Burnt Offerings Part III - Glass and Wrath

   

Awarthannen

Elf Magus
Please keep this up to date, especially during Combat
Vital Information
Current AC: 15 Touch: 12
Flat Footed: 13 CMD: 16
Current HP: 18/24
Fort +4 Ref +3 Will
Add +2 bonus vs Enchantments (except if power and/or wealth are promised)
+3
Please Include Any Temporary Effects and Note If They Are Already Calculated Into The Stats. Please Provide Links If You Can
Temporary Conditions & Effects
As If Taking Ten
Trained Knowledge Skills
Arcana, Dungeons, Planes: 20,
Engineering:
Add +1 if there's 1d4 hours to study at Quink's library
17, History:
Add +2 bonus if there's 1d4 rounds to review his Pathfinder's Chronicle
18,
all other knowledge:
Can use all untrained knowledge skills as if trained
15
As if Taking Ten
Passive Skill Checks
Perception: 14 . . . . Stealth: 14
Sense Motive: 10 . . Spellcraft:
Add +2 bonus to identify magic items' properties
18
Things which are permanent or long lasting which affect your character or others
Permanent Abilities & Effects
Darkvision 60 ft., Light Sensitivity
Immune to Sleep effects
Except if power and/or wealth are promised
+2 vs Enchantments
Things you think are important for others to know
Notes
Caster Level checks:
Add +2 bonus vs Spell Resistance
+6
Concentration:
May opt to add between +1 and +3 bonus to Cast Defensively, but penalize Attack rolls by same
+10
Arcane Pool: 3/6
Assume I use this when at least 3 arcane pool pts are available (described in Other Notes on character sheet)
Opportune Parry & Riposte


Awarthannen's brows furrow as he scans the building. His head then turns to look at Lurr. "Glass. From a glass shop. The wonders never cease."

His attention returns to the glassworks.

Outside Kaijitsu Glassworks
Sandpoint
Early Morning, 26th of Rova, 4707AR (Day 5)

Awarthannen's quick investigation of the building's front reveals that all curtains have been drawn over the windows. At the south-western corner of the glassworks factory there is a round semi-tower with another door. The windows here are also curtained, but the skylights above (nearly at the roof) are unobscured. The rumble of the Glassworks' furnace is plainly audible from within.
Chatahee's knock on the door gets no respond.


Awarthannen

Elf Magus
Please keep this up to date, especially during Combat
Vital Information
Current AC: 15 Touch: 12
Flat Footed: 13 CMD: 16
Current HP: 18/24
Fort +4 Ref +3 Will
Add +2 bonus vs Enchantments (except if power and/or wealth are promised)
+3
Please Include Any Temporary Effects and Note If They Are Already Calculated Into The Stats. Please Provide Links If You Can
Temporary Conditions & Effects
As If Taking Ten
Trained Knowledge Skills
Arcana, Dungeons, Planes: 20,
Engineering:
Add +1 if there's 1d4 hours to study at Quink's library
17, History:
Add +2 bonus if there's 1d4 rounds to review his Pathfinder's Chronicle
18,
all other knowledge:
Can use all untrained knowledge skills as if trained
15
As if Taking Ten
Passive Skill Checks
Perception: 14 . . . . Stealth: 14
Sense Motive: 10 . . Spellcraft:
Add +2 bonus to identify magic items' properties
18
Things which are permanent or long lasting which affect your character or others
Permanent Abilities & Effects
Darkvision 60 ft., Light Sensitivity
Immune to Sleep effects
Except if power and/or wealth are promised
+2 vs Enchantments
Things you think are important for others to know
Notes
Caster Level checks:
Add +2 bonus vs Spell Resistance
+6
Concentration:
May opt to add between +1 and +3 bonus to Cast Defensively, but penalize Attack rolls by same
+10
Arcane Pool: 3/6
Assume I use this when at least 3 arcane pool pts are available (described in Other Notes on character sheet)
Opportune Parry & Riposte


Art begins to walk to the semi-tower door. He ponders the possibilities of what the semi-tower
Profession(glassblower):
Dice Roll:
1d20+2
d20 Results: 14 (Total = 16)
might be used for in a glass works. If he deems it relatively safe, he motions for Chatahee to do the honors once more.

Looking towards the ceiling, he says to both of his companions, "If nobody answers, perhaps a view from the skylights above might be revealing."

Chatahee the Longspear
Half Elf Fighter
ooc
Vital Information
Current AC:18 Touch:13
Flat Footed: 16 CMD:17
Current HP: 13/13
Fort +4 Ref +2 Will +3/+5 vs enchantments
ooc
Temporary Conditions and Magical Effects

As If Taking Ten
Trained Knowledge Skills
K Engineering: 14
K Geography: 11
As if Taking Ten
Passive Skill Checks
Perception : 18
Sense Motive: 12
Stealth (in armor) : 12
Things which are permanent or long lasting which affect your character or others
Permanent Abilities or Magical Effects
Combat Reflexes allows AOOs even while flat footed.
Immune to Sleep spells and effects.
+5 Will Saves vs Enchantments

Things you think are important for others to know
Notes

Chatahee moves towards the door, and barely pausing, proceeds to try and kick it in.

"Pretty sure we're still deputised and I thought I heard a scream.", he says in his usual languid drawl. As a man of action his speech can be deceptive.


Kaijitsu Glassworks
Sandpoint
Morning, 26th of Rova, 4707AR (Day 5)

Before Awarthannen had a chance to complete his sentence, the door to the glassworks factory was kicked open, and Chatahee gracefully motioned them to enter. At the same moment, the rest of the group arrives running from Kaijitsu Manor and reports that Lonjiku never returned home last night.

GLASSWORKS MAP
Use ctrl+alt+(+) to zoom in and ctrl+alt+(-) to zoom out
The door leads into a nicely designed room or office, with custom made glass windows. To the left of the door stands a shelves compartment with many empty glass bottles, each in a different shape and size. A sofa and a glass table stand in the opposite corner, and across from you stands another glass table with a padded chair on each side.
Three wooden doors lead out of the room.



Jackson “Jack” Ratarion
Human, URogue (Rake)
Please keep this up to date, especially during Combat
Vital Information
Current AC:16 Touch:13
Flat Footed: 14 CMD:15
Current HP: 13/13
Fort 1 Ref 6 Will 0
Please Include Any Temporary Effects and Note If They Are Already Calculated Into The Stats. Please Provide Links If You Can
Temporary Conditions and Magical Effects
None
As If Taking Ten
Trained Knowledge Skills
Knowledge local 14
Knowledge Nobility 14
As if Taking Ten
Passive Skill Checks
Bluff 19
Diplomacy 16
Perception : 15
Sense Motive : 15
Things which are permanent or long lasting which affect your character or others
Permanent Abilities or Magical Effects

Signature Moves
Black Sheep - Bitter Noble (Bluff)
Evasion
ooc
Notes
Relevant combat feats: Weapon finesse, Combat expertise, Improved feint.

Not waiting for an invitation he is sure will never come Jack saunters past Chatahee and across the room. Moving directly over to the desk he begins to inspect it and what is upon it. He does not take an extended amount of time with this pursuit however as time may be of the essence. Unless something there on the furniture catches his eye he turns his attention to the door. He gives it the once over inspection as well looking for any curious apparatus attached and then listens to the portal.


Awarthannen

Elf Magus
Please keep this up to date, especially during Combat
Vital Information
Current AC: 15 Touch: 12
Flat Footed: 13 CMD: 16
Current HP: 18/24
Fort +4 Ref +3 Will
Add +2 bonus vs Enchantments (except if power and/or wealth are promised)
+3
Please Include Any Temporary Effects and Note If They Are Already Calculated Into The Stats. Please Provide Links If You Can
Temporary Conditions & Effects
As If Taking Ten
Trained Knowledge Skills
Arcana, Dungeons, Planes: 20,
Engineering:
Add +1 if there's 1d4 hours to study at Quink's library
17, History:
Add +2 bonus if there's 1d4 rounds to review his Pathfinder's Chronicle
18,
all other knowledge:
Can use all untrained knowledge skills as if trained
15
As if Taking Ten
Passive Skill Checks
Perception: 14 . . . . Stealth: 14
Sense Motive: 10 . . Spellcraft:
Add +2 bonus to identify magic items' properties
18
Things which are permanent or long lasting which affect your character or others
Permanent Abilities & Effects
Darkvision 60 ft., Light Sensitivity
Immune to Sleep effects
Except if power and/or wealth are promised
+2 vs Enchantments
Things you think are important for others to know
Notes
Caster Level checks:
Add +2 bonus vs Spell Resistance
+6
Concentration:
May opt to add between +1 and +3 bonus to Cast Defensively, but penalize Attack rolls by same
+10
Arcane Pool: 3/6
Assume I use this when at least 3 arcane pool pts are available (described in Other Notes on character sheet)
Opportune Parry & Riposte


The elf merely sighs as Chatahee takes the more direct approach. Listening to the tale of Lonjiku's absence, he seems unsurprised.

Following in after the soldier and the rake, Awarthannen walks into the foyer of the works. As Jackson examines the door, he
Perception:
Dice Roll:
1d20+2
d20 Results: 4 (Total = 6)
glances around for any paperwork to read. For instance, a guest signature book upon one of the glass tables to see who might have signed in recently.

Chatahee the Longspear
Half Elf Fighter
ooc
Vital Information
Current AC:18 Touch:13
Flat Footed: 16 CMD:17
Current HP: 13/13
Fort +4 Ref +2 Will +3/+5 vs enchantments
ooc
Temporary Conditions and Magical Effects

As If Taking Ten
Trained Knowledge Skills
K Engineering: 14
K Geography: 11
As if Taking Ten
Passive Skill Checks
Perception : 18
Sense Motive: 12
Stealth (in armor) : 12
Things which are permanent or long lasting which affect your character or others
Permanent Abilities or Magical Effects
Combat Reflexes allows AOOs even while flat footed.
Immune to Sleep spells and effects.
+5 Will Saves vs Enchantments

Things you think are important for others to know
Notes

Chatahee grins languidly at Awarthannen's sigh, everything about Chatahee's relaxed posture and expression in stark contrast with Awarthannen's posture and expression.

He looks around the room, seeing everyone doing what they should be doing. Gives it a cursory look over. He steps over to the door on the left, since the others were not in line of sight from the door. He turns the handle until it is unlocked, then stepping to the side pushes it open with his glaive.

Perception
Dice Roll: 1d20+6z
d20 Results: 20 (Total = 26)

Lurr Donsfell
Half-orc, Warpriest (Forgepriest) of Shelyn
Please keep this up to date, especially during Combat
Vital Information
Current AC: 17 Touch: 10
Flat Footed: 17 CMD: 13
Current HP: 15/15
Fort +6 Ref +0 Will +4
Please Include Any Temporary Effects and Note If They Are Already Calculated Into The Stats. Please Provide Links If You Can
Temporary Conditions and Magical Effects
- none -
As If Taking Ten
Trained Knowledge Skills
Religion: 14
As if Taking Ten
Passive Skill Checks
Perception : 14
Sense Motive: 16
Survival: 12
Things which are permanent or long lasting which affect your character or others
Permanent Abilities or Magical Effects
- none -
Things you think are important for others to know
Notes
- none -
Following Chatahee's into the small office: "Which way did you hear the scream?" She handles her glaive cautiously, tilting her head trying to hear the troubled woman over the low rumble of the furnaces.

Perception
Dice Roll: 1d20+4z
d20 Results: 9 (Total = 13)

Chatahee shrugs at the enquiry, in his usual languid fashion.




 

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