Dice Rolls Thread

   
Dice Rolls Thread

Use this thread to roll dice if you prefer it over rolling them in your IC posts.

General store.

Going to try this out and see how it flies.
Selling Chatahee's wagon etc.

I will include one roll initially but will roll separately for each item if that is preferred.
Bluff check to obtain top dollar...
bluff:
Dice Roll:
1d20+9
d20 Results: 5 (Total = 14)
These dice were omitted, altered, or moved: 1d20+8
Original Dice: 1d20+8

Quote:
Originally Posted by syscam View Post
Going to try this out and see how it flies.
Selling Chatahee's wagon etc.

I will include one roll initially but will roll separately for each item if that is preferred.
Bluff check to obtain top dollar...
I think things like the wagon would be considered 'used equipment', not 'treasures', so you'd just sell it for half price, no bargaining.
DICE WERE DELETED FROM THIS POST

Awarthannen's AoO Pre-Rolls

All AoO rolls below assume the following typical combat conditions:
  • +1 Longsword drawn & held two-handed for AoO (two-handed adds +1 to damage rolls).
  • Arcane point spent & active (adds +1 bonus to attack & damage rolls).
  • Art is less than level 3.1 (at level 3.1, add +1 bonus to attack rolls).

AoO #1:
Dice Roll: 1d20+6z
d20 Results: 20 (Total = 26)
These dice were omitted, altered, or moved: 1d20+3z
Original Dice: 1d20+3z
Longsword Attack (26)
Dice Roll: 1d8+5z
d8 Results: 3 (Total = 8)
These dice were omitted, altered, or moved: 1d8+4z
Original Dice: 1d8+4z
Longsword Damage (8)
Dice Roll: 1d20+6z
d20 Results: 10 (Total = 16)
These dice were omitted, altered, or moved: 1d20+3z
Original Dice: 1d20+3z
Confirm Crit (16)
Dice Roll: 1d8+5z
d8 Results: 8 (Total = 13)
These dice were omitted, altered, or moved: 1d8+4z
Original Dice: 1d8+4z
Extra Crit Damage (13)

AoO #2:
Dice Roll: 1d20+6z
d20 Results: 10 (Total = 16)
These dice were omitted, altered, or moved: 1d20+3z
Original Dice: 1d20+3z
Longsword Attack (16)
Dice Roll: 1d8+5z
d8 Results: 1 (Total = 6)
These dice were omitted, altered, or moved: 1d8+4z
Original Dice: 1d8+4z
Longsword Damage (6)

AoO #3:
Dice Roll: 1d20+6z
d20 Results: 12 (Total = 18)
These dice were omitted, altered, or moved: 1d20+3z
Original Dice: 1d20+3z
Longsword Attack (18)
Dice Roll: 1d8+5z
d8 Results: 6 (Total = 11)
These dice were omitted, altered, or moved: 1d8+4z
Original Dice: 1d8+4z
Longsword Damage (11)

AoO #4:
Dice Roll: 1d20+6z
d20 Results: 12 (Total = 18)
These dice were omitted, altered, or moved: 1d20+3z
Original Dice: 1d20+3z
Longsword Attack (18)
Dice Roll: 1d8+5z
d8 Results: 2 (Total = 7)
These dice were omitted, altered, or moved: 1d8+4z
Original Dice: 1d8+4z
Longsword Damage (7)

AoO #5:
Dice Roll: 1d20+6z
d20 Results: 11 (Total = 17)
These dice were omitted, altered, or moved: 1d20+3z
Original Dice: 1d20+3z
Longsword Attack (17)
Dice Roll: 1d8+5z
d8 Results: 1 (Total = 6)
These dice were omitted, altered, or moved: 1d8+4z
Original Dice: 1d8+4z
Longsword Damage (6)

Chatahee's AOO rolls..

Chatahee gets and uses a lot of AOOs. His AOOs, and he can throw out 3 a round, can occur while he is flatfooted, since he has combat reflexes and a reach weapon. In most situations his first AOO is to put the person on the ground, the second is to hit them when they try to get up, since they lose 4 from their AC when they're prone and getting up. If he has an attack ready and the opponent doesn't go down with the AOO, then he'll try again with his readied action.

Dice Roll: 1d20+6z
d20 Results: 7 (Total = 13)
AOO1 (13)
Dice Roll: 1d10+6z
d10 Results: 7 (Total = 13)
If Damage (13)


Dice Roll: 1d20+6z
d20 Results: 3 (Total = 9)
AOO2 (9)
Dice Roll: 1d10+6z
d10 Results: 8 (Total = 14)
If Damage (14)


Dice Roll: 1d20+6z
d20 Results: 15 (Total = 21)
AOO3 (21)
Dice Roll: 1d10+6z
d10 Results: 4 (Total = 10)
If Damage (10)


Dice Roll: 1d20+6z
d20 Results: 6 (Total = 12)
AOO4 (12)
Dice Roll: 1d10+6z
d10 Results: 9 (Total = 15)
If Damage (15)


Dice Roll: 1d20+6z
d20 Results: 18 (Total = 24)
AOO5 (24)
Dice Roll: 1d10+6z
d10 Results: 7 (Total = 13)
If Damage (13)

Lurr's AOO Rolls:

Lurr has a few different AOO scenarios, mainly depending on the weapon she weilds.

Weilding GreataxeAOO At Close Range:
Dice Roll: 1d20+4z
d20 Results: 18 (Total = 22)
Greataxe Attack (threat on 20): (22)
Dice Roll: 1d12+4z
d12 Results: 11 (Total = 15)
Greataxe Damage: (15)
Dice Roll: 1d20+4z
d20 Results: 3 (Total = 7)
Greataxe Crit Confirm: (7)
Dice Roll: 2d12+8z
d12 Results: 9, 10 (Total = 27)
Greataxe Additional Crit Damage: (27)

Weilding Glaive
AOO At Close Range:
Dice Roll: 1d20+5z
d20 Results: 10 (Total = 15)
Bite Attack (threat on 20): (15)
Dice Roll: 1d6+4z
d6 Results: 1 (Total = 5)
Bite Damage: (5)
Dice Roll: 1d20+5z
d20 Results: 20 (Total = 25)
Bite Crit Confirm: (25)
Dice Roll: 1d6+4z
d6 Results: 3 (Total = 7)
Bite Additional Crit Damage: (7)

Dice Roll: 1d20+5z
d20 Results: 17 (Total = 22)
Glaive Attack (threat on 20): (22)
Dice Roll: 1d10+4z
d10 Results: 10 (Total = 14)
Glaive Damage: (14)
Dice Roll: 1d20+5z
d20 Results: 18 (Total = 23)
Glaive Crit Confirm: (23)
Dice Roll: 2d10+8z
d10 Results: 5, 1 (Total = 14)
Glaive Additional Crit Damage: (14)

Jack AOO rolls.

Currently wielding spear.
Short sword:
Dice Roll:
1d20+5 1d6+1
d20 Results: 2 (Total = 7)
d6 Results: 6 (Total = 7)
These dice were omitted, altered, or moved: 1d20+2 1d8+1
Original Dice: 1d20+2 1d8+1

.
When wielding Rapier
MW Rapier:
Dice Roll:
1d20+6 1d6+3
d20 Results: 17 (Total = 23)
d6 Results: 4 (Total = 7)
These dice were omitted, altered, or moved: 1d20+5
Original Dice: 1d20+5 1d6+3

MW Rapier:
Dice Roll:
1d20+6 1d6+3
d20 Results: 7 (Total = 13)
d6 Results: 1 (Total = 4)
These dice were omitted, altered, or moved: 1d20+5
Original Dice: 1d20+5 1d6+3

.
Gauntlet AOO as needed.
Dagger :
Dice Roll:
1d20+5 1d4+1
d20 Results: 14 (Total = 19)
d4 Results: 4 (Total = 5)
These dice were omitted, altered, or moved: 1d20+4
Original Dice: 1d20+4 1d4+1

Potential AOO rolls.

When wielding Rapier
MW Rapier:
Dice Roll:
1d20+6 1d6+3
d20 Results: 10 (Total = 16)
d6 Results: 6 (Total = 9)
These dice were omitted, altered, or moved: 1d20+5
Original Dice: 1d20+5 1d6+3

MW Rapier:
Dice Roll:
1d20+6 1d6+3
d20 Results: 2 (Total = 8)
d6 Results: 4 (Total = 7)
These dice were omitted, altered, or moved: 1d20+5
Original Dice: 1d20+5 1d6+3

MW Rapier:
Dice Roll:
1d20+6 1d6+3
d20 Results: 11 (Total = 17)
d6 Results: 6 (Total = 9)
These dice were omitted, altered, or moved: 1d20+5
Original Dice: 1d20+5 1d6+3

MW Rapier:
Dice Roll:
1d20+6 1d6+3
d20 Results: 20 (Total = 26)
d6 Results: 1 (Total = 4)
These dice were omitted, altered, or moved: 1d20+5
Original Dice: 1d20+5 1d6+3

-
Wielding short sword
Short sword:
Dice Roll:
1d20+5 1d6+1
d20 Results: 11 (Total = 16)
d6 Results: 4 (Total = 5)
These dice were omitted, altered, or moved: 1d20+4 1d6+3
Original Dice: 1d20+4 1d6+3

Short sword:
Dice Roll:
1d20+5 1d6+1
d20 Results: 2 (Total = 7)
d6 Results: 1 (Total = 2)
These dice were omitted, altered, or moved: 1d20+4 1d6+3
Original Dice: 1d20+4 1d6+3

-
Wielding dagger
Dagger:
Dice Roll:
1d20+6 1d4+2
d20 Results: 4 (Total = 10)
d4 Results: 3 (Total = 5)
These dice were omitted, altered, or moved: 1d20+4 1d4+3
Original Dice: 1d20+4 1d4+3

-
Gauntlet AOO as needed.
Dagger :
Dice Roll:
1d20+5 1d4+1
d20 Results: 5 (Total = 10)
d4 Results: 1 (Total = 2)
These dice were omitted, altered, or moved: 1d20+4 1d4+3
Original Dice: 1d20+4 1d4+3

Chatahee's AOO rolls..

Chatahee gets and uses a lot of AOOs. His AOOs, and he can throw out 3 a round, can occur while he is flatfooted, since he has combat reflexes and a reach weapon. In most situations his first AOO is to put the person on the ground, the second is to hit them when they try to get up, since they lose 4 from their AC when they're prone and getting up. If he has an attack ready and the opponent doesn't go down with the AOO, then he'll try again with his readied action.


Dice Roll: 1d20+6z
d20 Results: 17 (Total = 23)
AOO1 (23)
Dice Roll: 1d10+6z
d10 Results: 5 (Total = 11)
If Damage (11)

Dice Roll: 1d20+6z
d20 Results: 10 (Total = 16)
AOO2 (16)
Dice Roll: 1d10+6z
d10 Results: 1 (Total = 7)
If Damage (7)

Dice Roll: 1d20+6z
d20 Results: 19 (Total = 25)
AOO3 (25)
Dice Roll: 1d10+6z
d10 Results: 10 (Total = 16)
If Damage (16)
Dice Roll: 1d20+6z
d20 Results: 10 (Total = 16)
Crit Check if Damage (16)

Dice Roll: 1d20+6z
d20 Results: 2 (Total = 8)
AOO4 (8)
Dice Roll: 1d10+6z
d10 Results: 8 (Total = 14)
If Damage (14)

Dice Roll: 1d20+6z
d20 Results: 6 (Total = 12)
AOO5 (12)
Dice Roll: 1d10+6z
d10 Results: 1 (Total = 7)
If Damage (7)

Isn't there a crit table somewhere for AOO3




 

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