Quote:
Originally Posted by Ikul
Wait, why not?
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That's my question. I want mundane crafting to be just as available but no one seem to be saying anything about it other than "It sucks".
I hate fictional magic on a general level. I've studied magic for YEARS in real life, and never got anything close to consistent results. Magic feels similar to nepotism to me, sure the mage just made 3000 masterwork swords with a single spell. Yeah, as far as I'm concerned he didn't earn them from that fabricate. It's the same as winning a lottery or inheriting your money. You did no work, and therefore don't deserve it.
And don't tell me any stupid stuff like "But he had to work his way all the way up to level 9!"
If it took a ton more XP for the wizard to reach level 9 than the fighter or marshall, or even the expert I could see that argument. Getting to level 9 as a tier 1 mage, and claiming you're equal to a level 9 complete warrior samurai is the equivalent of a videogame player beating X-com: Enemy Unknown on easy, and claiming they're on the same level as someone who beat it on impossible ironmen mode because you both got the same ending cutscene.
Hmmm maybe that is an option. Giving different XP amounts based on what tier of class you play. By the time the wizard is casting fireball the fighter is 4 levels higher. Would take a lot of math, but I can't be the only one to consider this.
But alas I am getting off topic.
Another reason I can't just make the mundane crafting rules the same as the magic crafting rules is due to the business rules. According to the DMG2 you make your profit check in addition to the money brought in by your weekly check. If a smith is moving 7000 gp worth of swords a week, what the hell is he doing making a net 30 check and only bringing in 25 gp.
It's just easier to nerf one thing, than change a huge number of other things.