The greatest dungeon story ever told!

 
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Old May 7 '17, 1:38pm
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The greatest dungeon story ever told!

Castle Whiterock - Forum
Dungeons & Dragons 5e
Ad Closes: Jun 1 '17
Estimated Members Requested: 7

CASTLE WHITEROCK
THE GREATEST DUNGEON STORY EVER TOLD!



"As the flame of my second life sputters and dims, I find myself thinking more and more on those heroes who, though we first met as enemies, granted me another opportunity to sip from life's cup. Great were their deeds and deep their wisdom, yet the tale of their adventures in Castle Whiterock has not been told: the helpless lives they saved and the wicked lives they ended, the diabolic ingenuity of their adversaries, the desperate moments when hope was faint, and their final victory over the terrible dragon Benthosruthsa."



The Basics

Rules System: D&D 5e
Theme: Dungeoncrawl
Starting Level: 1

Flavor: Castle Whiterock will have a very old-school mega-dungeon feel, the kind that Gary Gygax and Rob Kuntz used to run for each other back in the days when the spells in the PHB were named after actual player characters and random tables controlled all aspects of an adventurer’s life.

Plot Hook: A few days march from the town of Cillamar, in the Kingdom of Morrain, lies a many-centuries-old ruined castle, named Whiterock. Rumors speak of it being held in the past by monks, orcs, gnomes and even dragons. But the ruin has sat quietly undisturbed for generations, and Cillamar has grown into a thriving mining and trade town since. But is all truly as quiet as it seems within the ruins of the ancient castle?

Adventure Summary: In the course of adventuring in the 15 levels and 14 sublevels of Castle Whiterock, the heroes will uncover secrets from the castle's history as they seek out fortune and glory. In order to best the dungeon, the party will have to explore many strange locations, such as orcish mines, underwater ruins, a forested demiplane, a “tower” carved from a giant stalactite, a duergar fortress, and the volcanic heart of the mountain. Along the way, they will have the opportunity to partake in several sub-quests that could net them extra wealth and XP.

Perhaps they will find powerful allies and lost artifacts to help them against Benthosruthsa, the great red dragon dwelling at the bottom of the dungeon. It’s also likely they will make powerful enemies. Many of the adversaries of Castle Whiterock don’t stand around waiting for the heroes to come to them – they go looking for the heroes!

Are you brave enough?

GM Info: Hi there! It's Billy Watford. I’ve been GMing (DMing, Storytelling, what have you) for these last 30+ years (Or is it 32?), and gaming a touch longer. I’ve run what feels like hundreds of adventures via Paizo, WotC, TSR over the years and have currently many games running here on Myth-Weavers. While I do have multiple more campaigns running on other forums it seems that I do like the forums here the best.

My GMing style focuses more on what makes a good story, and less on things like exploiting the loopholes in rules to their fullest. I like characters that are cards to begin with, but I LOVE characters that develop over the course of a game. Don’t make me deal with two-dimensional characters that have one annoying trait they exploit over and over, and I won’t have to make a tarrasque show up. Deal? Deal.

What kind of player am I NOT looking for?
People who have played this adventure before (Sorry), and Power Gamers (not sorry) and rules lawyers (really not sorry).

What kind of players AM I looking for?
Ooh, this one is good. I am not really looking for players at all. I am looking for a cast of characters. I’m looking for someone who’s committed to not only a good plot progression (characters or players that stifle the plot make me want to scream), but character development. I want to see your character grow into their role. I want to see selfish street rat become swashbuckling hero! I want to see bored pencil-pushing acolyte become punishing wrath of an angry god! LET’S DO THIS.

I’m also looking for people who can follow basic rules of grammar. That being said, I can be pretty lenient about mistakes. BUT...for the love of god, in a system like this, where you can edit minutes, days, weeks later...take a little pride.



Character Building

First of all this is a complete conversion to 5e from D&D 3.5 so a LOT has changed. No character may be of any evil alignment. Please read below:

Available Books: All WotC Hardcovers (PHB, Sword Coast, Volo's) Unearthed Arcana and Monstrous Races by permission.
Alignment Requirement: Any none evil.

Starting Equipment: As assigned by your background and class.

Ability Scores: 1st level, ability scores with 4d6, drop the lowest, assign them where you like, maximum hit points at 1st level, roll hit points for subsequent levels.



Applications to the Game

Character Submissions: I’ve got a little outline I’d like everyone to follow for submitting a character. You will also need to start a thread in the Applications Folder for your submission. If you have any questions about my rules for character building, any thoughts about character backgrounds, or to request that I review your character then you can do so below.




Technical Stuff

Game Deadline: JUNE 1, 2017 12:00 A.M. CST

Post Requirements: Minimum posting rate of one post, Monday - Friday (If not more)

Party Size: Looking for 6-7 players. Minimum 6, will take 7 if characters seem to mesh well and make for a good party dynamic.

Other Requirements:
- I want players who give detailed and interesting posts. Not one-liners and blocks of speech text. The rule of three applies here. What is your character thinking, doing and saying.

- Expect your actions to have consequences. Don't be stupid. Play smart. If I give you lots of hints that opening the box will unleash fiery death. Don't open the box and expect to live.

- I'm a story teller, the rule of cool applies. If it's cool, cinematic and epic, screw the rules- I'll probably allow it. If this grates against your rules lawyer soul...we are not meant to play together.

- Unless I tell you otherwise...assume you can play with the scenery to help craft the story.

Questions/Clarifications:

Can I play if I've played part of the Adventure, but not all of it?
I think so long as you haven't been past the first couple of levels, we'll call it good.

Can I submit more than one character?
No. I'm going to go ahead and limit it to one character submission per person. That being said, feel free to change your character concept as much as you want between now and the close date!



Final DM Note

I know the above is a very, very lengthy process to go through to apply for a dungeon crawling online pbp game. I also know that some of you will be turned off by it. Some of you will cringe, but others will pour their heart and soul into their character and create something absolutely beautiful. When I have used this process before in the past it has given me the best roleplayers I have ever seen in a game and also the most committed group of players that are still going strong after two years of play. If you are looking for a quick game of fun and just want to slash up some bad guys and do your thing then this campaign is not for you. If you are looking for more.... then look no further than "Castle Whiterock".


The most important thing you should do however is familiarize yourself with the setting and the houserules and start thinking about what kind of hero you would like to be playing. (Hint: The setting information and houserules are in the game forum.)

Please do not hesitate to PM me, call me out on something, disagree with me, ask questions, bite your thumb at me, or anything else you need to do for me to get your application. I don't bite.

I look forward to your applications and good luck!


Game Description:

Castle Whiterock
The Greatest Dungeon Story Ever Told!

“As the flame of my second life sputters and dims, I find myself thinking more and more on those heroes who, though we first met as enemies, granted me another opportunity to sip from life’s cup. Great were their deeds and deep their wisdom, yet the tale of their adventures in Castle Whiterock has not been told: the helpless lives they saved and the wicked lives they ended, the diabolic ingenuity of their adversaries, the desperate moments when hope was faint, and their final victory over the terrible dragon Benthosruthsa.”

“If I am granted sufficient time, I will see this amended. The world will know of the champions of Castle Whiterock.”


-Koborth the Risen, General (retired)

Sounds like a fun method! The short, stout guy with the too-small-axe and unwarriorly demeanor would be thrilled to make it into the pool, even if that may not be the guy who would have been picked first for a game of Red Rover (or "Dungeon Explorer" in this case!). Thankfully, in this case, he has a few tricks up his sleeve.

Looking forward to selections, though just the pre-game IC thread has been fun... even if Firgeas still has no idea how to play this card game he's gotten himself into.

I was thinking about an IC thread called the Baggage Train. It would work much like the Mead Hall thread but it would resemble the, in theory, the actual logistical epic of keeping the squads supplied with adventuring items. It could be very low key, but there is always a chance that something could break out. In game-fighting off raiders and moving caravans to the base camp and such. Might have potential. The idea is still baking between my ears.

EDIT: Plus there is always an option for you to fill slots from players that unfortunately drop out.




 

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