. The sun is beginning to dip low in the sea, and there's a sense of inner peace here.

The Lights forbid anything should disrupt it.

Elsewhere, goblins gather around a terrifying wolf-like creature, howling dark epithets to the mountain-pierced sky, orcs corral ettins together, and begin outfitting them with orc-craft armor and weapons; and above it all, three hideous-looking women watch over it all and cackle.

War is coming to Shavren.

"Fantasy is not divorced from our world. It's a lens through which we explore it." Rhianna Pratchett

Last edited by TheWhitefire; Jan 13 '19 at 9:57am..
During the week, I'll probably respond pretty quickly during my active hours. I expect players to post at least once every few days, but I'm not super strict. I'd rather a slow, steady post rate than a rapid fire post rate that goes quiet for weeks at a time.

So, I had a bit of a character idea: Spheres Technician focuses on making and modifying things in unique ways, and one of those ways is taking a firearm and modifying it to fire off electromagnetic propulsion instead of a combustion reaction.

Now, I think a railgun is cool as hell and exactly the kind of almost-magic weapon an intelligent adventurer would focus on, but it might be way too far out there for the campaign, so I figured I'd better ask. Also, if it is permissible, would I still need crystal cartridges for an advanced firearm, or would I be able to craft my own ferrous slugs?

I'd also accept not being able to fire rounds made of special materials besides cold iron as a trade-off: I don't know if Adamantine is ferrous and I know Mithral isn't, being a silver analogue.

You'd still need crystal cartridges for advanced firearms, though I'd accept you having modified them in such a way as to power a magical railgun.

Originally Posted by TheWhitefire View Post
You can craft potions or scrolls, but not other items.
Aww, I was hoping to make use of Arcane Bond for enchanting a weapon.
That could wait until later though, I guess.

Hmm... on that note, do you expect there to be much spare time for crafting and stuff?

There will be between adventures. Between adventures there will be periods of down time, and you will gain a level.

Are we able to roll/choose for racial variants for races that have them (Aasimar or Tiefling mainly)?

Yes, just keep RP 15 or lower.


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